logic

    1. AtraUnam

      Atlas Mobile-Refinery 1.0

      My submission for the community build initiative mobile factory/refinery competition. Honestly this isn't my best work as I kind of burn't out near the end but I hope its at least worth an honorable mention. Has little bits of lore on display modules all over the place so worth looking around.
    2. DeepspaceMechanic

      The airlock of your dreams? (template + dockable entity variants) v1

      Do you desire a deeply immersive airlock experience? Do you wish that your pressure chambers made a good initial impression on the visitors of your structures? Are you sick and tired of having to build sufficiently logiced entrances every time you're working on a new ship or station? Well, this...
    3. AtraUnam

      Atlas Renta-Freighter 1.0

    4. DeepspaceMechanic

      "Johnny Runner" mech suit - THE ANIMATED VARIANT v1

      Meet Johnny Runner! – A super compact StarMade mech suit, designed to actually enable Dave to run faster! Standing 22 meters tall (24 including his antennas), his size might be intimidating for Dave, but as far as StarMade robots go, he's almost as compact and cute as is physically possible on...
    5. DeepspaceMechanic

      "Johnny Runner" mech suit (variant without animations) v1.5

      Meet Johnny Runner! – A super compact StarMade mech suit, designed to actually enable Dave to run faster! Standing 22 meters tall (24 including his antennas), his size might be intimidating for Dave, but as far as StarMade robots go, he's almost as compact and cute as is physically possible on...
    6. Permify

      AFK miner 0.5

      Cheap, easy to build/buy and use. Storage: ~107k * 2 = ~214k Mining diameter : ~108m Mass: >854.2 Weapons: none I didn't add any design to it because it can be improved significantly later.
    7. Permify

      Smart factory [WIP][RU/EN] 0.82

      State: ~50% is done but it works. Size: 45x14x21 -> Blueprint as a station <- (I use blueprints to figure out what I need to mine to build such things) The factory has no enhancers and not enough cargo so assign them manually. Sensors used to make people notice some problems, such like...
    8. Permify

      Smart factory [WIP][RU/EN] 0.7

      State: ~35% is done but it works. Size: 45x14x21 -> Blueprint as a template <- Please, use the template. I update templates first. (I use blueprints to figure out what I need to mine to build such things) The factory has no enhancers and not enough cargo so assign them manually. Sensors used...
    9. M

      Codelock v1

      An advanced codelock for your security needs Features easy password change and display operations. All wiring instructions are on an attached display. All display contents should be confirmed after installation System consists of three components: outer display-and-button module, password...
    10. M

      Airlock Controller v2

      A universal airlock controller. Supports manual and automatic cycle, up to three outer docking ports. A working example of this system can be seen on modified GS-91 series (it was developed specially for them) Features included: cycling, visual (light) indication, lockdown feature. The system...
    11. AtraUnam

      Nauvinoc Omin-Ship prototype 1.0

      Just had the build spark suddenly come back, literally built this thing in a single day to shake off the rust so appologies if its not up to my old level of quality. Its got some nice rail antenas with an in-ship toggle and a super simple airlock that I'm honestly not proud of. Anyway please...
    12. Roninx

      Roninx Logic based Enemy Detector 1.0

      This is a functional logic system to detect enemy presence. it was based on concepts from the dock, but is a ground up design with improved reliability and more accurate detection. It rotates in order to work, the system can be powered down. The internal turret AI must be active as the system...
    13. foodice11

      More than just wireless

      I find that wireless logic blocks are often an awkward solution when working with docked entities. They don't connect automatically when docking, making them clumsy for modular things and for sending signals to arbitrary ships. I propose two independent solutions that each have their own merits...
    14. foodice11

      Logic interfaces

      Basically, add a new "Accessor" logic block that replaces the role of the activator and signal blocks in how they interact with non logic blocks like rails and computers. This block would have a ui that lists the functions of the block it is connected to. You would select either an input...
    15. ArgoContar

      RS-LFV-0102-Roun 0102

      Just a little something i made for a competition by Rashala . Rhoen Systems-Light Fighter Vessel-0102-Roun Full armament is 2 cannons, 2 missiles as well as 2 very small pd turrets on the back. Please leave me some honest reviews. :) Additional assistance and consultation by: StarGuy1701...
    16. ScorpionInc

      7 Segment Decoder - 3 Wide Green Display v.2.0

      This is a simple 3 light(green) in width, seven segment decoder circuit. Input is 4 bits(Base-2) wide with the values of(0->15) inclusive. Resultant display output is green colored in Hexadecimal(Base-16) output with values of(0->F) inclusive. Please note that this is not...
    17. ScorpionInc

      1-Bit Memory Module 8-Bit Addressed v.3.0

      1-bit memory modules store one bit at 256 addresses for random access reading / writing in logic circuits. All RAM blocks are built off of these memory modules (while modern ones are much larger in address space) so optimizing them is key to optimizing the 8-bit RAM block's size and efficency...
    18. ScorpionInc

      8-Bit Addressed Multiplexer/Demultiplexer v.2.0

      One of the most tedious parts of any RAM design is wiring the multiplexer/demultiplexer. Expecially when there is no Shift+C like there is a Shift+V in Starmade. For a more indepth understanding of what a multiplexer and demultiplexer is and what they do I recommend checking out the additional...
    19. Anubis Evo

      Type-25 "Spirit" Dropship Release

      Spirit Type-25 Ever wanted to fly around the iconic tuning-fork design of the Covenant Spirit from the Halo franchise? Now you can! Complete with functional Troop bays, the glowy blue energy between the prongs, and the capability to carry two ghosts or 1 medium size vehicle. More pictures...
    20. Anubis Evo

      Type-57 "Phantom" Dropship Release

      Been on this kick of late where I have wanted to make lots of Covenant ships from the Halo Universe; it's been a ton of fun. Yes, I know this ship isn't Covenant, it's Sangheili. Either way, the alien design of their ships are challenging and rewarding to create, and I hope that anyone who...