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    1. schema

      Mushroom fleet charity livestream on the 5th of April

      That trailer says it better then i ever could: Thank you for playing StarMade, - schema
    2. schema

      StarMade 0.14 RELEASE

      Hello, and welcome to StarMade, Edit#2: A fix (0.1401) is uploaded to fix the ClassCastException and the exception you get in the options if no controller is attached Edit: I'm uploading a version now, which will override the "USE_NEW_PLAYER_MODEL" options to true, since for client updates it...
    3. schema

      Release Candidate #2 (0.136) (hotfixing for last issues 0.137)

      Hello, there were a few bugs popping up that I had to fix. This version needs overall testing to make sure it can be released. I hope to release it this evening, or the next morning. Here is the changelog for this build: - fixed serious server bug, where in case a sector was loaded while...
    4. schema

      Release Candidate #1 (0.135)

      Hello players, Thank you for your patience, and for sending in all those reports. Also a very special thanks to the testers, and server admins supporting me! If there are no bigger issues. This build may be released tomorrow or the day after. There of course still are some minor issues, but in...
    5. schema

      Fixes (0.134)

      Hello players, Thank you for testing! I really hope we can finally finish this release up till the end of the week. - "skin file does not exist" should no longer spam log on multiplayer (skin files that cannot be sent will stop trying after the 5th time) - inventory slot merge bug should be...
    6. schema

      Graphics performance optimization (0.133)

      Hello players, this update contains a new graphics system. The old system of course is still available (the systems are programmed as modules and can be switched out at will). The approach is basically using bigger buffers on the graphics card to minimize switching pointers between them, which...
    7. schema

      Fixes (0.132)

      Hello players, having a lot very good bug reports coming in. Thank you! - further optimized lighting calculations for faster segment(chunk) loading (average 15% faster) - fixed server crash when replacing only emty segement on a structure - fixed server NullPointer when projectiles fly in...
    8. schema

      Fixes (0.131)

      Hello players, a small update to clear up the reports I've gotten. Thank you for testing and sending those in. - fixed minor source of bugs: initially newly loaded objects had no way to know their sector for one update when the object was updated before the data was inserted as a network...
    9. schema

      Optimizations (0.13)

      Hello players, sorry this is taking so long, but I rather fix the stuff that I know of now, before releasing and getting new reports of bugs. I still haven't fully managed to track the AI bugs (it would be cool if anyone could email me a test case with the exact errors that are happening). And...
    10. schema

      More bugfixes and joystick/gamepad support (0.12) *hotfixed again*

      Hello players, Finally, joystick and gamepad support have been implemented. This should enable players to use any input device with StarMade. I chose to implement it in a very abstract and detailed way to maximize compatibility and customization. You can access the menu in the option menu...
    11. schema

      More bugfixes (0.11) *hotfixed*

      Hello players, HOTFIX: The server was unable to save/load ships because of a small optimization requiring less data to store and send weapon distributions. Also, 2 small additional fixes were made for some intel/ATI drivers. Keep the bug reports coming. They are very helpful! Sorry for the...
    12. schema

      Dev Q&A tonight

      StarMade tournament and Q&A tonight at 430pm EST/130pm PST/930pm GMT. Watch the stream at http://www.twitch.tv/efsfraiben Thanks for playing StarMade, - schema
    13. schema

      More bugfixes (0.109)

      Hello players, This build contains bugfixes, and one core redesign. This is the last thing that was really begging to be changed in the core for a long time. The result should be up to 20% memory gain (depending on the type of ships/structures of course). Especially big war ships should have...
    14. schema

      More bugfixes (0.108)

      Hello players, We are almost at release state. Thanks to all the people that send in reports! I'm going to focus mostly on the reports now, as well as the debug info I get from the testserver, videos, and streams. Something to check out which really surprised me that it would actually run...
    15. schema

      More bugfixes (0.107)

      Hello players, I hope this update will fix the "crash at 100%" errors for the players that are able to play versions before 0.1 If you get a chunk error, please send in a manual report (CrashAndBugReport menu in the connection setup & preferences screen). The errors are fortunately not data...
    16. schema

      More bugfixes (0.106)

      Hello players, Multisided gravity should now finally work as intended. Here is the changelog: - fixed possible server crash on invalid docking update - fixed object being declared as modified blueprint after it already has fully spawned (and then blocks where added afterwards) - fixed...
    17. schema

      More bugfixes (0.105) *updated*

      Hello players, I think i finally got the bug that caused crashes in advanced build mode. Has to do with anti-aliasing out of all things. The correct normals will make all shapes that have non-cubic (wedges, corners, etc) faces a lot better to look at, as finally the light can be calculated...
    18. schema

      More bugfixes (0.104)

      Hello players, Another batch of fixes (still havent foudn the crash for the advanced build mode. Keep the reports coming :) ) - fixed nullpointer crash when joining multiplayer in the vicinity of an NPC player (made multiplayer on a fresh server basically unplayable) - fixed jiggling when...
    19. schema

      More bugfixes (0.103)

      Hello players, More fixes for the prebuild. These are 90% of the bug reports coming in. I'm still hunting one specific bug triggering a crash when using advanced build mode. I put in some extra checks, since this crash requires active checking (the bug causing operation is not crashing when it...
    20. schema

      More bugfixes

      Hello players, Here are some more fixes :) - fixed crash from pressing tab on some dialog text entries - added playername autocomplete to text input panels that require player names - added advanced options to deal with possible graphics driver bugs (compression, and mipmap options) -...