Auto pirate respawn

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    Aug 2, 2013
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    There should be a way to get pirates to auto spawn in random sector even with no bases, our player base is big so everyone has taken out the pirate bases so now they dont spawn anymore.
     
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    Jul 14, 2013
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    If I recall correctly, the way pirates work is that there are a certain number of AI groups spread out between sectors the players have explored, and they wander until they run into a player and get destroyed, at which point a new group spawns.

    So, if you aren\'t seeing pirates spawn anymore, your server admin needs to increase the maximum fleet simulation setting in the server config to offset the fact that your large playerbase has (presumably) explored a lot of space and therefore thinned the AI groups out.

    There\'s also an issue with AI traders getting stuck when they\'re unloaded after passing through a sector with an active player in it, and since traders count as an AI group it\'s theoretically possible for enough of them to get stuck to fill out the group limit and stop pirates from spawning completely.
     
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    Ill take a look at the .cgf and see if i cant figure something out.
     
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    changed the values and messed around with a few things nothing happens.