If you're even here on these forums, it can only mean one thing: you're a bit obsessed with Starmade, and you want MORE right away, and damn waiting for beta. With that in mind, I propose to give everyone what they want: somewhere to pretend they're Schema! That place is here, folks.
In this thread: We share and discuss our priorities list for Starmade improvements. Be as vague or as specific as you'd like. Let's make a thread worthy of notice by those closer to the coding process, shall we? (we can dream)
I'll start. I'd like to see the following improved posthaste, and so on, in descending order:
- Game-breaking issues (obviously). Disappearing ship cores, ships failing to appear. I haven't noticed too many of these issues, to be honest.
- Weapon balance. A space game isn't much of a space game without ship-to-ship combat, and right now it's... a bit two-dimensional. You can't venture out into the vacuum in any size ship without the possibility of a) a ship 10 times the mass blindsiding you and vaporising your shit with a 20k block antimatter array before can turn to face it, or b) nothing at all interesting happening. Once we build our death-barges, we want to DO something with them, damnit. In that vein...
- Hulls/Reinforced Hull buffs. In the far future, ship hull is apparently made of styrofoam. Right now the best bet for a dangerous ship appears to be to build your ship entirely OUT OF shield generators, ignoring hulls altogether. Once your shields are down, any moderately large antimatter cannon can drill through 20 or 30 blocks and vape your core in just a few seconds, assuming you can keep it on target (not hard to do if the opponents ship is bigger than an asteroid). I want hull to be an actual defensive option when the shields go down, and not just a cosmetic choice.
- AI/Pirate/Turret improvement. Some of us don't have the internet stability for a great server experience (qqqq), and for them, pirates are the beginning and end of their game experience. That's ok for now, I guess... but even on servers, there existing a butthurt-neutral threat in deep space for new players to hunt for resources, or old players to amuse themselves with without crushing the young'ns, would be valuable in terms of multiplayer accessibility. Also, having turrets that are more reliable would go a long way towards balancing combat between ships of vastly differering sizes. I think it's important, anyways.
- Stability and optimization. Once there's a reason to need rock-solid stability, let's shoot for it. I think that a huge advantage of Starmade over similar games, and a reason for it's success so far, is that it can be played on a mediocre computer. As someone who owns a mediocre computer, I am admittedly biased here, but for god's sake don't make me run a gaming rig to play the game smoothly. Do whatever you have to. Playability by all was a huge factor in Minecraft's success and it will be a huge factor in the success of Starmade. If I wanted processor-heavy nonsense I would go buy Eve.
-More blocks. The game as it exists is fun and there's no denying. All the building blocks of a galaxy at peace or at war are there. This isn't high on my list because I think more can be done with what we have, and to better effect. In any case, more blocks, especially more weapons or ship systems, would be just wonderful. We can all agree. Hear hear.
-Server options. I understand that almost all of these issues could be "fixed" by giving a huge slew of customization options to server runners in the form of a .conf file. I'm not exactly against that, but I think that in the name of a *consistent* game experience for all there should be a solid baseline. At least that way, we'd all be talking about the same game.
- Planets. The issue of round vs. flat planets is a tricky one, and I don't pretend to have the solution. I wish Schema the best on this one, because it's gonna be a bitch. Planets as they are now however are just a bit too weird to be entirely acceptable. Should they be round, with crazy complex gravity wells? Should they be flat? Should they be perhaps two-sided? Beats me, but I think they should be different.
- Faction/RP tools. Let's face it - we can do factions on our own. The faction block is a great tool for this but there are more pressing issues than enabling role-playing, especially when role-playing is totally still doable and not banned by galactic law (.conf). Actually can we rename the server.conf file to galactic_law.conf?
- Economy. I understand that in alpha, the whole game is more of a testing sandbox, and I respect that. Eventually, however, getting 20billion credits in 20minutes is of course going to have to change. One day. That goes for factory producing and mineral harvesting (what a joke) as well.
Alright guys. That's what I got. If somehow you read this whole wall of text then you are CLEARLY obsessed enough to contribute here, and are therefore obligated to post. No excuses, no disintegrations.
In this thread: We share and discuss our priorities list for Starmade improvements. Be as vague or as specific as you'd like. Let's make a thread worthy of notice by those closer to the coding process, shall we? (we can dream)
I'll start. I'd like to see the following improved posthaste, and so on, in descending order:
- Game-breaking issues (obviously). Disappearing ship cores, ships failing to appear. I haven't noticed too many of these issues, to be honest.
- Weapon balance. A space game isn't much of a space game without ship-to-ship combat, and right now it's... a bit two-dimensional. You can't venture out into the vacuum in any size ship without the possibility of a) a ship 10 times the mass blindsiding you and vaporising your shit with a 20k block antimatter array before can turn to face it, or b) nothing at all interesting happening. Once we build our death-barges, we want to DO something with them, damnit. In that vein...
- Hulls/Reinforced Hull buffs. In the far future, ship hull is apparently made of styrofoam. Right now the best bet for a dangerous ship appears to be to build your ship entirely OUT OF shield generators, ignoring hulls altogether. Once your shields are down, any moderately large antimatter cannon can drill through 20 or 30 blocks and vape your core in just a few seconds, assuming you can keep it on target (not hard to do if the opponents ship is bigger than an asteroid). I want hull to be an actual defensive option when the shields go down, and not just a cosmetic choice.
- AI/Pirate/Turret improvement. Some of us don't have the internet stability for a great server experience (qqqq), and for them, pirates are the beginning and end of their game experience. That's ok for now, I guess... but even on servers, there existing a butthurt-neutral threat in deep space for new players to hunt for resources, or old players to amuse themselves with without crushing the young'ns, would be valuable in terms of multiplayer accessibility. Also, having turrets that are more reliable would go a long way towards balancing combat between ships of vastly differering sizes. I think it's important, anyways.
- Stability and optimization. Once there's a reason to need rock-solid stability, let's shoot for it. I think that a huge advantage of Starmade over similar games, and a reason for it's success so far, is that it can be played on a mediocre computer. As someone who owns a mediocre computer, I am admittedly biased here, but for god's sake don't make me run a gaming rig to play the game smoothly. Do whatever you have to. Playability by all was a huge factor in Minecraft's success and it will be a huge factor in the success of Starmade. If I wanted processor-heavy nonsense I would go buy Eve.
-More blocks. The game as it exists is fun and there's no denying. All the building blocks of a galaxy at peace or at war are there. This isn't high on my list because I think more can be done with what we have, and to better effect. In any case, more blocks, especially more weapons or ship systems, would be just wonderful. We can all agree. Hear hear.
-Server options. I understand that almost all of these issues could be "fixed" by giving a huge slew of customization options to server runners in the form of a .conf file. I'm not exactly against that, but I think that in the name of a *consistent* game experience for all there should be a solid baseline. At least that way, we'd all be talking about the same game.
- Planets. The issue of round vs. flat planets is a tricky one, and I don't pretend to have the solution. I wish Schema the best on this one, because it's gonna be a bitch. Planets as they are now however are just a bit too weird to be entirely acceptable. Should they be round, with crazy complex gravity wells? Should they be flat? Should they be perhaps two-sided? Beats me, but I think they should be different.
- Faction/RP tools. Let's face it - we can do factions on our own. The faction block is a great tool for this but there are more pressing issues than enabling role-playing, especially when role-playing is totally still doable and not banned by galactic law (.conf). Actually can we rename the server.conf file to galactic_law.conf?
- Economy. I understand that in alpha, the whole game is more of a testing sandbox, and I respect that. Eventually, however, getting 20billion credits in 20minutes is of course going to have to change. One day. That goes for factory producing and mineral harvesting (what a joke) as well.
Alright guys. That's what I got. If somehow you read this whole wall of text then you are CLEARLY obsessed enough to contribute here, and are therefore obligated to post. No excuses, no disintegrations.