1. Hi, we have migrated servers and have done some backend reconfiguration. If you experience any issues, please report it in the "SMD Discussion" forum.
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    Hello players,

    here is a small Status Update about the things we have been and will be working on.

    StarMade News - Small Status Update

    Thanks for playing StarMade,
    - The Schine Team
    Hey guys,

    We've released our launcher under the MIT license, feel free to modify it in whatever way you please, just remember to keep the copyright and license intact :) If you want to make a pull request to fix or add functionality, shoot us a message.

    If you're not using our launcher for StarMade purposes, please make sure to remove all StarMade assets before distributing it.

    Github repo is here: Schine/StarMade-Launcher

    Thank you to NZSmartie for reminding us of our plans to release it under an open source license.

    - The Schine Team
    Hello players,

    the first devblog for the universe update has been posted here: StarMade News - Universe Update Roadmap #1

    Thanks for playing StarMade,
    - The Schine Team
    Hello players!

    A new update is out. Read the full news here:

    StarMade News - StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

    2019 is going to be the year of the universe update! We are looking forward to share all the wonderful things we have planned.

    We hope you have wonderful holidays and we wish you a happy new year,
    - The Schine Team
    Hello Players,

    This is more of a blog post about the general direction of the game.

    With the recent updates there have been a lot of new build mechanics and restrictions that were controversial. However, they seemed necessary to solve certain problems with people exploiting certain aspects of the mechanics. Most players never plan or intent to abuse these mechanics but they were still negatively affected by them. New players are also affected by the added complexity. Even the existence of an additional number while building has a negative effect. Understandably, a lot of those players asked the question “Why is this even a thing?”.

    Restricting the build mechanics is most of the time affecting the wrong people, and a lot of times they are also not 100% effective in what they are trying to prevent. Making them more severe would put even more restriction on the whole system. Reducing them would make them completely ineffective.

    With all that in mind I came to the realization that my perspective on balance might be a bit off. In trying to put out fires, new fires are coming up while development of other things suffers. We have been focusing on fighting the extreme cases of exploits way to much.

    The conclusion of this is that I want to go back to those things that make the game fun.

    To explain it better: The game should be fun for one or a group of players that are enjoying the game without going out of their way to exploit mechanics. While there still need to be things to prevent these exploits, it will be done with a different perspective. Measures that solely exist to prevent to exploitation will be put into a rule system, so a server admin can apply them. This rule system will be quick and easy to setup, which will be explained a bit later.

    We will still be sticking with the basic premise of reactors and stabilizers but will be simplifying things a fair bit.

    The first things that will be removed from the game is integrity and the reactor stream...