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    Barracuda-class Suborbital Fighter V1.1


    The Barracuda is a highly manueverable suborbital and space fighter that can be quickly outfit for different missions using it's module system. Different modules can be attached to the plate at the back of the vehicle, enabling additional capabilities.

    The fighter features variable geometry wings that allow planetary landing and rack storage on compatible starships. It also has 100% stop effect to assist with planetary operations.

    STATS (base model)
    MASS (w/rail) - 314.6
    L/H/W (inc.wings) - 45m/30m/31m
    POWER CAPACITY - 149,596
    POWER REGEN - 50,039.4 e/sec (built-in)
    THRUST - 569.5 (1.8/1 T/M)
    SHIELD CAPACITY - 5,785
    SHIELD REGEN - 214 s/sec
    WEAPONS - Dual fighter plasma cannons (60x2 d/shot 100% rapidfire)
    DEFENSES - High manueverability, armoured carapaces around essential systems
    JUMP DRIVE - Yes (weak)
    CHAIN DRIVE - No

    MODULE OVERVIEW (images represent preliminary versions of each module)

    Cargo module - carries a small amount of cargo, transforming the Barracuda into a small cargo vessel.

    Troop module - carries six assault troops to attack a planet or ship.

    Gunship module - Carries additional shielding and power, in addition to two additional plasma cannon turrets to augment the vessel's firepower.

    Medical module - A small mobile hospital equipped with two biobeds and simple medical supplies to assist wounded personnel in danger zones.

    (Note: Activate 'Inherit thrust from docked entities' with a module equipped to use the module's additional thrusters on the main ship.)
    Author
    Jake_Lancia
    Downloads
    612
    Views
    827
    First release
    Last update
    Rating
    5.00 star(s) 3 ratings

    More resources from Jake_Lancia

    Latest updates

    1. Changes to modules and docking area

      Modules and their docking port have been modified. The module's exteriors have had a slight...

    Latest reviews

    Very cool ship and it looks great docked in my station. Not a fan of the pull effect on it, is there a way to change it out?
    Jake_Lancia
    Jake_Lancia
    The stop effect? I suppose you could just outright remove it and change it to, say, more thrusters, but it's there to assist planetary landings.
    really sweet little ship, the rotors & fold in wings, the mods, the fact its got stop so you can land on planets smoothly (had to add 4 more modules on my server for some reason). And it just looks great to boot.

    If anything I guess another camera or so would be nice, and maybe a transporter between the modules & cockpit if that could work, but these additions can be made easily after spawning too.
    nice looking ship and awesome mods ;)
    Jake_Lancia
    Jake_Lancia
    Thanks :D The mods will be updated to have roofs in the near future, so stay tuned!