Greetings Citizens,

    Over the past few months, we at Schine have been planning, documenting, discussing and developing a new power system. After a lot of work, we’re now ready for the first public showcase, live on our Twitch stream @ Thursday 4 PM EDT, September 14th (8 PM UTC). You can catch us on Twitch here. We’ll be putting stream highlights on our YouTube channel, and a complete overview of the new power system will be posted soon after.

    EDIT: Stream highlights (power overhaul dev blog currently being worked on :) )



    We’re not able to set a date for the first dev build just yet, but we are working to get it out as soon as possible.

    There’s still a bit of work left with GUI, textures, general stability, configuration, and balancing. In the last week, kupukupu has been working on some awesome new textures for power blocks, and LancakeLancake is tweaking power details.

    Other than power, planning is going on behind the scenes for the universe update. We’re still in the planning process, but aim to begin working on the weapons update (first stage of universe overhaul) directly after power.

    Thanks for playing StarMade,

    ~ The Schine Team
    Hello players,

    Just a quick update. After a lot of work and implementation of new basic systems from the ground up, that were not only necessary to do for the power update, but will also greatly benefit follow up updates, a first prototype of the new power system is finally done. Since there is still some work to do in terms of GUI, textures, general usability, configuration, and balancing we wanted to present a snapshot of the working system in our upcoming stream the coming week (usual stream time. exact details will follow). A public dev build, as well as a complete overview of the new system will follow as soon as possible.

    Thanks for playing StarMade,
    - the Schine Team
    Greetings citizens,

    Last week, we learned of several exploits and how to reproduce them. To prevent further harm to servers, we've made a hotfix to address them. As a general security measure, we are also not going to list them here.

    If you have any more information about other exploits, or that were only partially addressed, please report it here. Note that reported bugs are always private from the start and only a few Schine members are able to see them.

    As mentioned in the last dev post, the power update is coming along swiftly, and will result in a dev build in about 2-3 weeks.

    Thanks for playing StarMade,

    ~ the Schine Team
    Greeting citizens,

    Just a quick update on the current progress: Due to all the work in the previous months, the power update implementation is going fairly swiftly. The basic mechanics are in. There are still a few things missing, especially in terms of effects, GUI and usability, but it’s coming along pretty nicely. Then, we will do some preliminary testing as well as writing some test configurations, since the whole system is based on a new config and effect environment. All values of the new system will of course also be user-customizable.

    Expect a first prototype dev build in ~2-3 weeks.

    As promised, the first versions of this system will be able to run alongside the old system. For testing purposes, only ships that have a new main reactor block will switch to the new system.

    Thanks for playing StarMade,

    ~ The Schine Team
    Greetings, citizens ~

    This is the 3rd and final part of our “End Goals document”. We understand that most, if not all, is not new for any of our veteran players. It’s meant for any new comers or players that were not up-to-date with any previous news posts and discussions.

    We split it up to be used as additional dev blog news, the problem here is that we didn’t have anything interesting to say in a dev blog for several weeks as we were only doing bug testing and bug fixing so it had to be released on its own.

    It’s clear to us that we can’t provide enough news to sustain a weekly dev blog which is why we’re changing back to a free schedule.

    List of player roles:

    ~ Builder
    ~ Explorer
    ~ Industrialist
    ~ Trader
    ~ Fighter
    ~ Imperialist


    Industrialist (Miner, Producer)
    This role is relatively self-explanatory. As said before, you start small with limited resources. Through smart trading, you can get rich.

    Some foundation for that is already in the game, but there is a lot of stuff missing:

    • Stick-shops need replacement to make economy work.
    • Ties in with a universe redesign to make resource distribution more diverse
    • Production needs more progression and be more complex without being tedious (high level producer with good use of logic), as well as a balanced form of unloaded production.

    This role of course ties in with the builder role as reaching high end blocks should be a form of progression. In addition to that there’s also the acquisition of trading and mining ships, as well as production facilities that needs building.

    At the very beginning, players will mine with personal mining tools, then upgrade to ship mining, from there to fleet mining, with automated mining at the end, which ties in with the imperialist...