docking

    1. F

      Guide: Automatic Cargo Unloading For Docked Fleet Ships.

      I previously posted this guide on the starmade steam community to see it click HERE. I am hesitant to rewrite it here but if you think I should let me know.
    2. Space Shaman

      More than just wireless

      I find that wireless logic blocks are often an awkward solution when working with docked entities. They don't connect automatically when docking, making them clumsy for modular things and for sending signals to arbitrary ships. I propose two independent solutions that each have their own merits...
    3. T

      Detachable systems like weapons and salvage lasers.

      hopeful suggestion here. I wish to be able to have a main vessel that i can attach and detach weapons and salvagers from through docking. this way you can have one ship and instead of having a salvager and fighter. allowing you to detach and attach accessories based on what task you are attempting.
    4. M

      Still can't get docked ships to unload cargo

      I have tried following the instructions in multiple threads, youtube vides, etc and I still can't get my ships to unload cargo automatically when docked. Added: I should also specify I am running V 0.201.370 Here is what I have built so far and hopefully someone can help me out with what I am...
    5. Zekester81

      Docking Arm Mock-up 1.2

      Mockup of extendable docking arm and wireless/auto extend/retract control setup. The logic is not compacted, left open so all connections could be seen. Display modules tell where to connect wireless. This has a door, docking arm, and small ship docked. When arm is fully extended, pickup rail...
    6. Sachys

      BP Spawn to Docking

      When v0.201.336 was announced one of the features in the changelog was: "Can now load blueprints directly onto docks" I recall seeing the option at the time, and I was sure it was under "create docking" in advanced build mode, but now I can't find it anymore. I'm really starting to go a little...
    7. Lone_Puppy

      Transmitting Display module content between entities

      Today I was thinking about an Elevator project I've been working on for ages that has a wireless destinatio selector. I know people avoid using Wireless because of connection issues that occur, but logically this is the best way to go when dealing with entities on rails that you want to have...
    8. Tolnorus

      Advanced Build Mode tools tutorial?

      New to this game (just started with v0.200.335), find it very compelling, but having some difficulties with build mode. It is clear to me that in order to create larger and more complex structures, I need to master the advanced build mode tools, but I feel like a child grasping in the dark. I...
    9. N

      Lag fix: Soft docking when near a body (i.e. "landing" mechanic without rails)

      Rails are great when you have them, but, some entities in the game you may want to land on, but don't have rails dock with. This is especially true of landing on a planet where there is gravity. The effect of gravity can cause a ship to bounce around on the surface after exiting, like the...
    10. F

      Rail Undock Logic - Bug or Ignorance

      Hi guys, I've been playing the game on and off for a few years now and after a long pause, I thought I'd give it a try with the new power system. So here I am trying to simply undock a ship using a button. "C" on the Activation Module "V" on the Basic Rail Activate the Activation Module and...
    11. N

      Control mothership from docked ship, hide some docked entities

      Control mothership from docked ship The idea behind this is to have a docked cockpit that you can then undock and use as a shuttle for landing on planets... or potentially use as an escape pod. The idea about how this would work is that you would have to connect the mothership core to the...
    12. Jake_Lancia

      Vega Outpost P1.0

      Vega-type Outpost Detailed further here: Vega-type The Vega-type is a type of larger border outposts used by Trident Foundries. Featuring extensive interior spaces, four USD-compliant docks, and a new, highly industrial Gen2-style exterior, the Vega is the perfect station to keep your...
    13. Antikristianos

      a more realistic way to dock Turrets

      I think the current Turret Docking system is kinda flawed. Shooting off Turrets from larger ships almost always creates heavy Lag due to the collision system. i would like to see something like this: - Turret docking Point not physical (and for the docking parts a non physical Docker wich only...
    14. xX_Tyvier_Xx

      Rail Logic Glitch/Solutions?

      Anyone who is having similar problems please let me know. When I dock entities to my ships/stations (Specifically doors) after a while, they fail to continue working properly. In the case of doors, when I hit the button to start my logic sequence to slide doors open, or rotate them, they...
    15. S

      Cargo transfer rail not working.

      I saw an earlier thread about this but it was no help at all. Here's my setup. Docking ship, (I did the following both in my core and out of my core). 1. Docking rail on bottom, linked to ships storage. ( I need to add here that when I hit "c" on docking rail then "v" on ships storage, I...
    16. Master_chief_150

      Manual Control of Turrets

      In case the title doesn't give it away, i'll explain it here. I would like to suggest the ability to take manual control of a turret docked to the main entity. This could help with. Manual Point Defence. Not all AI can aim right Focused Fire/Manual Operation. This allows players the ability to...
    17. Megacrafter127

      UCD (Universal Cargo Dock) prototype proposal

      UCD is a standard to allow transfering cargo between entities using docking. It is currently only a proposition based on a prototype, and thus needs some testing to confirm viability. UCD will be based on USD for the dock itself, and as such this document will only illustrate how to transfer...
    18. Jake_Lancia

      Watchtower Outpost P1.15 Oversights

      This station replaces our old Deep-space Outpost. Watchtower-type Outpost Detailed further here: Watchtower-type The Watchtower-type Outpost is an older series of outposts produced by the former Trident Industries and designed by Mr Crazy during the height of the Trident occupation of the...
    19. Zekester81

      Simple Boarding Tube 2017-03-16

      A simple USD compatible docking strut and boarding tube. Door logic already set up, just add the doors. Forcefield activates on docking/deactivates on undocking. Activator switch on the other side of the door toggles the pickup rail.