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    1. M

      Credit Tips

      The fastest way to get credits is to kill pirate ships and loot pirate bases, or mine out an ice planet. Pirates drop random items, some of which can be sold for >1,000,000 credits (Level 5 ore), and ice planets are made entirely out of materials with at or above 100x the credit value of...
    2. M

      Credit cap exploit

      You just need to have enough to make the ship cost more than the credit cap (more than ~2k, depending on shop prices). Though, as many have pointed out already, by the time you have over double the credit cap in credits and ore, you don\'t really need this exploit.
    3. M

      Inventory Overhaul

      Right now, we have a very Minecraft-style inventory in which both the player and chests have a specific number of "slots," and those slots can contain exacly one item stack. While this makes sense for Minecraft, where different items have different "stack" limitations and no stack can exceed...
    4. M

      Credit cap exploit

      What you\'re missing is the fact that the game allows you to buy a ship who\'s total cost is greater than the maximum currency if you currently have the maximum currency (a bandaid fix for capitol ships that could not be purchased otherwise). You can exploit this by making a ship that is...
    5. M

      Deskonya Sovreignty RolePlay Server

      Morhe 26 East Coast USA Mechanic, Engineer
    6. M

      Various Noob questions

      Yes. If you export your ship in single player, it creates a \"blueprint,\" which is a pattern the game uses to create an identical new ship. You can then buy it in multiplayer (if you have earned enough credits), at which point you now have a different ship that looks and behaves (and even has...
    7. M

      adding some depth into the deep space

      different objects. Right now, every sector has the same even distribution of planets and asteroids, and the same chance for shops and stations to spawn. What I would like to see is some sectors being an asteroid field nightmare with no planets, some being competely empty and true \"deep...
    8. M

      Gravity doors!

      You could even have it so that \"in\" doors touching \"out\" doors operate as the same door in the way that a double-layered plexdoor does, allowing you to have a sort of direction-based gravity door the way Fraggle suggested without having to deal with block orientations. But yes... all of the...
    9. M

      DJXII's Pirate Fleet Diversification Project

      I made a small replacement for the Isanth VI for my LAN server. It was basically designed to be comparable to the Isanth in size, but be far more effective in combat (the Isanth has only 4 shield generator blocks!) Relevant attributes: Thrust/Mass: 89.7 (49 blocks) / 64.2 (642 blocks)...
    10. M

      Various Noob questions

      Blueprints are plans for making a new ship, so if you buy a ship in multiplayer from a blueprint, your single-player ship is a completely separate entity.
    11. M

      Is the money limit not big enough?

      The problem with using rocks as your hull material is that they have a mass of 1 instead of 0.1, meaning they will tax your thrusters much more. Cheaper, yes, but much heavier.
    12. M

      Recipe System is a Miss

      I think the reason Schema switched to the recipe-based system was because before, there was no way for a new player to learn what materials are needed to craft what items without alt-tabbing to a wiki window, which is bad for immersion and for training new players. The system we have now is...
    13. M

      Better Docking

      Basically, you build a ship that\'s nothing but a 10x10x10 chunk of whatever block you need (in this case, docking enhancers) attached to a core, save it to the catalog, and buy another one. I\'m assuming (hoping, even) that that exploit will be patched in the future, however.
    14. M

      New Recipes a Step in the Right Direction. But... [Maths!]

      You can\'t name the recipes \"Blueprints\" because \"Blueprints\" are already a system in the game for saving ship designs. It\'s generally a bad idea to name two systems in the same game with the same name, as it confuses new players. As far as making recipes fixed: I feel that the current...
    15. M

      Increase Blueprint Production

      I sort of like the random blueprints. They\'re beautifully chaotic. What if, instead of lowering the randomness, you can purchase a new random blueprint from the shop for two blueprints of the same item? That would give you more opportunities to get a good \"roll\" and also give people a...
    16. M

      split the AMC into two types

      If you want a slow-firing hull-damage splash weapon, that already exists; the missile batteries are already made for that role.
    17. M

      split the AMC into two types

      I think an interesting route to go would be to remove the \"rate of fire\" percentage in the AMC\'s power balance settings, leaving only \"Damage,\" \"Range,\" and \"Speed.\" Then, add a separate slider for fire rate that allows you to directly chose the amount of time between each shot, and...