suggestion

    1. D

      Extending blocktype.properties

      Is there anyway to extend the range of id beyond 2048 in the BlockTypes.properties file? simply extending the file to have numbers beyond that causes parser exceptions. Currently in my blocktypes all 2048 slots are in use via other blocks. If their is no way to extend the range beyond 2048...
    2. Promethesus

      implementing slabs with planets for larger funner planets

      Hey guys, i have a interesting concept to use for planets. It started off with using slabs in minecraft for a roadway. now looking at our planets in starmade, i increased their size to approx 4km in size. the standard 1x1m block makes having a "walker" type ground unit difficult to use. but...
    3. Cheapskate

      Slabs used in planet generation

      So, now that we got slabs, my first idea... is to implement it into planet panel generation. Adding slabs to planets would really give them a lot more detail and make them easier to traverse. The "Stuff confirmed so far" post talks about optimized planets, and I think making slab-based planets...
    4. haserd2

      Swarm Missiles Target Enemy Ships

      I love swarm missiles, honestly I love them so much that they are on almost every pvp ship that I create. However in the case of using them in fleets they are a rather annoying pest that go after not only enemy ships, but friendly faction members as well, rendering them useless in fleet...
    5. Rymac

      Planned Move the ship core. Simply.

      Ok, so hi! I'm Rymac. I am also a dev for a different studio, but I love Star-Made. I just recently encountered a similar problem with one of my games that my team is working on. In Star-Made there seems to be a bunch of posts about moving the ship core. Well I can see where this would be a...
    6. W

      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      Chairs can be wirelessly linked to remote ship cores and cameras, so that players and crew can control turrets and drones from within the ship. One chair can be linked to multiple cores for grouped targeting; say you have battleship main guns that you intend for broadsides or grouped AA firing...
    7. W

      Crew Cerebral Tempest Thread

      So crews, my question for the community are how are they better than using bobby AIs? Should they gain experience and improve over time? Or able to be commanded on a moment’s notice? Should there be classes offering different benefits? Can they be used on a station? Man a turret? Or...
    8. Sven_The_Slayer

      Read by Schine Decorative Suggestions/Improvements

      kupu "got a request? Tag me in a suggestion post in the suggestion sub-forum. Have i missed one or not responded? Tag me again.... i must of missed it" Okay I wanted to make a nice list of ideas for decorative blocks that would be nice to add as well as suggestions for improving the ones we...
    9. ToasterBorst

      Recognized Faction Permission Module Linking (Public Shipyard Bug)

      This is kind of a re-post as for some reason I missed this forum section earlier and may have stuck the original in the wrong place (Original post: http://starmadedock.net/threads/public-shipyards.21174/#post-232858). Anyway, have run into an issue building a public shipyard. Public access can...
    10. Mr. Grimm

      Suggestion freshdesk issues{suggest new help-tab link}

      Before going to the Bug tracker "phab". I tried to use the help tab. It leads to freshdesk. freshdesk has very little information on it. It only seams to have 15 help issue accross both categories. I tried registering there to post a issue I am having. trying to link my google account gave me a...
    11. TheKingOfSpace

      Read by Schine Shop management - price scaling

      Shop management is extremely tedious at the moment; so I suggest we add a 'Price scaling' feature: Scale the buy or sell price of all items - rather than setting 200-odd prices individually. Can select a category and scale just items in there, too. So you could pick the 'hull' category and...
    12. Wilavid7

      Planned Missions Based on NPC Type

      What would really improve single player as well as multiplayer would be missions (quests) that you receive from NPC's. The NPC'c could spawn on default stations, much like how shopkeepers spawn at Advanced Shops. Different types of NPC's could spawn at different stations, such as Scientists and...
    13. Unnamed25

      Quick removal of blocks

      There should be a way to delete all of the blocks that are of the same type and are touching each other, so if you are filling in a ship and all of a sudden this happens: (no thats not a new ship im making, its months old) instead of having to set the adv build mode to the needed x-y-z, set...
    14. BDLS

      Read by Council Grid based logic computer system

      It sucks to take up a bunch of mass and be messy to do neat things with the current logic system. Just have a single computer block that allows you to craft a circuit in a 2d grid menu. Obviously would need a lot more fleshing out. Would be neat to be able to save logic circuits like as...
    15. S

      What would get me playing Starmade again

      Hello all. I really love the whole building of Starmade, the construction is great, the systems are great, the gui is getting better, the bugs are getting less (slowly but surely), and everything is progressing well with this game. But there's one thing that for me is kind of vital that they...
    16. Rixxan

      Planned Turret Direction Reset Via Logic

      Hey all, Rixxan here again with another random thought I thought. In movies, when weapons systems are activated, the turrets are brought to bear on a ship from a uniform direction, and it looks badass (It's not swearing if you're talking about a donkey). You see the turrets all lined up...
    17. aceface

      Recognized by Council Limit factory production

      The main purpose of this suggestion: To eliminate the tedious part of ship building of turning off / on factories to manage them to not overflow and use up all your ores at the same time get what you need from them, which takes up so so so so SO much time. This is a very important suggestion...
    18. Cheapskate

      Implemented Weapon, Shield, and Effect config server-side

      One of the things I know I'd be most interested to see [just below AI fleet controls] is server-side config to manipulate weapons, ships, and effect modules. I've noticed that there's been a lot of tweaking going on within StarMade. Cannons nerfed, cannons un-nerfed, weapon effects...