shipyards

    1. MacThule

      Station Fleets

      Suggestion: option to 'fleet' any station as a one-entity fleet, and order that fleet to patrol a specified radius with specified numbers of selected ship types. Patrol action would take the form of the 'fleet' spawning ships per user specifications, drawing resources from on-site storage...
    2. T

      Friendly Suggestion To Devs

      Like the title says just a friendly suggestion to the dev's, if a system is completely broken(AKA the ship yard system) you should probably disable it. If you do not do this and leave a youtube tutorial on your main channel that show every thing working fine your going to end up wasting a lot of...
    3. B

      Titanus Shipyards, Shop and Observatory Work in process

      This is a station meant to build ships, shop for items and observe the system in peace and quiet. This station is not finished however feel free to download it and use it until the next update for this blueprint. The elevator is a set of templates from Gmodism Industries and the observatory will...
    4. B

      Intergalactic Trading Corporation and Shipyard

      The Intergalactic Trading Corporation and Shipyards is a corporation that is ready to deliver supplies at the right price and at the right time. This thread will contain anything and everything that we make such as ships and shipyards. Stay tuned as this thread will be updated to include links...
    5. MacThule

      Rally Fleets

      Everyone familiar with RTS is familiar with a tool called "Rally Points." That is the specific focus of this suggestion. Rally points tell new made units where to go and what to do and which group to join automatically to reduce micromanagement. It would be very helpful if every station and...
    6. SirJTaylor

      Imperial Heywen Shipyard: 722-XC62903 Core Fighter) 2017-04-20

      The Fighter 722-XC62903 (AKA the hawk) is the core fighter unit in the fleets of the Heywen Empire. With rapid fire cannons and a piercing effects it is only meant to blast away at ships and stations with no shields. Shields: Fair Weapons: Moderate Speed: Average Mass: 80.295 Link to Shipyard...
    7. Sachys

      Improved Shipyards - Filtering

      I know there have been a few threads on improving shipyards, but this one is relevant to the current climate regarding the proposed power / systems overhaul (ie eventuial refits if it goes ahead) - but also something I know some people have wanted for some time. After posting my thoughts on this...
    8. J

      Deconstructing in Shipyards

      I have returned to Starmade after about 3 years. I have some questions regarding shipyards: 1. What are the requirements to deconstruct a ship in a shipyard? My shipyard seems to be in working order, or at least partially. I don't see any red error messages over the arcs, but not all place...
    9. DrTarDIS

      shipyard dock to center of dimensions.

      Stop docking to the core in a shipyard. have the ship "dock" to it's center-of-dimensions. this will move as the ship is expanded upon, This small change will allow every single 45*45*45 ship to dock/be built in a 50*50*50 shipyard. The current mechanics would require all those 45^3 ships to...
    10. MacThule

      Shipyards: tie to logic & fleets

      Give us the ability to automate shipyards so that when certain conditions occur (i.e. material levels reached, enemy detected, or fleet or station taking damage) shipyard begins producing and completed ships automatically join a set fleet (i.e. give shipyards ability to have a set "rally point,"...
    11. Gmodism

      The Gmodism Industries [ GI ]

      THIS POST IS CONSTANTLY UPDATED, CHECK BACK OFTEN HERE. Welcome to the official page for Gmodism Industries on the most popular online market in cosmos. The Gmodism Industries [ GI ] We are a multigalactic megacorporation active in a multiple trades and markets. Our motto is Quality and...
    12. Gmodism

      Shipyards more functions suggestion.

      The shipyards are cool, and even more so when they work better than spawning from blueprint, however there are nanny things that would make them much cooler and more useful. -Add recolour options, where you can recolour the whole ship by just selecting a colour and replace it bu a new colour...
    13. AJ1AJ1

      Recognized by Council A shopping list

      Blueprints are awesome but it can be a pain to buy everything /make everything individually for them. This could be so much better with a shopping list. There could be a list of items could be in the side of your screen with amounts (settings to show/hide). the list of items could be chosen...
    14. TheWurm

      Recognized Expansion of Test Sectors

      Ok, I swear I'm going to do my best to be brief, but I was raised amongst a bunch of English nerds, so we'll see how well that goes. We have test sectors that can be reached through a command in the shipyard. At the moment, they're just an empty sector you can fly around in to make sure you...
    15. the_Grey_Sky

      Read by Schine Asteroid Wrangling: A new way to mine.

      Hi all. Long time Starmade player/fan first time on forum. I have been thinking long and hard about a couple of changes that I would love to be considered and improved (through forum discussion) possibly even to a point of Starmade implementation. The short version: Use Starmade shipyards to...
    16. Kilim

      Constructing ships, it must be less painful

      So - I tried to set up a factory complex that would create my 1.2 k mass ship without having to open factories until my brain hurts. What I did was used Megacrafter127 's mod to see how much resources I needed. I mined them. Then I set up a storage, for each type of item needed for the...
    17. skunkiferous

      How to recover shipyard "hidden" resources?

      I am having issues with my shipyard. It builds the ship until it is "done" (I assume; I have not been looking at it the precise moment when it is finished, but so it seems). And then suddenly it is "unbuilt" and the resources are back in the shipyard. In other words, the build of that ship fails...
    18. Jimmy_Changa

      Stuck Outside The Ship

      Well this is going to be really awkward, but I was building a ship in a shipyard and I closed the interior off so there was no exit or entrance to the ship. I didn't think it would be a problem, but I accidentally pressed "r" which threw me not only out of the ship core but out of the ship...
    19. KingofCalamity

      Ghosts in the Fog a Shipyard and Fleetworks

      After a long hiatus, and upgrading my computer three times, I've come back to a a dramatically changed meta. As such, I've created a whole new world to build in and decided to bring only two ships from the Fleet of Fog forward into the new environment. We are the Ghosts of our forefathers, the...
    20. Jake_Lancia

      Trident Foundries shipyard (Now 110% independent)

      Welcome to Trident Foundries, the home of the Quantum-class Corvettes and many other high-quality vessels. We are a shipbuilding division with a focus on creating fast, powerful, detailed, and most of all, affordable, vessels for the multiverse. We also operate fleets of these ships in our quest...