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    Detachable systems like weapons and salvage lasers.

    Discussion in 'Suggestions' started by Th3AnonymousPanda, Sep 8, 2019.

    1. Th3AnonymousPanda

      Joined:
      Jun 21, 2013
      Messages:
      4
      hopeful suggestion here. I wish to be able to have a main vessel that i can attach and detach weapons and salvagers from through docking. this way you can have one ship and instead of having a salvager and fighter. allowing you to detach and attach accessories based on what task you are attempting.
       
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    2. Zoolimar

      Joined:
      Aug 14, 2017
      Messages:
      296
      But you can.

      The only limitation is that you need to have your storage blocks on the same part as salvage beams.
       
    3. Dr. Whammy

      Dr. Whammy Executive Constructologist of the United Star Axis

      Joined:
      Jul 22, 2014
      Messages:
      1,549
      This is already possible and has been for years. In fact, a large part of my fleet was geared toward this specific capability at one point.
      Combat Utility 2.jpg Combat Utility 1.jpg Torpedo 16x Challenger.jpg Torpedo 16x.jpg 100x Pathfider2.jpg salvager-jpg.18440.jpg

      All the ships shown here used interchangeable modules ranging from salvagers, to lasers, to missile launchers, to cargo pods, to magazine fed torpedo launchers and fighter bays.

      You are only limited by your imagination so go crazy with it.

      ETA: Also, like Zoolimar said; connect storage blocks to your salvagers. But also, think about connecting missile storage if you ad a missile pod or two.

      In theory, you can also use load/unload rails to transfer salvager module storage to the main ship's cargo bay depending on your setup.
       
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    4. Th3AnonymousPanda

      Joined:
      Jun 21, 2013
      Messages:
      4
      I have literally been looking everywhere for updated info on this. I saw somewhere that it was possible through activation blocks but you couldn't focus aim and there was a problem with the cool down.

      How do you go about linking things that way?

      Also is there anywhere I can go for more detailed info on the game? Everything I find is usually from like 4 years ago.
       
    5. DeepspaceMechanic

      Joined:
      Mar 10, 2016
      Messages:
      420
      You might want to consider manual turrets to fill the role of interchangeable docked weapons/salvage systems.

      (Turret-like entities can be manually operated by checking the manual operation box in their Bobby AI computer, and by placing and selecting the turret axis icon on the flight-mode hotbar of the main ship.)
       
    6. OfficialCoding

      OfficialCoding Currently Fleet Building

      Joined:
      Nov 8, 2017
      Messages:
      400
      yeah I really want to build this kind of stuff. I'll probably have a go at it sometime soon.
       
    7. Lone_Puppy

      Lone_Puppy Me, myself and I.

      Joined:
      Mar 12, 2015
      Messages:
      1,247
      Yeah, this functionality is in Space Engineers. I would definitely make use of it if it were available in Starmade.
      The storage issue would be mute if the docking and logic was continuous across entities.
       
    8. Crashmaster

      Crashmaster I got N64 problems but a bitch ain't one

      Joined:
      Oct 18, 2013
      Messages:
      403
      The wireless block is used to send a signal to a docked entity. They are linked one-way only and it's done in astronaut mode.

      As far as I know there is not a lot of correct current info on the game available at all. Things are all changing too much or too buggy to bother documenting I'd guess.

      A populated build server might be a good resource for getting info or questions answered quickly.
       
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