Search results

    1. Benevolent27

      Suggestion for the new Sensor Block

      Briefly: I love the new sensor blocks, and I can see myself making all sorts of cool creations from them. However, one simple modification would increase their usefulness quite a bit, I think. How about we allow them to sense when an "empty" state is achieved? For example, when a storage is...
    2. Benevolent27

      A simple request for the "/giveid" command + Some more ideas on server commands

      Preface: There are a lot of nice commands for scripters like me to use, but some small changes and moderate additions would really open a lot of doors for server-owners to have creative, dynamic gameplay. The framework is there, it just needs to be filled out a little bit more. Here is my...
    3. Benevolent27

      Server Optimizations - provide a "server only" download option + some guidance

      Hello. Well so this is a two part suggestion aimed at helping server operators. 1. This suggestion is relatively simple. It is to have a separate jar file which operates ONLY as a server. It could be run exactly as the server is now, with the same switches, except when it updates it ONLY...
    4. Benevolent27

      Bug Corruption of World after update

      Unfortunately, our server at Light vs Dark suffered a critical issue where our world file seems to have corrupted the next day, after the latest update. The server was updated at 3am EST 06-20-16 The server underwent a restart at 5pm successfully. At around 9:30pm the server suddenly started...
    5. Benevolent27

      Read by Council Warheads - One more setting

      Hello, well right now warheads pose a problem to offline bases because a cloaked ship can easily knock defense turrets off. Even new players can easily create a ship to do this. As a solution to this problem, but also to give options which I believe would fit in well, I suggest increasing the...
    6. Benevolent27

      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      Ok, so these ideas are to make human pilot-able turrets more feasible. Because it's fun to pilot a turret, but there are some issues with it that discourage the practice. I'd like to see more of it though. 1. Turret Standby Mode This idea is to make bobby AI modules go into a "standby" mode...
    7. Benevolent27

      Read by Council Tell people that 64-bit JAVA is Highly Recommended when downloading

      The title says it all. I cannot tell you how many people I have had tell me their game runs horribly. Or watched them crash over and over. Or people tell me they cannot hear sound. Or seen posts on the forums of people saying their game crashes when they try to run it (and the subsequent...
    8. Benevolent27

      Bug Invisible World - Except for Display Module Screens - Fix Here

      So, I had someone who was in chat looking for a PVP server, so I invited them over to mine. They then told me everything was invisible except for the front of display modules. They tried clearing their cache, restarting the game, but to no avail. They did not have this issue on ANY other...
    9. Benevolent27

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      The Problems 1. Right now there are some major problems with recalling a fleet. They fly full speed and barrel into the mothership, bounce off, spin in circles, and are really horrible at moving into position to be close enough to the pick-up point. To fix this, they need to be able to dock...
    10. Benevolent27

      Read by Council Variable Cost for Base Protection + Allow it to extend to more than 1 base

      Hello there. Please be sure to read this whole idea before judging it. It requires all parts to work proper-like. The idea: 1. Allow players to designate a "Home System." 2. Allow more than one base to have invulnerability protection, but these bases MUST BE within the home system. 3. Make...
    11. Benevolent27

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Alright, so I am going to make a bold suggestion here. Allow servers to be configured to take away the incentives to have docked entities and replace those options with better ones. I'm not referring to carrier ships or turrets. By this, I mean.. 1. Allow a server to change the configuration...
    12. Benevolent27

      Recognized by Council Logic controlled Fleet Command Block

      This idea is to have a new block called a "Fleet Command Block." You place the block onto the mothership of a fleet, press "R" on it to configure it, and then use an ON pulse from logic to send the command it's configured for to the fleet. For commands that require coordinates, it will use the...
    13. Benevolent27

      Read by Council Jump Drives - Jump Energy Tanks and Energy Converter - Solution to chain drives?

      Ok, so right now some people like chain drives and some people do NOT like them. For those who don't know what a chain drive is, an example is where someone makes a logic clock and connects it to 100 jump drive computers, each with 1 jump drive module apiece. This will charge up and then jump...
    14. Benevolent27

      Ask Benevolent27 - And your wildest dreams will come true!

      Another round of voting has begun! So, you may be wondering who to vote for? Well, I hope you (yes you!) will consider my application and vote for Pedro.. Err. I mean vote for me! :D I have been playing StarMade now for about 8 months, with about 1,600 hours logged. My girlfriend misses me...
    15. Benevolent27

      Read by Council Transport through a Warp Gate

      Hello again! This idea is to allow a transporter to be linked to a warp gate, and then the player could teleport through the warp gate to another transporter on the other side if one exists. For example: 1. Create a warp gate at your home base 2. Create a warp gate at a secondary base. 3...
    16. Benevolent27

      Read by Council Multiple Undeathenators - Choose where you spawn

      Alright, with the feedback of several forum goers, including Sven_the_Slayer, Lecic, therimmer96, and Dragleones, I am rewriting this idea to include their suggestions and some more specific ideas on server configuration because I feel it is a better and more complete idea. I'll include my...
    17. Benevolent27

      Read by Council Custom Hotkeys

      Well, since there are so many different functions and menus and options in game, I don't really think there is a practical way to give buttons for everything. So, I say give more options to what people can choose. Allow a hotkey to run a command. Also, allow key combos, like using ALT, SHIFT...
    18. Benevolent27

      Make Wireless Logic Wireless

      Turn this.. Into this.. (though maybe not like a poorly edited image with mis-aligned lines, lol) To spell it out, this suggestion is to give a dual purpose to the name "wireless," by taking away the wires between connected wireless logic blocks on the same entity. Why? To hide the lines...
    19. Benevolent27

      Read by Council Allow Passives to stay on when exiting ship or going offline

      The title says it all. I suggest this because right now offline players are at a disadvantage for non-protected bases and ships. I suggest allowing ION effect, radarjamming, and other passives to remain ON when it would normally be set to off when the ship is exited and/or the sector is...
    20. Benevolent27

      Read by Council Quick Re-Connect

      Some of us don't have the best of internet connections and for whatever reason, our internet goes out here and there. Also, for a lot of bugs, we need to re-log to the server. And further, many times when I try to do something that is too intensive on my CPU, like build a very large block, I...