Search results

    1. M

      is Beam+Beam Combo broken?

      I have not found anything on this so it may just be in my game but I have a 5km sector size and long range beams that should travel 7500m, according to the weapons detail, which they do, however they do no damage beyond 3000m, which seems to be the same as a beam cannon combo. I tested this by...
    2. M

      Cockpit Block

      I would like to see a block something like the reverse of a Build Block, where build function is disabled but flight mode works. It could be basically the same cube as a Build Block which can access flight mode but has no control only reversed so you can access the build mode but not place or...
    3. M

      possible marker pistole use

      Would it be possible to allow a marker pistol to mark a single target that a capital ship can then lock onto. The reason I ask is that it would limit collateral damage to stations or bases if we could invade and mark the faction to be hit by a strike from a heavy ship as so far I can punch holes...
    4. M

      Is there a list of the Special Keys?

      I am just wondering if anyone has or knows what some of the special keys are? I have accidentally found some, and many are pretty useful. like the system highlighting keys kp_7 kp_9, etc.
    5. M

      Ships with shield supply beams but no sheild recharge.

      I have been looking at a few ships and I see this a lot but I am not sure why. A lot of the ships I downloaded to have a look at are built with a bunch of shield caps, and shield supply beams, but have not a single shield recharge block. I am not sure how it makes sense to transfer all your...
    6. M

      Does anyone know what the tradeing stations names are?

      I am interested in seeing some of the trade stations from the inside, as it stands I can trade with them but they will not allow me to go inside to look around. Peeking with the build mode works but it is not as interesting as walking through in person. The problem is I cannot seem to spawn...
    7. M

      Starmade Remote Tool

      Before I go submitting this as a bug has anyone come across this or know how to fix it: The star made remote tool works fine but when selecting a name in the entity or faction list all the text in the list turns white, on a white background, while the selected name is white on a blue...
    8. M

      Should I keep this in the ship Im building?

      I was not sure where to put this because it is a ship question but it is more for the general populous so I figure it could not hurt to get a general opinion. So anyway I was just playing around with some ideas and I did this, it works great the lights strobe back and forth perfect, and it was...
    9. M

      Pirate base radar jammers

      I have noticed that when scanning close to a pirate base I get a message that says there is an entity jamming/cloaking but our scan is not strong enough to reveal it, which is odd in itself because the scanner is almost 1x1km in size and can decloak/unjam virtually anything nearby. Even when in...
    10. M

      is there a command to put planets back together?

      another test gone very well but also a little wrong, millions cried out then went silent, this was one planet but now I have chunks of planet floating in the system. Is there a way to repair it without resting the server?
    11. M

      Where is the faction module?

      I was doing some weapons tests today and after a few shots I got this: this station still has shields and power and a faction cube somewhere, even though the turrets, the docks, and the entire center is gone. what the heck shouldn't that little target hanging in the middle of space be at...
    12. M

      Secondary Effect Enhancer.

      What about a secondary effect enhancer. Something that works like a factory enhancer, but for secondary effects only and as a multiplier. trading power for effect, but limited so that you can only use a number of cubes equal to the number of effect modules you have, and limited to the secondary...
    13. M

      star trek styled roleplay carrier Magnus. WIP

      This is a ship being built from the inside out. As a result it is a tad large and may well never see use just for that fact but I am still going to finish it and release it. However, before anyone bothers to post comments please note. This is intended for roll play meaning the crew runs around...
    14. M

      looking for some help on an external power setup. Updated Tests

      I built a 23x cube that gives 1.06m power on its own but adding more than one only adds about 360k so I am looking for some pointers on how this external power systems work, I have not been able to find any videos showing external power or tutorials for that matter, I am guessing it works with...
    15. M

      Bug mass pasting when ctrl is pressed

      I am having an odd thing happen, it does not happen all the time but sometimes when i push the control key to change the orientation of a bock or to change the bock size, it just starts mass pasting even without pressing the mouse button just pushing control starts it. I had a huge battle trying...
    16. M

      Turbo lift system.

      I don't know if anyone has done or suggested this yet. Search turns up all kinds of crazy stuff but not turbo lifts at least not what I have. Now back story I checked out a hand full of the titan ships and then quit because they ether had nothing inside, or when they did it took half an hour...
    17. M

      reduced station spawning in non-special sectors

      After cleaning the pirates out of a remote system I counted about 36 stations in all and only about 10 where not pirates, only 3 of those where trade stations. I already set the shop spawn rate down to about 1 in 100, but some 28 pirate stations in a system that has nothing but two ice planets...
    18. M

      suggestion for station ship balance.

      If the stations are going to use the faction modules as the stations core so to speak (they are immune to salvage and new block placement until the faction module is destroyed), then in all fairness the target center needs to be changed to the faction module instead of the center of the station...
    19. M

      New station missile turrets ignore shields, and hit ships inside mothership.

      Sorry this may be intended but after playing around with the new stations, I have discovered the missile system allows splash damage to pass through shields. I have had whole sections of turrets wiped out with the first volley of missiles from these new turrets. That part may not sound too...
    20. M

      question about the new stations missile turrets.

      should these new turrets be able to ignore shields? The reason I ask is because I had 16k shields on my turrets, and 18k shields on the ships parked inside the hangers. All of which got disintegrated with one missile hit. My ship was completely undamaged and the shields did not even drop but all...