Search results

    1. Benevolent27

      Recognized Freeform Building

      Ok, so this idea is kind of simple. Basically, in the advanced build mode, have an option called "Freeform Building" that can be check on or off. What this does is enables you to build in the air, whether there is a block there or not. It'd work just like how placing the core of a "Create...
    2. Benevolent27

      Read by Schine Chat Improvements - Clickable Links & Emoticons & *new* Copy[ ] Links:

      Pre-word: I did a lot of searching for these ideas, and thought I'd find existing threads, but I couldn't any, so I'm going to go ahead and post. Clickable links: This is pretty self-explanatory. You paste a website link in and people can click on it. It asks you "Are you sure you want...
    3. Benevolent27

      Recognized Build Helper - Change how to select the center

      Hello. So this idea is to make the build helper select a block exactly like how the create docking has you select where the core will go. The reason I suggest this is because many times I want to create a shape over an area that already has a docked entity, and right now I have to undock...
    4. Benevolent27

      Read by Council Rail Docker Range Increase and Wide Beam Option

      Ok, so this idea is to double or triple the range of the rail docker and to also give it a "wide beam" option, which is used when right clicking. The wide beam would allow a person to shoot a beam that grabs rails using a 3x3 area (or perhaps larger even, like 5x5), rather than 1x1. The reason...
    5. Benevolent27

      Read by Schine Static Movement Option in the map menu + Remember Previous Location Option

      1. Static Movement: Ok, so this is an idea which I think would help make navigating around the map a lot easier (M key). Basically, I'd like there to be a "Static Movement" button, which would make it so that "E" ALWAYS goes up toward the positive sectors vertically. Q, down. "A" toward...
    6. Benevolent27

      Read by Council Home Base Diminishing Returns + Separate Sector Claiming Base

      Hello. So I looked around and opened a LOT of threads regarding home base protection suggestions and did not see this one, so if I missed it, I apologize. But here are the ideas.. 1. Give home base protection diminishing returns based on the total size of a base, including docked entities...
    7. Benevolent27

      Suggested A Simple Test Sector Recommendation - Allow Creative Mode

      So this idea is to simply give creative mode in the shipyard test sector, so that players can test their ships out in real-time, while building in creative mode, on a multiplayer server, using the multiplayer server settings. Why, you might ask? A lot of people move to single player creative...
    8. Benevolent27

      Read by Schine Inverse remove/replace filter

      Basically you could set the filter to remove ALL block types, except 1. So a player might choose NOT to remove rail turret axis, but to remove all other block types. Or perhaps it could be expanded further, and allow players to select multiple block types not to remove, ie, all rail types...
    9. Benevolent27

      Recognized Reduce Rail Lag - by setting rail speed to 0

      So basically, on one of my ships I had docked a bunch of plate entities to my ship, and then horrendous, horrendous lag happened. I noticed that the plates were jittering back and forth. I've noticed this on other docked entities too. I was able to solve the issue by using a rail speed...
    10. Benevolent27

      Read by Council Animated Blocks - Toggle Via Logic

      So this idea is simple. It's to allow decorative blocks which are animated to have their animations turned on or off via logic. I think this would be a cool way to animate many types of logic circuits, besides blinking lights, to make it look like it's doing something.
    11. Benevolent27

      Read by Schine Build Helper + Copy/Paste = Custom Build Helper (and more)

      Hello there! So this concept is to create new functionality for the build helper, utilizing the concepts of copy/pasting. Players would be able to create their own custom build helper, either by selecting an area OR by selecting a center block of an entity (basically the reverse of placing...
    12. Benevolent27

      Recognized Simple Suggestion - Inner Ship Remote Toggle

      Hi, so I am suggesting there be a setting to change how inner ship remotes toggle. Left-Click to turn them on, Right Click to turn them off. Have this be a setting in the config, so it could be used either the way it is now, or this way. The reason I suggest this is because lag creates all...
    13. Benevolent27

      Read by Schine Holographic Astronaut Projection

      This is a concept where a person can create a Holographic station and "Call" other people with it. They would appear on each other's holographic display, looking like the holographic ships do when building on a shipyard. This would have 3 parts: two platforms and one computer. One...
    14. Benevolent27

      Bug Attached Entities stop taking damage after breaking off

      Hello there. I am posting this so I can link to it on the StarMade bug tracker and include images. I did a search for this issue and did not reveal any results. I found it difficult to search, since there were a LOT of unrelated results and I couldn't quite narrow it down, so it is quite...
    15. Benevolent27

      Read by Council AstroTech Beams - Repair using a blueprint

      Alright, so this idea is to give astrotech beams the ability to repair a ship using a blueprint. You press R on an AstroTech computer, a menu opens, and you insert a blueprint. Connect the astrotech beam to a storage. Behind the scenes, blueprints would have a unique identifier number. When a...
    16. Benevolent27

      Recognized Simple Suggestion - Date sorting for blueprints

      The title basically says it. I think it'd be useful to have a "date" column for blueprints. This would enable sorting from earliest to latest or vice versa. It would also allow us to see when the blueprint was created (or uploaded to a server). The reason for this is that as I grow my...
    17. Benevolent27

      Recognized by Council A Simple Suggestion about Modding

      My suggestion here is simple. For modding, just let us know what is currently possible and what is not, also show what next options may be opening up. I also suggest you present this information on a wiki page. This way people will not waste their time trying to do the impossible and can also...
    18. Benevolent27

      Read by Council Mimick and Glowing Armor

      Purpose: These ideas are pretty simple in concept. The goal is to open up options to ship builders to more fully decorate their ships, without having to put a bunch of low HP/low armor blocks to the hull. 1. Mimick Armor - This is a new type of armor that is more costly to make, taking a...
    19. Benevolent27

      Read by Council Block Editor - Copy and paste existing blocks

      So, currently I think there is already a good basis for block creation and custom server settings. However, I think there can be be some work done on these, and I think a few additions of usability would really go a long way toward opening up their use. This is by no means a complete write-up...
    20. Benevolent27

      Read by Council Break up Build Operations into Smaller Chunks

      Hi. So this is kind of simple. The purpose would be to reduce lag and prevent people from getting kicked off a server when performing a large operation. Here's the problem. Right now when I try to place a larger section of blocks, maybe a 50x50x50 block, my game freezes for a long time and...