suggestion

    1. Cheapskate

      Read by Council Ability to join NPC factions and empires

      Who here read the latest dev blog post and is super hyped for the future of fleets and NPC factions? Literally everyone? That's what I thought. The Dev post talked about multiple procedurally generated empires all throughout the galaxy... which you have to fight, ally with, crush, or be...
    2. A

      Read by Council Purchase Ships

      It would be an interesting addition if there were a way to purchase ships from the shop. As in, if you're at a shop, you could pay a certain amount of credits, and be provided with a ship. In order to keep things balanced, it could be limited to certain ships, for example you could only get...
    3. Achriel

      Read by Council Station Module (a type of shipyard/core)

      So your faction has one or more 'default' stations you build in various locations. Maybe outpost, shipyard, defense, mining, cargo who knows but making them from scratch is annoying. Sure you can make a massive template of the parts and assemble it but that's just as annoying (maybe more)...
    4. Lithrus

      Read by Council Simple and balanced Mobile Shipyards

      We've had shipyards for some time on Starmade, but it'd be nice if people could say, build ships on the spot as needed, live nomadically, To start off: Yes, I know there have been other posts about this, but many of them ask for complicated systems or massive nerfs. I'm proposing a system...
    5. S

      Read by Council Not Exactly NEW: Radar Jamming and Cloaking rework Suggestion

      One of the most numerous suggestions is a rework or overhaul of the cloaking and radar jamming systems. Many would like the power requirements reduced. I believe the primary reason for this is mostly to make cloaking and jamming more feasible for smaller ships. As it is now Larger ships can...
    6. DominusLux

      Planned Better Lighting.... Again?

      Greetings all, Loving the game so far, but I'm here to suggest only one thing..... lights. We need better lights. Now, I know this was suggested in about 2014, but I started mid 2015 and I haven't seen anyone post about it since. Lights only light about 3 blocks..... its rather frustrating. its...
    7. Achriel

      Read by Council Logic Space (an extra dimension)

      Logic is fun but putting in systems in smaller ships is at best awkward. In larger ships you have to hide tubes and things get weird far too often. To this end I propose an extra dimension, let's call is 'Logic Space'. How it works is in build mode you make a ship normally but when placing...
    8. Achriel

      Suggestion Community Content versioning

      I made a suggestion in the game suggestion forum bit perhaps it should be here instead (being it's website related and not really part of the 'game' itself). The original post is here Community Content (pre-rails separation). What I suggest is a simply flag on uploaded Community Content as to...
    9. Achriel

      Read by Council Tracking Beacon

      A few other thread on tracking beacons but all from last summer, so rather and re-animating a corpse.. here we go again: Use the scanner to 'target' an ship, it fires a missile like object and if it hits that ship is locatable for a duration in proportion to the size of the scanner array. If...
    10. Achriel

      Read by Council Block HitPoint Change

      I recently suggested a change to allow to BlockID for more colours but the 3-byte problem below popped up: It made things really hard as the 1024 (not sure if LSB is a useable blockID, 2048 if it is). Then I looked at HP, at 9 bytes (8 for corners and probably Tetra & slabs). So I thought do...
    11. Achriel

      Read by Council Block ID workaround (for more colours)

      Admittedly how the code works is beyond me, but I thought I toss this out in case is was workable (pardon if it's a completely inane idea). I also realize it may be WAY too late in coding to make this change or already suggested (couldn't find it). Could the building blocks ID be separated...
    12. haserd2

      Read by Council Lava Wedges

      Wanted to make a simple request of having lava wedges added in a future update. Don't really know of a better reason why other than it would be a nice thing to have added to our build pallet.
    13. Achriel

      Read by Council Pathing block (a new type of rail)

      So many applications for rails that are not straight lines, or right angles. So I was thinking perhaps we can use something like the 'tubes' that connect logic blocks to set a path for a docking module to follow (visible or not). Lets call it a 'Pathing block' in this description to keep it...
    14. Waterphoenix

      Read by Council Force Fields

      Now, we've all heard loads about fantastic new shield ideas, and before we get started, i just want to clear up that this should not replace shields and also is not intended to be used much on ships. So the idea is that on planets and space stations you can plonk down a shield emitter block and...
    15. Achriel

      Read by Council Community Content (pre-rails separation)

      Over the course of StarMade evolution we have hit certain defining milestones, perhaps the largest of which is rails as the pervious docking/turret system became obsolete. To that end I think we need to separate the older designs from the newer ones in Community Content. The reason being new...
    16. Bad-Habit

      Procedural Blocks/Corners/Parts (Revised Edition)

      I posted this in the wrong-ish place so I'm re-submitting it here. Note: I found all these pictures on google, sorry :l I've looked at a small number of voxel-based games, and I'd list this one near the top (a tie between two actually) of my list for potential beyond what people could ever...
    17. Z

      Solution to armor : Armor grouping

      Armor is basically tissue in larger scale battles; couple of cannons linked to a piercing can easily cut through shieldless capital ships like hot lightsaber through butter. Problem is where buffing HP and armor of blocks feels like. . . cheating. A suggestion is to be able to combine armor...
    18. Snowfox1337

      Alternative to Capital Ship Hyperdrive.

      Looking ar the the thrust change thread i saw a lot of things i liked...one i even liked at first though then saw how strange it would be to use. The hyperdrive. From the original description i saw a station with 2 gears. Park and Ludicrous speed. Spaceballs reference aside i dont see how that...
    19. A

      Cargo Improvements

      Cargo is really cool, but there are a couple things that would make it better IMO. First, is expanding the capacity of cargo spaces. Even if it was just up to two or three hundred. Second, you should be able to connect multiple chests to one space.
    20. Celticdragon

      Core exit spawn block

      Just as the title suggests... Whenever you exit a core on smaller shuttle type vessels, it sometimes places you outside of the ship. My suggestion is a block that you can link to a core, and when you exit the core it will place you on the block its linked to.