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    Alegeorian Fighter 2021-11-30
    My variant of a laser fighter.
    0.00 star(s) 0 ratings
    Downloads
    6
    Updated
    Heavy fighter/ gunship
    0.00 star(s) 0 ratings
    Downloads
    6
    Updated
    WarpSpace IR0NSIGHT
    WarpSpace 0.11.1
    adding the warpdimension as FTL travel
    0.00 star(s) 0 ratings
    Downloads
    684
    Updated
    BuyMetaItems Lord_Latterous
    Since traders are broken, this serves as a quick fix for getting meta items (e.g. torches, grapples)
    0.00 star(s) 0 ratings
    Downloads
    11
    Updated
    [GAME] Simon Says V
    A 50 levels Simon game.
    0.00 star(s) 0 ratings
    Downloads
    6
    Updated
    Four engine templates in three arrangements for you to use
    4.00 star(s) 2 ratings
    Downloads
    242
    Updated
    Resources ReSourced Ithirahad
    Resources ReSourced 0.5e - Mercantile
    An overhaul of resource distribution, resource gathering, and industry. Also, more planet types!
    3.67 star(s) 3 ratings
    Downloads
    184
    Updated
    AsteroidFieldExpander Ithirahad
    AsteroidFieldExpander 1.06 - Dimorphos
    Configurable mod to generate bigger, nicer asteroid fields.
    5.00 star(s) 1 ratings
    Downloads
    438
    Updated
    EdenCore TheDerpGamerX
    EdenCore 1.4.14
    Core mod for Skies of Eden StarMade Server.
    5.00 star(s) 1 ratings
    Downloads
    392
    Updated
    DerpsDecor TheDerpGamerX
    DerpsDecor 1.5.3
    Adds some new decorative blocks for the creative builder.
    1.00 star(s) 1 ratings
    Downloads
    548
    Updated

    Latest profile posts

    It is too difficult to use DerpsDecor's image projector.
    TheDerpGamerX
    TheDerpGamerX
    Apologies for the confusion, next update I will explain this on the mod page and in the block description itself.

    Hopefully this solves your issue.
    1
    14bauhr
    I thought it should be a file on the computer.
    Can you make vapor siphons placeable on ships in the near future?
    Ithirahad
    Ithirahad
    Probably not in the near future. Extractor unloaded functionality relies on per-sector tracking; dynamically adding and removing extractor profiles on sector crossings sounds like a minefield of bugs. But I will consider how to do this, and might add a special extractor beam system that can go on ships. Expect cool particle effects, too. :D
    1
    14bauhr
    On the logistics chamber, maybe? Or as a separate block?