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    1. M

      MisterVec's General Purpose Ship Classification System

      The reason the mass-based classification systems exist is because it makes it easier to describe a ship\'s general capabilities. Everyone needs to be on the same page in terms of what makes a ship a battleship, what makes a ship a dreadnaught, and what makes a ship a titan. To do that, you...
    2. M

      Weapon question!

      I now must make a ship and name it the \"IEF Battle Cylinder.\" Thank you so much.
    3. M

      Icarthian Docking Classification System

      I've seen plenty of posts classifying vehicles by mass, but nothing that classifies vehicles by the size of docks they can successfully dock to. With that in mind, I present to you the Icarthian Docking Classification System, a system I began using on my singleplayer save and eventually adapted...
    4. M

      Weapon question!

      At the moment, it\'s purely aesthetic. Most of us hope for orientation to matter in the future so that we can create weapons computers for our crew to man broadside guns, but the game isn\'t there yet.
    5. M

      Server Speed Limits and Missiles

      You\'re both converting from m/s to km/h wrong. 50 m/s isn\'t 50 km/hour; it\'s 180 km/h. A 50 m/s missile will catch up to an opponent easily on a 50 km/h server.
    6. M

      Tethyscraft: The Emris War [Faction PVP] [Reduced lag blueprint system][Custom pirates][Storyline]

      I\'d be willing to help out on pirate ship design. I\'ve got a few reaver/zuul style ship ideas floating around that would make better NPC fodder than they would player ships.
    7. M

      Simple Changes that would Fix Overpowered Recipes

      Yes, I am aware of that.
    8. M

      Can you not save space stations?

      The problem with that is that it would only be a matter of time until the server detects that your station is \"stuck\" and warps it away from the shop. It also kind of limits you to defending areas with nearby shops.
    9. M

      Can you not save space stations?

      If the person nudging your defense platforms doesn\'t have a faction module on their ship, the turrets won\'t fire at them unless your faction has \"consider neutral enemy\" enabled, because a ship with no faction is neutral to your faction by default. So, nudging forces you to make a decision...
    10. M

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      Blocks in this game are already \"tiered\" in the sense that adding more blocks to a grouping bonus cluster increases the effectivenss of all bocks in the cluster. Adding multiple levels of every block type would just widen the gap between the ships of new players and established players...
    11. M

      Blueprint bug has been here a long time,,, why?

      If you can\'t take the answers to your questions reasonably, I\'ll just leave you to your ignorance.
    12. M

      Blueprint bug has been here a long time,,, why?

      It makes no sense to me that new features should take priority over fixing well known and reported bugs in such a popular feature like blueprints. Alpha is the stage of development where the primary focus is in implementing all the desired features the game is meant to have. During this...
    13. M

      Can you not save space stations?

      The first is that they can be \"nudged,\" even if you are offline. Any ship with significant mass can therefore move them. So, for instance, if you are on a PvP server and don\'t have \"treat neutral as enemies\" for your faction, one of your enemies could easily create a giant cluster of...
    14. M

      OH MY GOD!!! RED ROCK IS MADE OUT OF BONES!!!

      Your cargo is so metal.
    15. M

      Simple Changes that would Fix Overpowered Recipes

      The following changes would effectively bandaid-fix recipes in the current game: Purchased ships cost their blocks, instead of the credit cost of those blocks. Recipe cost is reduced to around 500 blocks Recipes always require 3 different input items Ingredients must have a base credit...
    16. M

      Simple Changes that would Fix Overpowered Recipes

      I'm placing this in General Discussion rather than Suggestions because, frankly, I figure Schema has a better and far more complex solution in the works as it is, whereas what I'm proposing here is merely a temporary quick-fix, posted mostly to generate discussion and hear what other people...
    17. M

      Cruise control

      A simple solution would be to have brakes be a toggle instead of a button you hold down, switching between automatic-slowing mode and free-coasting, with the later not having linear dampening at all. While we\'re at it, can we have the brakes also slow rotational inertia? It\'s incredibly hard...
    18. M

      FactoryInput - Insufficient energy

      It\'s a bit confusing to new players the way the factories consume all their energy in a single burst every 5 seconds, meaning there\'s no benefit to having more than 20% of your maximum energy regenerated per second on a factory station (unless it also has to power turrets, obviously). I made...
    19. M

      FactoryInput - Insufficient energy

      Judging by your power numbers, It looks like you don\'t have any power storage units installed on that station. If the total amount of energy consumed by a single tick of your factory (500 energy per operation, so if you have 4 enhancers linked to one factory input it consumes 2500 power per...
    20. M

      Decoy blocks

      You can already do this with docked \"ships.\" Just dock a bunch of core-only \"ships\" to the interior of your main ship on un-enhanced docking units, build shields and power around them, and make sure to name them something similar to your main ship. They will appear as diamonds on the...