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    Hello citizens, ~

    a small hotfix has been uploaded:

    ~ Fixed servers with lots of blueprints freezing when a player saves a blueprint (Uncontrolled multithreading caused too much memory being consumed)

    ~ Fixed cores being destructible on client side (didn't affect servers, so it had no direct gameplay implication)

    ~ Fixed orientation resetting for damaged blocks on client side (also didn't affect servers, so it fixed itself on reload)

    ~ Changed entity saving method to possibly fix issue of playerstates resetting on some systems. Also increased log output on that should it still happen.

    Thanks for playing StarMade,

    ~ the Schine team
    Greetings, Citizens ~

    Terra here. After many months of working on the new launcher, I’m excited to finally announce its release!

    The new launcher is a pleasant departure from our previous, rather utilitarian version. It’s beautiful, very user-friendly, and should help resolve many issues. (Though, should you prefer using the legacy launcher for any reason, you may still do so.)

    Please note that we are only releasing the launcher on Steam at present.
    A standalone version will follow soon.

    If you want to use the new launcher outside of Steam now, head over to our downloads page and hit the “DOWNLOAD NEW LAUNCHER” button StarMade .

    Here are a few of the major points:

    Bundled Java
    One of the primary benefits of the new launcher is that it comes already bundled with Java. Not only will this allow users to launch the game on systems without Java installed, it also ensures the correct bit version for their system. (While using 32bit Java on a 64bit OS is possible, doing so causes significant performance issues.) Furthermore, we specifically picked the Java version we’ve bundled for its better performance, so using the new launcher should improve gameplay experience, at least slightly, for most players. (Should you prefer to use your own installed Java version instead, you may specify it within the launcher options.)

    On a related note, there’s a relatively rare but difficult-to-troubleshoot problem that has plagued many players in StarMade and other Java games alike: the _JAVA_OPTIONS environment variable. When present, it overrides any settings passed to Java, often causing crashes or extremely poor performance. The new launcher warns you when it is present and allows you to alter its value if desired.

    These two features should resolve the majority of pre-launch issues.

    Steam Linking...
    Hello citizens ~

    we just uploaded a small update that will increasy lighting calculation speed by ~30%. That's the time of a recalculation when you place a block, or turn light on/off. The chunk32 update introduced a bit of delay on it since it is doing 8 times the work now. There are more optimizations planned in that regard very soon.

    Also, a lighting bug has been fixed. It caused the lighting switch to distance lighting to be a hard edge, so chunks appeared to be suddenly darker when coming closer.

    Thanks for playing StarMade,

    ~ the Schine team
    Greetings citizens, ~

    this is just a small update to fix the resources in asteroids. They should be more than 8 times as much raw resources in asteroids, and the veins should be spread more evenly. This fix will only apply to unchanged asteroids of course.

    Additionally there is a small fix to the light bars which blocked players from walking through its block sized hitbox. Also, there is a small fix to wireless logic when the recipient isn't loaded in yet.

    Thanks for playing StarMade,

    ~ The Schine Team