1. 25th of May, 2018: The forums are currently undergoing maintenance, during this time, the site may become unavailable.
    Apologies for the delay, here's the answers to our last QA :) We are behind by 2 QAs, due on the 12th and the 26th, if we're able to get enough questions for the next QA fast enough, we'll do two QAs over two weeks to catch up.

    Questions are open for the next one here: [12th of May] Schine Bi-weekly Q&A

    A: We would like to try a linear model first, but if we see that it won’t fit our requirements, we will likely switch to an exponential one. - schemaschema

    A: As we move on with the universe update (which is affecting all play styles, especially players that don’t fight), we will release milestones as dev builds along the way - schemaschema

    A: These features are on our list, but I can’t say yet with certainty if it will be exactly that way. We always wanted to make some kind of hybrid of space...
    Hey guys,

    Sorry for the delay, here's the last QA. Answers for the next one will be coming out soon :)

    A: This is entirely possible, however there are no current plans to introduce this features in a major way. There were talks of instanced areas when it came to new tutorial systems or the new player experience. There has also been talk of this with regards to lore based content when that was brought up. It has yet to be seen how far we want to take these aspects of gameplay, and how we integrate such areas with multiplayer to fully realize the needs of such a system.

    As for old technology, it is unlikely we will bring back outdated equipment in such a manner unless it was truly used in a different way. - CrissCriss

    Old stuff will likely not come back since keeping them alive kinda clutters up things in the code compared to the later designs that are much cleaner. However, in the universe update we will probably be introducing resources that are loot only or rewards for activities other than mining/shopping. -...
    Hello players,

    a new dev build has been released. Read the full news here: StarMade News - StarMade Dev Blog - The weapons update

    Thanks for playing StarMade,
    the Schine Team
    Greetings,

    Here are the answers to the Q&A thread from the 31st of March, this should be all of them. If not, shoot me a PM and we'll answer it for the next one. We will be coming out with a dev blog soon :)

    Our next Q&A is now open for questions: [14th of April] Schine Bi-weekly Q&A

    This answer would be a bit long to answer here. We will introduce how the endgame will look like with the universe update - schemaschema

    ---

    We do have an end goals document here: StarMade Endgoals (All Parts)

    That might answer (or partially) answer your question. - DukeofRealmsDukeofRealms

    We are looking to make character ship interaction more immersive which will probably include chairs - schemaschema

    They will be removed (or upgraded as a rare tribute) for the universe update - schemaschema

    Greetings,

    Here are some of the answers to the Q&A thread from March 15th. Unfortunately, LancakeLancake is away at the moment, so he wasn't able to write any answers.

    The next Q&A is open for questions now: [31st of March] Schine Bi-weekly Q&A

    We'll have to see, we've been pretty busy working on Weapons 2.0 and other things, hopefully we can come up with something to keep with tradition :) - DukeofRealmsDukeofRealms

    problem being that a ship of a few blocks could still be the size of a planet if all those blocks are “ghosted”. There will be an upgrade to the astrobeam though, which will eliminate that problem. - schemaschema

    If it is by AI, this will be fixed. We will also look into making the angle margin less. - schemaschema