Greetings,

    We still have a few questions to answer here, thanks must go to SaberSaber for transcribing them.

    (Just a quick update on bi-weekly QA posts, it's no longer really accurate to call them bi-weekly. We'll still be doing QAs semi regularly, just not restricted to a bi-weekly schedule.)

    Weapon Stream Q&A from Twitch

    These questions were taken from a live Q&A stream about the Weapons update. Watch the video here.

    Q: Aesthetics_SM - Will interdiction (ripping ships out of hyperspace) be added in the future as part of the inhibitor thing?

    A: Schema - That is very possible for the universe update. In the universe update the universe how you knew it will completely change in its shape, and it will be a lot more distinct. You will still have a lot of space but the difference is it will be a little bit more condensed into more interesting areas. So there will be more ship traffic between those kind of areas, basically there will only be ship traffic between all of those areas because the other areas will be not very smart to go to. And being able to interdict ships between those routes is definitely an interesting concept and I kind of want to add that.

    One of the main problems currently is that any interdiction would be an area of effect that would either be too small or too big. So either you could make it so you could rip basically anything out of space that tries to use it in your systems around you or it will be too small that you will never catch anyone because at the moment space is ordered in a way that the three dimensional movement makes it impossible to predict where somebody is coming from or where they are going. You can kind of see it in the map but it takes so much work to kind of figure out where stuff is going really, and with the new universe you will have a lot easier time to kind of predict these kind of things.

    If that will be coming that will be station only....
    Hello players,

    the weapons update is finally out. Read the full news here:

    StarMade News - StarMade v0.201.126 - Weapon Update

    Thanks for playing StarMade,
    - Schema and the Schine Team
    Answers for a previous QA. Some answers may not be clear who they are from, schemaschema has a habit of not signing his answers :P

    A: So far the “designated personnel only” is realized by the faction ranks. It may be possible to add faction permission modules for every rank in the faction, so it could be easier to have multiple tiers of access on the same entity. - AndyPAndyP

    Mobile undeathinators may be a thing for the future. It works and is tested for now with the saving of the logout position on a multiplayer server. Reconnecting will spawn you on the same ship, wherever it has been moved to. For mobile undeathinators, it would need to have a list of at least one fallback undeathinator, in case the ship gets destroyed. - schemaschema

    Hello players,

    The weapons update is nearing release, and its scope is possibly even bigger than the power update.

    StarMade News - StarMade Weapons Update - Prebuild

    Thanks for playing StarMade,
    - schema and the Schine Team
    Hello, here's the answers from the last QA.

    A: You will be able to control most of your ships and stations in some sort of remote commands, like fleets for example. However, some actions may still require your personal presence to be properly executed. - AndyPAndyP

    A: We’ve sort of replied to this question already in a previous QA. - DukeofRealmsDukeofRealms

    A: We will likely do a lot of that towards the middle/end of the universe update. - schemaschema

    A: Yes, we currently have an invite-only community Discord, which we’ve used as a limited test trial. It’s done well and we will be opening it up to the public not too long from now. (We are not currently adding any new members.) - DukeofRealmsDukeofRealms