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    1. M

      The difference between greifing and open warfare.

      That would be a valid argument if it were possible to dock ships with turrets on them, but as it stands large ships are always vulnerable to anyone with a big enough ship or enough patience, because turrets are mandatory for large ships.
    2. M

      Compilation of Ship Classifications to date

      That\'s actually the problem the IDC system was created to solve. http://star-made.org/content/icarthian-docking-classification-system It needs an update now that the base size of docks have changed and cores are no longer centered on the docking module, but it should still be a useful starting...
    3. M

      Priorities going forward - hope thread general.

      It probably belongs in the suggestion forum. Honestly, everything you listed has been repeated to death on the suggestion forums anyhow. I\'m happy just letting Schema keep doing what he\'s doing. If you\'ve read the patch notes for at least the past month, you\'ll see that pretty much...
    4. M

      Compilation of Ship Classifications to date

      I\'ve been waiting for the latest docking revisions to go \"final\" before I get back into Starmade to do docking area experiments and then update that post. Seems like every three days the patch notes mention something about docking being changed; when they settle down, I\'ll fix the Icarthian...
    5. M

      FSU ship Catigorization

      I should clarify that the \"nature doccumentary\" post wasn\'t meant to make fun of you specifically. I am home sick with a cold and bored, and writing that post gave me some small amount of joy and amusement.
    6. M

      FSU ship Catigorization

      Here we observe one of nature\'s little miracles: the birth of a wild Ship Classification System in its natural habitat. The first few days of life are always the most precarious for a SCS. If they cannot quickly learn to generate a steady stream of posts, they will ultimately be out-competed...
    7. M

      Ships function vs form

      Interior space tends to actually be more harm than help for an aesthetic build that is trying to be combat effective as well. Leaving empty space inside a ship with the same mass increases its profile, making it an easier target, without adding anything to the ship\'s combat capabilities other...
    8. M

      Space Hulks.

      I\'m fairly cercain necroposting isn\'t strictly against the Starmade forum rules, and if anything is encouraged in the case of suggestions, where the rule is to search before reposting.
    9. M

      How do you class ships? (Corvette, Frigate, Cruiser, etc.)

      I use this for docking purposes. As far as actual ship size/purpose based classification systems, I think it\'s way too early in the game\'s life to come up with a solid system. The best possible classification system would be one based around specific configurations of ship...
    10. M

      idea's for AI

      There are some times when people shoot down suggestions with a variation on the phrase, \"It\'s too hard to go\" where I agree with them. This, however, is one of those times where I think, \"Too hard to code? I\'ve made more complex systems on homework assignments...\"
    11. M

      Glass losing transparency

      Are you using someone else\'s texture pack, or trying to create your own? If you\'re trying to create your own, are you using an image editor that supports transparency, and making sure you\'re saving the textures as a .png with transparency?
    12. M

      Insufficient Power alarm on factory...

      Essentially, unless your station is also powering un-shielded turrets, you never need more than 1/5th of your power storage as regen. Factories are currently the only major power draw on stations, because shields only cost energy when recharging, and a negligible amount at that.
    13. M

      Auto pirate respawn

      If I recall correctly, the way pirates work is that there are a certain number of AI groups spread out between sectors the players have explored, and they wander until they run into a player and get destroyed, at which point a new group spawns. So, if you aren\'t seeing pirates spawn anymore...
    14. M

      EMP Cannons!

      So essentially, you\'re looking for a missile that temporarily disables blocks in its radius instead of applying damage to them. That\'s not a bad idea for an eventual game feature. It\'d be a bit of a hastle to get that effect, though, essentially disabling a group of blocks as though they\'d...
    15. M

      Offline Ship Editor

      I think he means he\'s having trouble running the program through the .jar. It\'s possible he has the .jar extension associated with 7zip or some other archive manager instead of his JVM, in which case he needs to right click it and select \"open with,\" and then pick \"Java(TM) Platform SE...
    16. M

      Exiting the ship core?

      Just needs to be two or three blocks on the side where you entered from. It\'s okay to stick your core in a wall.
    17. M

      Suggestions for improving inventory (including the proposed "diablo" style one)

      Personally, I always have and probably always will feel that Starmade should be using an \"RPG\" inventory instead of a \"Minecraft\" inventory. Namely, where the inventory is a list of items with a scroll-bar with a limited total block count, instead of a grid with a limit on block type. It...
    18. M

      Serious Suggestions (take notes)

      In all seriousness, though, this happens to every indie suggestion forum. It\'s a vicious cycle, whereby nobody ever looks past the front page, so a suggestion will be reposted as soon as it slips to page 2, and sometimes before that. And ironically, the better a suggestion is, the faster it...
    19. M

      3 Thrust questions

      It\'s not much of an increase. But it does prove that you\'re better off adding to your first thruster group than building a second one with the same box dimensions, since that will only double your thrust, whereas doubling the number of blocks on the first grouping will (usually) give you more...
    20. M

      3 Thrust questions

      Thrusters are exponential for block count as well as dimension count, albeit with diminishing returns. For a thruster grouping with a box dim of 50: Thruster Count / Thrust Provided / Gained 100 / 226.8 / NA 200 / 436.8 / 210.0 300 / 661.0 / 224.2 400 / 894.9 / 233.9 500 / 1136.3 / 241.4...