Search results

    1. M

      Scrap Option for ships...

      You can\'t scrap a ship you can\'t get into.
    2. M

      Turning speed studies

      It really should be a bit higher, in my opinion; you can hit 300 mass accidentally by sneezing blocks onto your ship schematic.
    3. M

      Having centralized threads

      Check the second sticky topic in the suggestions forum.
    4. M

      Astronaut Movement overhaul

      If you press space, the game will orient the character\'s axis to the nearest object, such as the space station or ship you\'re trying to navigate. Gravity units solve this problem as well. I still wouldn\'t mind having the player movements work more like ship movement, though.
    5. M

      collision prevention field emitter

      \"Everyone who disagrees with my suggestion is an idiot and also wants to make the game fail and punches babies. I will prove this with image spam, and then complain that they don\'t argue constructively.\"
    6. M

      Cloaking toggle!

      Has nobody stopped to think about how ridiculously hard it would be to get back into your ship core when the ship is invisible and you don\'t have a radar icon for the core anymore?
    7. M

      Small ships, what ever happened to them?

      All you have to do to make the small-ship maneuverability advantage disappear is throw your large ship\'s engines in full reverse. And even if you don\'t, you are a terrible frigate designer if you don\'t have turrets covering your 6.
    8. M

      Icarthian Docking Classification System

      At the moment, there is only standard docks and +docks; I left it as simplified as possible, which in my initial observations meant accounting for long ships and long-but-also-somewhat-tall ships. The -dock variant was in response to someone who suggested a variant for flat disc-shape ships...
    9. M

      Damage delt by NPC goes through shields.

      I\'m told this occurs when shots are fired from a ship within one sector and they impact a ship in a different sector, though I\'m not sure how you would go about testing this, considering how much NPC ships like to slide sideways.
    10. M

      Challenge: Smallest 1,000,000 power/s reactor.

      Saying there\'s \"no point\" for people to play a sandbox game in the way they enjoy it is kind of silly. It\'s a sandbox game; there is no point other than what you make of it.
    11. M

      Challenge: Smallest 1,000,000 power/s reactor.

      To those who don\'t think there\'s a point in finding the most compact reactor setup to hit the scaling cap, there are actually two very good reasons to work on this particular problem: Some supercapitol ships have begun using a system where hidden internal docks are placed just in front of...
    12. M

      needing a little help.

      \"It\'s like minecraft, except after you\'ve built your base, it doesn\'t just sit there. \"No, after you\'ve built it, your base FLIES THROUGH SPACE AND SHOOTS SPACE PIRATES AND SHIT. And it\'s currently FREE. \"So it\'s basically the best game ever.\"
    13. M

      Server Questions

      I think it\'s pretty common for people to, at the very least, add progressively bigger and stronger custom pirate ships to the catalog for the purpose of keeping the server challenging; the default Isanths aren\'t exactly a force to be reckoned with, even in small numbers. I\'ve been working on...
    14. M

      Space station vs ship

      With any weapon that deals over 100 damage. It\'s that simple.
    15. M

      5 New player questions

      Lasers (and any other weapon/beam types) will ignore your own ship for collision detection, so you can have them covered in hull if you like and they will still fire without damaging your ship. Thrusters have the same effect if they\'re on the front of your ship as they do on the back of your...
    16. M

      New Cubatom System

      Mincraft was the first game in a new genre, so they focus mostly on adding basic systems that the modders can go wild with. As a result, a lot of the features are very simplistic, or even \"unifinished\" in some cases.
    17. M

      The single biggest thing holding this game back

      I just want them to get away from the Minecraft inventory and switch to a more traditional RPG inventory, where you have an unlimited number of slots for different items and are limited instead by the total weight of what you\'re carrying. There\'s no reason I should be able to carry 50k cubic...
    18. M

      Balance ship power, give use to powersupply beam

      One thing I feel I need to point out, though, is that this would create problems for the current cloaking/jamming system. If you nerf power regen down to around 20% of current and then drastically increase power storage to a rate where despite the regen nerf, ships can still last through a full...
    19. M

      Icarthian Docking Classification System

      I tried to keep each tier of docking class as simple as possible to avoid a situation where stations need many different dock shapes in addition to the different tiers. It\'s not reasonable to expect a station to have docks for every possible shape and size of ship, so you have to design around...
    20. M

      About Docking Huge Ships

      I normally don\'t click youtube links on the forums, since I\'ve found they\'re mostly people trying to get views for their gaming channels. I\'m glad I clicked this one.