logic

    1. AtraUnam

      Brevis Mech 1.0

      The Brevis is a small mech designed for one thing and one thing only, to have a ridiculous amount of cool but pointless features: Frontal view in all its poorly lit glory 33% of this arms function is to flip the bird More intimidating from the back for some reason This mechs main...
    2. MoonDoggi

      Bug Using simple logic for undocking causes two problems.

      Hi I have a little problem with the docking system. If i'm using a simple logic for undocking (button-flipflop-not-"rail orientation") the pickup and the catapult rails turn into normal rails and all turret-barrels from the near by station are getting undocked. After fixing the docking rails i...
    3. Sgtwisky

      Command Console Mk1

      I have been building a display block based computer to control various things in my WIP space station. Thought I would make a video showing off all the fancy stuff it can do so far. Let me know what you guys think. If anyone has questions I would be more then happy to answer them. Would...
    4. Wilavid7

      Air Strike - Logic Arcade Game Mk 1.1

      ~1.1 Updated with improved controls and uses power 2.0~ Following up on our last release, Space Transportation Research-Labs is proud to present the next in their line of Arcade Games, Air Strike. With added gameplay and difficulty, Air Strike is far beyond our last game with added features...
    5. SchnellBier

      SBS Halberd - Morana 2017-04-02

      Introducing: The SBS Halberd - Morana Inspired by Sen OTS Tier Halberd blueprint from the ship of the months event. Special Features: - Landing Gear - RP Interior - Dropship Area - Position Lights Additional Pictures: Base Stats: Mass: 8,429 [total /w rail: 8,799.9] Thrust: 11,897.4...
    6. J

      Starmade Trigger Area

      I know when you enter a trigger area, it toggles the activation block adjacent to the connected controller. Is it supposed to toggle it again when you leave the area? Because that isn't happening for me, and it's making it impossible to build what I am trying to make (hangar that opens and...
    7. Jaaskinal

      Little numbers to big numbers. 1

      This system uses a bit of regex ( Regex101 - online regex editor and debugger ) to parse out the first three number sequence in a block of text, and then display it with plex doors.
    8. Bladeriker

      Weapon Computers crossing enties (Turrets)

      Greetings Fellow Captains, I would like to see Weapons computers, both mains and secondary's be able to link to each other across entities. This would allow for only one level of separation so that only computers in the turret barrel could be attached to computers in the turret chassis, but...
    9. DeepspaceMechanic

      THE INTERSTELLAR LOCOMOTIVE v1.2

      Allow me to introduce The Interstellar Locomotive, a beautiful exploration vessel with a ton of surprises under the surface. One of my favorite ships of my own. Have fun with it and please share your opinion! FEATURES: - An extremely nice interior with LOTS of roleplay elements, LOTS of fun...
    10. NITRON100

      rail systems aren't working

      i made a video to show that the rail system i use is not working properly. and i made a system that fixes the problem, but i would prefer my old system since its less blocks... unless this is an overall change to the rail logic systems i haven't heard about, this is considered a bug...
    11. Sgtwisky

      Multi Entity Display Modules

      I had been working on my station recently and ran into a bit of an issue. I had used a rail rotator to rotate a small ship with display modules on it. This allowed me to me to make my displays diagonally (shown in first image). Latter I added a "Command Console" using display blocks. One...
    12. DeepspaceMechanic

      METALLUM C430 v1

      Allow me to introduce Metallum C430, a beautiful exploration vessel and light freighter. Have fun with it and please share your opinion! :^D FEATURES: - An intricate solar wind intake manifold that gathers charged particles to feed the ship's overdrive system; - Solar panels that can be...
    13. YLDRMHan

      A New Logic

      I have an idea about the logic mechanics in game... (I don't know english and i'm using google translate so sorry for grammar killing.. AND also i don't know it is probably thinked by everyone else except me... So if there any suggestion like this one before just ignore it.) A speacial unite...
    14. D

      Aim Logic Fired Weapons

      Basically be able to aim weapons that are logic activated.
    15. NeonSturm

      REGAI - Blueprinting regex-AIs

      News: regex function reference : not available jet :( regex accelerated processor : not available jet :( current tasks: task name - description (url=post)user(/url) #These peoples work on the issue, links thread-ops + posts where possible. Thread-OP - keep this thread up to date and think...
    16. air7man

      Meteor Type-C Mk1.1-SE

      *Note*: under the "updates" tab there are two versions of this ship, see update description for more details. Download 1.1 for 2x point-defense w/o USD Download 1.1-SE for 1x point-defense w/ USD + extra details Images and SketchFab Model: Stats -Mass: 585.3 -Length: 41m, Height: 11m...
    17. Stormraven

      A shipboard programmable warp computer

      BOOM Well folks, you asked for it, and there it is. A logic module that can fulfill the logic needs of your ships while granting you access to an advanced chain warp drive. A drive which, by the way, you can charge (WITHOUT BEING DOCKED) with no fear of taking off, AND which you can pre-program...
    18. Stormraven

      HHI Logic Core Module Mk1 2017-02-12

      Hello and welcome to the first ever official contribution of Hrolfsson Heavy Industries to the Starmade Dock community content! Hrolfsson Heavy Industries specializes in user-friendly, logically automated industrial spaceships and modular parts. By the time you sit in the cockpit of a...
    19. xXAlbert_10Xx

      Vorlon Transport 1.0

      Vorlon transport from Babylon 5 with moving petals which you can open and close from the hotbar. ~ 10k Shields ~ 176 Shield Regen ~ 6k Power Regen ~ 192 Mass
    20. Thalanor

      SCF Engineering - Holographic System Monitor Suite ULTIMATE EDITION Rev. 1C

      Important: 1. You need to make sure the clock is running after spawning the blueprint. This is best done by toggling all logic off and on again (center activation block). 2. If you copy the logic, make sure (manually) that all display blocks have copied over their content, and press OK on all of...