logic

    1. Cornflakes

      Logic Beam Emitters

      recently i tried to build a flexible hangar system that arranges parasites into free hangar bays. but then i found that i couldnt launch individual fighters from their bays without having to bind wireless modules to each other manually beforehand. so i thought: why is there no logic-able...
    2. jayman38

      New Game Mechanic: Spontaneous Ship Part Entities

      Based on the ideas of "ejecting" power cores and destroyed ships "breaking apart" to create debris fields, I think Starmade would benefit from a new game mechanic where parts of the ship are cut from the ship and pasted into an "asteroid"-style entity that can be thrown from the ship or drift...
    3. jayman38

      Rapid Flashers

      My google-fu has failed me and I cannot find an appropriate logic thread for my problem. I want to create a logic-clock-controller that creates a rapid pulse for a lighting system in my 0.199.217 single-player creative sandbox. I am thinking along the lines of on for 0.1 second, then off for...
    4. Jeffenuva

      JLYS Lode Runner XL

      The cargo doors in the last version suffered from collision issues. They have been redesigned in this version to work smoothly every time! Strong early-game mining ship or fleet miner. (As cheap as a cube, but slightly more attractive). Features: > Almost entirely constructed of Crystal...
    5. Crashmaster

      Bullfrog 2016-09-04

      Development unit, unpolished, has machine guns and missiles with an AMS turret.
    6. M

      3-bit logic tram/elevator system Alpha-2

      The prototype 3-bit tram/elevator system consists of: a) a prototype CPU unit to process inputs from both tram and stations (tram is a priority) b) up to 8 stations (2 included to make it easier to understand the system) c) a carriage (tram) with internal controls and an automatic door, already...
    7. Jake_Lancia

      Barracuda-class Suborbital Fighter V1.1

      The Barracuda is a highly manueverable suborbital and space fighter that can be quickly outfit for different missions using it's module system. Different modules can be attached to the plate at the back of the vehicle, enabling additional capabilities. The fighter features variable geometry...
    8. S

      Logic based timer

      Hey guys! Interesting project I'd like some advice on. I need a timer that counts down from 22 minutes and 30 seconds that turns specific lights off at even intervals. Basically, every four minutes a light goes off until all the lights (five) are off and 30 seconds remain. From there the...
    9. NeonSturm

      Quantum-ROM : infinite bits per block (or until SM runs out of mem)

      THIS THREAD IS OUT OF DATE DUE TO DISPLAY-BLOCKS #### UPDATES #### Added WIP_linking_Script. #### INTRO #### The file just contains an example and the ideas behind - NOT a finished creation. I will never upload a finished creation Because I want to protect the "freedom of...
    10. Trekkerjoe

      Logic Cortex A A

      Had to give it a slight update due to the new chunk update breaking my instant pulses, but it functions the same as it did before. Where do I even begin? This is my first attempt at making a functioning computer. It is far, far from perfect, but I learned more putting this together than I ever...
    11. Az14el

      Culter Dei Class Battlecruiser (Outdated elements, power/shields broken) 1.3

      KBF Culter Dei Light Battlecruiser *Infinite Legion Utility Inhibitor not supplied With a heavy focus on Logic Weapons & Armor Tanking, she does quite well in a head to head. However as I didn't think the design fit well with many turrets or could house & effectively use large power supply...
    12. DeepspaceMechanic

      LEGULUS 1200 - The Asteroid Forager v1.2

      Hi there, my fellow mining ship enthusiasts! :^D Allow me to introduce Legulus 1200 - a high-performance asteroid miner that started out as a tribute-build for the Asteroid Update, but eventually took 7 weeks to complete. And although it serves its purpose excellently, I will never build an...
    13. FireG0dz

      Docking Clamps Update 1

      Docking Clamps to hold a ship upright on a station, much cooler than regular docking. Here are some pics: How to add these to your station in 10 easy steps 1) Copy the logic systems and the bases of the clamps, as well as the Right USD Clamp 2) Somewhere on your station, place the logic system...
    14. FireG0dz

      Docking Clamps

      So earlier today i was chilling on StarBits, making some random additions around my base, when an awesome idea struck. Docking Clamps. I immediately worked out the logic in my head, as i built a base frame. But then i realized i needed a ship. None of my ships would look good with docking...
    15. SchnellBier

      SBS Alice 2016-08-05

      Introducing: The SBS Alice Special Features: - Landing Gear - RP Interior - 2 Floor Hangar for Shuttles (1 Shuttle included) - Elevator to enter the ship while using the Landing Gear IMPORTANT: Landing on a Planet is not recommended. Additional Pictures: Base Stats: Mass: 26,144.6...
    16. Thalanor

      SCF Modular Interior Templates (7x5x7) Ed. 1

      // HOW TO USE Either copy all the template files into your starmade template folder, or import the .sment (a core with all modules pasted on it). Then you are good to go! Note that most modules support being connected to a flashing red alert system. // TERMS OF USE Please link to this page if...
    17. Mork2

      Logic activated defensive effects

      For quite a while now we have had some passive effects that were could be turned on with logic like push and pull. However we don't seem to have the functionality for ion, punch and pierce. Could we have those defensive effects made so they can be activated by logic. This would allow you to...
    18. GalactusX

      dwr_GalactusX31_defense_scientific_platform 1.1

      This is my second work for the second session of the "Drone Wars" for Drakkart's drone contest. I hope you like my designs, and give a lot of battle :)
    19. Cudgeon Kurosaki

      Dockable Shield Generator Version 1

      Based off of Jaaskinal's Small Chaindrive. I didn't touch the logic much. Disclaimer: Does not have thrusters for convenience and does not generate its own power. The "dockable" part is more of a requirement. This 3x3x6 Shield Generator allows ships to have a separate shield generating entity...
    20. RabidBat

      Schines stance on Chain Drives?

      Does anyone know and can they link me to any statements from the devs on their thoughts regarding using logic on jump drives. Is using logic to automate jump drives intentional or a exploiting a glitch? I know there are quite a few discussions on whether players feel they're legit or not, but...