suggestion

    1. S

      Read by Schine NPC Stations and Trading and Other Mechanics

      Right now, Stations don't do too much in space. I would like to propose an idea that allows for players to become traders, mercenaries, pirates, or station administrators by creating stations that expand over time and respond to events in the galaxy. To get things started, I propose that any...
    2. Markus_McCloud

      "Community Content"-Only search

      Hello, everyone. Markus again, this time with a big gripe of mine: when I use the search function, it searches the whole website. Why is this so bad? If you're looking for a ship or station you saw before, you'll naturally want to return to it to download it or give your review. Naturally...
    3. MossyStone48

      North American Sandbox Servers - NASS Main (Artificial Vanilla Config)

      WARNING: My humor might be hard to follow. Just take this post with a grain of salt and slice of lemon. TL: DR; Welcome to NASS. I'm altering the deal. Pray I don't alter it any further. --Personal Notes from WarSong-- Correction: -MOSTLY- Vanilla config. Don't ask me what we changed. It was...
    4. D

      Read by Council Step on transporterpads

      as long as a transporter has only one destination assigned it can be triggerd by an activation module therefore triggerable with areatrigger. e.g ship docks transporter picks up the stations transporter establishes single connection and is useable this is my first time posting here :> be nice
    5. Bogdan

      In Developement Collision Damage

      I'm sure this has been suggested by someone somewhere before, but just as a thought. Why not have collision damage? At the moment there are many players who ram others without any consequences (unless have warheads on either of the 2+ entities). Damage on hulls when they smash into each other...
    6. G

      Read by Council Suggestion: Adding AI sensitive area triggers

      I am currently trying to build a Hangar with an automatic docking system, trying to use area-controllers to open/close docking slots. But the area trigger did only work, whilst I was inside the ship, meaning they do only trigger, if a player enters the trigger area (with or without a ship). I...
    7. Oblivionburn

      Read by Council A Story-Oriented Tutorial

      After reading the following in an update: I thought it might be a good idea to suggest postponing making a new tutorial until all the factions/lore/NPCs have been implemented... that way a more story-oriented tutorial can be created that will not only introduce the player to the basic controls...
    8. Markus_McCloud

      Read by Council A Use for Faction Points: Spend them RPG-style!

      Markus_McCloud here with yet another suggestion: allow the spending of Fac Points to buy "level-ups" that apply to everyone in that faction. Just as an example, here's one for a health boost upgrade: Hardy [15 FP]: Increase Astronaut Mode max health by X points Tough As Nails [25 FP]: Increase...
    9. Markus_McCloud

      Basic NPC quest types

      Markus once again. Since :schema: and the rest of Schine are working on a quest system, I just thought I'd belt out a few ideas for quests. To make them adaptable, I'll keep the details vague. (When I mention Pirates, it could be any future hostile faction.) BRONZE TIER: Easy enough... -Fetch...
    10. P

      Read by Council Drones

      Different sized Drones controlled by AI that can be released by a ship and fly around either for Offense, Defense or just for fun. Or a Spy Drone, Or just a Drone with a Camera so you can move around without actually moving your character or your ship. Also, Drone Swarm.
    11. Comradecolonel

      Read by Council Force Docker

      The force docker would be a docking module for your ship that would allow you to dock to any surface. It would work like a rail docker and a damage beam. The beam would have a short range like the current docking beam but also do damage. It would damage a block until it is destroyed. The...
    12. Reilly Reese

      Planned Actual wedge slabs.

      Can we have wedge slabs for this? It would make painting color stripes smoothly onto hulls infinitely easier and finish off angles like the above.
    13. F

      Read by Council Advanced Jump Drive/Hyperspace drive

      Today, every really good ship has a jump drive and (maybe), a jump inhibitor. As a normal StarMade player, I love to travel in StarMade universe, building ships, fighting pirates and (some) players. I suggest to create a new, advanced version of a jump drive. I think, It should work like that...
    14. Z

      Implemented No enemies mode?

      I know that enemies are a big part of the game, but sometimes i want to mess around in creative mode without getting attacked by enemies.
    15. Reilly Reese

      Recognized by Council Lights effected by power.

      Lights should disable when there are no more power rechargers on the entity. I'm not saying they draw power just a simple check on whether there is any power.
    16. DryLeavesBoiled

      Read by Council Scavenger Computer Slaves

      Very quick suggestion that came to mind. I haven't thought a great deal on this one so it could use some pulling apart. I can attach weapon systems to my Salvage Computer to upgrade it. Any reason why it cannot also work the other way around? Firstly I wouldn't imagine this would work in the...
    17. DryLeavesBoiled

      Recognized by Council Resources Overhaul

      This proposed system is supposed to be clear, easily identifiable, and memorable whilst also being far more trade and newbie friendly. With rarity being more applicable and directly relating to its use in the crafting tree, which would also be overhauled. The secondary principle is to make a...
    18. TheWurm

      Read by Council imprinting blueprint/design onto storage, storage quotas

      Ok, I'm the first to admit this isn't a huge thing, and I'm not convinced it's worth more than a few hours of coding, but if it's not too much of a hassle: SUGGESTION 1: add an option to storage blocks to copy the item list from a blueprint/design into that blocks pull list, then use...
    19. R

      Read by Schine Hailing System (ship to ship voice call)

      I think it'd be a really cool idea to add a hailing system where you can voice call another ship, maybe select the ship you want to hail and press the computer in your hot bar. (so like you have a computer for it and modules, the amount of modules correspond to the range you can hail a ship)...
    20. Achriel

      Suggestion Community Content - Updates

      I was updating an old ship (post resource update) and thought, are we recognizing people for keeping ship designs current? We give a badge for posting new content but when looking through all the forgotten relics in the community content I figured there is NO incentive to update older designs...