docking

    1. Wilavid7

      STR External Jump-Drive Mk 1.0

      While our main engineer was taking a road trip (supposedly out sick for the day), he realized that his shuttle didn't feature a jump-drive. Being too cheap to buy a new shuttle, he simply "borrowed" one from the lab and strapped it "securely" to the outside of his ship. The design worked...
    2. U

      Problem with the new rails and the call back order

      I have a problem and I dont know what to do. I try to build a little mining carrier. It has 3 drones to send out for mining. But the new rails seem not to work properly. Just like the call back order. My first try was 3 rails straight down out of the hangar. But the rail logic bugged so much...
    3. Crimson-Artist

      Read by Schine Pick up Rails outputting logic through C+V connections

      Now that pickup rails have been added it opens up a world of possibilities with what we can do with rails. fixing alot of the logistical headaches of rails colliding with its docked entity. However we now have another problem. These rails still make use of the adjacent logic signal outputs that...
    4. Sven_The_Slayer

      Practical Logic Episode 14 Demo Ship 1.0

    5. P

      How to deleat all Station without Server Reset

      Hello Starmade community, I am verys sorry for my bad english. But i will try my best. We have a good private server with many players. uptime is over 90% and our Voting is nice too. After the last patch (StarMade v0.19556) make the pirate stations with the old docking system hard lags...
    6. Jay_do

      Small Fuel Outpost 2016-02-16

      This is my first station that I have ever made. I got inspiration to my this station from Saber and Criss. This station is made for a crew of 4 people. Two Engineers/Laborers, one Technician, and one Doctor. This station is equipped with All the basics for keeping a station alive plus: 3 USD...
    7. MacThule

      Public Docking Nerf

      I always include 10-20 public docking hardpoints on my homebase to provide a safe place for visitors, traders, etc to dock with me. With the Old Faction Permission block, public docking on a home base rendered the docked ship invulnerable. Since the new Public Permission / Faction Permission...
    8. P

      Is there an easier way to perform a raildock?

      The question is simple: is there an easier way to raildock two entities than the "aim and shoot" method? Have some plans, which involve many rail systems, for my current build, but a single thought about piloting another freaking door through the ship's interior makes me extremely uncomfortable...
    9. NeonSturm

      Alignment-Rail are invisible, walk-through and also work as "tram-system"

      Alignment-Rails are invisible, walk-through and also work as "tram-system" For ships, they can guide them through the hangar to the dock. Ships align to match their centre to such a line and follow it with their centre, eventually to a dock. Any movement while alignment is issued cancels it...
    10. A

      Robotic Arms in Hangars...

      Hello. I was wondering if for a mini project, it would be possible to make an arm that picks up drones or docked craft, and moves it somewhere else, kinda like an assembly line. That would be a very interesting project to do. Unfourtunately, I don't have the time right now to process exactly how...
    11. nightrune

      Rail Docker, Detect Undock

      Is there anyway to detect (on the rail docker side) when something has undocked?
    12. psteiner

      USD type-2 2015-12-22

      The USD type 2 has the same controls as the type 1 USD. There are some major changes in the design and functionality however. This type utilizes extended docking pylons to make contact easier, while covering the exposed area with a sliding sheath. This prevents an opening while maintaining the...
    13. rocketstrong

      halo like boarding

      you know were the Covenant-Boarding-Craft extend a tube that grinds though the hull or wall and all the aliens walk through the tube i would like the ability to make that. my idea is that you add grinding blocks that can be used with the existing rail system that grind a hole through the enemy...
    14. U

      Cargosystem & Dockingchain

      I'm not sure if there is already a thread about this (couldn't find one): As Jack Borr mentioned in a comment it is currently impossible to pull cargo at a docking chain. For example, ship/turret A has the salvagers, ship B transports A and I have my station C. So is A is docked at B and B can...
    15. Space Shaman

      Intermission Escape-pod System by foodice11 2.0

      This is a little escape-pod, launch-bay combo I made. The pod itself is fairly compact (5x5x5) and comes equipped with a seat, one medical cabinet, auto-propulsion, gravity, thrusters, a pre-charged jump-drive, lighting and clear signage and other countermeasures for panicking idiots. The...
    16. Mycoloth

      Shipyard Turret Issues

      So I began designing a modest sized ship in the shipyard. The shipyard was more than capable of handling the craft. After about an hour, I managed to finish off the hull and all her components. Sitting back, I admired my handiwork as I pressed "Print" and watched my ship come to life. Satisfied...
    17. IronDusk33

      Core Beam and Docking Beam Activated by Logic

      Very quick suggestion, have the ship core activation beam, and the rail docker docking beam be activated by logic. The docking beam seems self explanatory as to why it would be useful, as for the ship core beam, having an activation beam activated by logic could allow a lot of new, complex...
    18. nokturnihs

      Simple way to integrate cargo loading/unloading into docking

      Simple, no new mechanics method of cargo loading/unloading: Benefits: Allows for cargo vessels and could be used for "trade routes, trade missions" Allows for salvage turrets (which would be awesome for big mining ships where multiple players could be collecting materials from large asteroid...
    19. N

      Recognized by Council Two Quick Nav Suggestions

      There are a couple "quick fixes" that I feel would add a bit to the universe in terms of navigability: - I'd love to see the ability to rename stars via the faction block when claiming a system. This way system names will mean something and help you navigate the galaxy. - As somebody who...
    20. Trekkerjoe

      Rail Docking Clamps

      I want to know if anyone has tried to make extending docking clamps that can be docked on when deployed, and allow the ship to dock to another clamp when not deployed. I will attempt to develop a similar system for the Solomon-Class, but I feel I should see what the community has done thus far...