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    Hello Players,

    the new update has just been released containing lots of fixes making the game a lot more stable.

    read the full news here: StarMade News - StarMade v0.199.535 - Spring Cleaning

    Thank you for playing StarMade,
    - schema and the Schine Team
    Hello players,

    just a quick update. The current pre-build is pretty much ready to release. With to our new policy we will let it run on the test server for at least one day and optimally longer to ensure there is nothing bad in that build we didn't know about.

    Expect the release probably monday. Of course, you can already play it if you switch to the pre branch.

    StarMade has never been this stable. However, there is of course a lot of work left still, but it will get only better from here.

    After drawing writing up countless pages of concepts and design documents, as well as daily discussions we are very close to announcing our new power proposal. We agree with a lot of the constructive criticisms the last one got and we started fresh in a very systematic and analytic way. We are currently writing up the final document meant for public release. Stay tuned for that.

    Thanks for playing StarMade,
    - the Schine Team
    Hello players,

    we are currently finalizing the new version with lots of bugfixes. There are still a few bugs that need fixing. One of them is the "Fleets losing turrets" bug, which we have almost resolved. Because it's partially fixed, it's getting harder to reproduce, but we won't release before that is fixed.

    Since this is so hard to reproduce we would be thankful for any help on the current pre-build, especially clean server or singleplayer logs of this bug happening. The task is here for more information.

    To test, check out the current pre build from the pre-build branch. There is a new admin command '/fleet_debug_move x y z' which sends the fleet of the selected ship on a patrol between the current sector and the target sector. It will also engage a special debug mode, shutting down the game to preserve logs, should the game notice a change in the docking of those ships. Debug stops either when restarting the game or using '/fleet_debug_stop' on either ship of the fleet.

    We suspect that the bug is still caused when jumping away either when the fleet is still loaded and above to move into an unloaded sector, or slightly after that.

    Thanks for helping and thanks for playing StarMade,
    - schema
    NDBN5QU.png
    Greetings citizens, ~

    We’ve worked long and hard on this, and now we can finally reveal it. StarMade will be getting all new planets!

    Here is the first screenshot of the new planets:

    These new planets are according to our benchmarks about a million times faster to load and only take a fraction of memory compared to the old ones! Generating the actual core of the planet was the hardest obstacle to overcome as it required exact placement of one block in a very specific position. One coordinate off, and the block would be in a different position, so we had to work for countless hours on getting those three numbers exactly right.

    These planets will be visible from all across the universe, as long as you are no more than a mile away from them. They integrate into the game seamlessly. The problems of them not being round has been finally solved by using a cubic sphere representation that looks like one cube block, but, if you squint and tilt your head slightly to the left, actually kind of looks like a sphere.

    There is so much to explore! As you can see, this planet will have multiple biomes. While exploring you will encounter vast deserts full of sand blocks, deep forests with lots of foliage. Colder areas with ice crystals all over the place.

    Take out your ship core, strap a thruster on it and explore all these exciting new planets. Don’t forget your salvage computer to mine some resources on your journey.

    Can you identify me?

    Thanks for playing StarMade,

    ~ The Schine Team

    Can you ID me?

    SOLUTION:
    Block IDs of all blocks named in italics.
    SAND(74)
    FOLIAGE(85)
    ICE_CRYSTAL(286)
    SHIP_CORE(1)
    THRUSTER(8)
    SALVAGE_COMPUTER(4)

    PASSWORD: 7485286184

    [​IMG]
    Hello players,

    As announced last time we are going to release pre builds from now on. This will allow us to do a lot more quality assurance.

    Here is the news post:

    StarMade News - StarMade Pre-Release 0.199.491

    Thank you for playing StarMade,
    - schema and the Schine Team