Rapid Flashers

    jayman38

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    My google-fu has failed me and I cannot find an appropriate logic thread for my problem.

    I want to create a logic-clock-controller that creates a rapid pulse for a lighting system in my 0.199.217 single-player creative sandbox. I am thinking along the lines of on for 0.1 second, then off for 0.1 second, repeating.

    I have downloaded and played with chain drives, to figure out the logic on how to use shoot-out rails to create a super-fast logic clock. However, when I test and build my own shoot-out logic clock system, my game can't keep up with the physics and after one or two back-and-forth cycles, the sub-entity goes flying off into the void. I am currently trying to play around with a rail speed controller, but I wanted to try to keep the logic clock compact (preferably 12 blocks or less), and so far, even a 1/25 speed (one activator connected to the speed controller on, and the other 24 connected activators off) still allows the subentity to fly off.

    Does anybody have a solution or a SMENT for a compact rapid-clock (but not-too-rapid) controller?
     

    nightrune

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    First, Launch rail clocks no longer work. Flashing a light fast might not work well either since the lighting updates take longer now.
     

    Jaaskinal

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    Here's a simple shootout rail clock. Just activate the activator to turn it on/off. Don't build/do much with it on, or have it under heavy lag, because it will break and it doesn't have pickup rails to fix itself.
     

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    Rail clocks do still work, though a rail rotator set to 45 deg a turn and maximum speed may be fast enough. If things are too fast run the signal through a chain of flip flops to half the frequency each time until you get a speed you like
     
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