docking

    1. N

      Displays connected to Rail/Rail docker to send commands to/from docked entities & beamed logic block

      Wireless logic is nice, but the logic only works between two connected wireless blocks. When a ship undocks, those the wireless connection persist. The ship couldn't use that similar wireless signal on a new station without linking the wireless modules. Displays connected via dockers...
    2. blurb357

      Docking Bug - new update

      When I try and dock something on my titan for my door, it jumps really far away yet inexplicably stays docked. Here is the video demonstrating the issue: Plz help ASAP
    3. Jojomo

      Power flow though docks...

      I thought I understood the basics of power flow between entities, but I was wrong - turns out I'm clueless... I have entity S ("Ship" for example) and entity T ("Turret" for example): - S has a rail or turret docking point on it, and a large amount of power generation. - T has a docker, no...
    4. DrTarDIS

      shipyard dock to center of dimensions.

      Stop docking to the core in a shipyard. have the ship "dock" to it's center-of-dimensions. this will move as the ship is expanded upon, This small change will allow every single 45*45*45 ship to dock/be built in a 50*50*50 shipyard. The current mechanics would require all those 45^3 ships to...
    5. A

      Docking issues

      whenever i try to dock some ships it teleports the docking ship to way in front of what i try to dock to but some other dockings work.
    6. Space Shaman

      Positional locking/All-surface dockers

      These are intended be ways of making boarding parties more feasible. Positional locking: This would be a system where a ship can rotate and move in the same way an aligned player does relative to another ship. An easy way to limit and balance this would be to require the "aligning" ship to be...
    7. Atas-Pelangi

      Linked docking moduals

      building a large ship with docked parts is risky if your trusting a single 1 block to hold your engines together what i suggest is a linked docking unit multiple Rail dockers OR new docking unit type link as 1, connect to multiple rails so if 1 is damaged your parts don't fall off OR a "TEST...
    8. FireG0dz

      Docking Clamps Update 1

      Docking Clamps to hold a ship upright on a station, much cooler than regular docking. Here are some pics: How to add these to your station in 10 easy steps 1) Copy the logic systems and the bases of the clamps, as well as the Right USD Clamp 2) Somewhere on your station, place the logic system...
    9. FireG0dz

      Docking Clamps

      So earlier today i was chilling on StarBits, making some random additions around my base, when an awesome idea struck. Docking Clamps. I immediately worked out the logic in my head, as i built a base frame. But then i realized i needed a ship. None of my ships would look good with docking...
    10. davejos

      Leviathan Class Freighter 1.0

      Special Notes: This Ship was part of the Small Fleet Competition Shipyard Details Conmine Shipworx established 4016 by founder Dave Jos, the Conmine (Construction & Mining) Shipworx -CMS-, produce High Quality Ships and Ship Systems that excel on task-oriented functionality and design. All...
    11. davejos

      Katakan Class Defender 1.0

      Special Notes: nothing Shipyard Details Conmine Shipworx established 4016 by founder Dave Jos, the Conmine (Construction & Mining) Shipworx -CMS-, produce High Quality Ships and Ship Systems that excel on task-oriented functionality and design. All CMS Ships provide a full range of basic...
    12. S

      Docking help!

      Hey guys, I'm having an issue with the rail docking systems and wanted to see if I can get some help! I'm trying to make escape pods for a frigate I had made earlier on in starmade. It was made to work with rails and worked previously, but as of testing it today (I hadn't used it for a while) I...
    13. MacThule

      Deep Space Star Port (WIP) V10-30-2016

      This is the WIP skeleton of a full-featured starport I am developing based on my experience in MP. I'm basically uploading it here because I fried my second box recently and I'm paranoid about losing this sment, but if anyone has any comments or suggestions I welcome them. The primary features...
    14. Paullus

      Drone Salvager - 200 Series 2016-07-19

      This Mining Drone is best accompanied by approx. 9 other 200 series drones. A video about the build can be seen here: It has enough storage capacities for even the biggest of asteroids, and can mine through at steady rates At the aft of the drone, all important connection blocks are...
    15. Aylad

      USDs are obsolete, so let's agree to fix them!

      Edit: never mind, thanks for clicking :) I learned something new about rail movement from Olxinos and Sven the Slayer, and my entire point below turns out to be invalid :D Original post: Having a standard Universal Serial Dock is wonderful for the community, but the existing design has been...
    16. A

      Quarters on Docked Entities

      When the quarters are fully implemented, it would be nice if they could be placed on docked ships. I would really like to make some large modular ships with detachable compartments, but I fear the new system will ruin them. Perhaps one could define the quarters anywhere in relation to the main...
    17. KuramaFox

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Preface: The basic idea is that we can split the rail docker into a couple different blocks. Each one will behave differently in some respect, including the physics calculations they require (one big thing they generally have in common is to not need to worry about physics calculations with...
    18. G

      Read by Council Suggestion: Adding AI sensitive area triggers

      I am currently trying to build a Hangar with an automatic docking system, trying to use area-controllers to open/close docking slots. But the area trigger did only work, whilst I was inside the ship, meaning they do only trigger, if a player enters the trigger area (with or without a ship). I...
    19. Benevolent27

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      The Problems 1. Right now there are some major problems with recalling a fleet. They fly full speed and barrel into the mothership, bounce off, spin in circles, and are really horrible at moving into position to be close enough to the pick-up point. To fix this, they need to be able to dock...
    20. Benevolent27

      Read by Council Rail Docker Range Increase and Wide Beam Option

      Ok, so this idea is to double or triple the range of the rail docker and to also give it a "wide beam" option, which is used when right clicking. The wide beam would allow a person to shoot a beam that grabs rails using a 3x3 area (or perhaps larger even, like 5x5), rather than 1x1. The reason...