When was your personal "golden age" for StarMade?

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    Every once in a while i come back to this forum and/or I watch old StarMade Videos on YouTube. I mainly do this because I like the nostalgic feelings and it takes me back to a time when I really enjoyed the game and there was a lot of stuff to learn thanks to things like logic, power/shield supply beams etc. Lately I started asking myself: Which version of the game was the one I had the most fun with and which felt the most complete?

    Of course there was this overwhelming feeling when I first entered the game right after the Yogscast Videos. But putting aside the bias of playing a brand new game - and a type of game that just hasn't been there before - I came to the conclusion that for me the "golden age" of StarMade was around 2015/2016. There were lots of players online, the new docking system, shipyards, ship HP system, cargo etc was introduced to the game and I really couldn't wait for the next update and was very excited where the game would go.

    2nd place for is the months just before jump drives became a thing. There was a certain charm to actually flying everywhere and I usually used the 100% passive overdrive effect on all of my ships, since I really liked travelling from player base to player base. There was a lot of immersion to it, since you physically passed by some solar systems/planets that became kind of familiar with time. Also, space was a lot more dangerous back then and entering the area just around the protected spawn shop was really a risky move.

    All this being sayd, it also had much to do with the servers I played on. I can remember having a hard time to choose between Redshift, FeedUpYourBeast, GenXNova, Sunworld and all those legendary servers with tons of people online.

    So, when did you enjoy the game the most?
     
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    Dr. Whammy

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    My favorite time span was between Late 2015 to early 2017.

    I had just begun to dabble in multiplayer while experimenting with rails, logic, cargo jump, gates and shipyards. I ended up developing several pieces of technology and aesthetics that I still use today.
    - modular transport ships/dockable cargo pods
    - planetary terraforming systems.
    - smoke, clouds and atmospheric effects
    - police flashers
    - multiple-launch rail-systems for cargo pods, weapons and fighters
    - planetary oceans

    I set up a planetary base and a jump gate network on the old Light vs Dark server which attracted a lot of tourism.
    construction team.jpg construction team2.jpg maximus.jpg Ocean Rig.jpg Tankers.jpg Industral Complex.jpg ERS HQ.jpg Maximus before reset.jpg Axis Fleet.jpg Docked.jpg
    I met a lot of cool people there and went on some crazy adventures.

    Things obviously aren't as they once were but it's fun to reminisce from time to time...
     

    Gasboy

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    My favourite time was back near the beginning, up to about 2016 or so.

    It feels like it's all been slowly disintegrating since then.
     
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    I'll have to say somewhere between 2015-2017. Fall of 2015 was when I built my current computer, partially due to StarMade. Where has the time gone?
     
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    From when i joined, around 2014 untill Power 2.0, when the playercount started to decline. Im glad the the chocolate factory server got a bit life in it, so people can enjoy it a litte again.
    BTW, hey Prizm, long time no see.
     
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    From when i joined, around 2014 untill Power 2.0, when the playercount started to decline. Im glad the the chocolate factory server got a bit life in it, so people can enjoy it a litte again.
    BTW, hey Prizm, long time no see.
    Hey virtue ( Baikal ;) )True, it's really been a long time :oops: So you are actually still actively playing StarMade? On what version of the game does the Chocolate Factory server run? Last time i logged into the game, it only showed the Cake Build Server on my list.
     
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    AtraUnam

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    For me it was just post rails and weapons 2.0, nothing was very well balanced but we had so much player made tech from x/z-drives to ion layering, spectre armor, enemy detectors, shield re-charge delay bi-passers. And some servers were still alive too even if a lot of the actual warfrare was more 'lively debate' on the forums at that point, but still a lively and enjoyable time.
     
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    For me it was when Eternia was running. The world was flat, the textures looked a bit silly, and I was a little kid playing with my kid brother - all that is to say, it was dear to me for entirely subjective reasons, but boy! What times. I think the plot kinda fizzled out, and nobody was too keen on blowing each other's stuff up, but that was part of the charm - just the lightly immersive RP of people putting in orders with each others' companies and so on, making traffic around our clumsily built space stations... good times.

    Big shoutout to the Redcoats Faction fellas, if you are still out there - it was a blast!

    Edit: I guess I feel like lamenting -here, where somebody might hear- that the Starmade community fell into decline when it did. The fleet mechanics would have made it super easy for just a handful of players to create the impression of a vast and lived-in universe... ah well
     
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    Hey virtue ( Baikal ;) )True, it's really been a long time :oops: So you are actually still actively playing StarMade? On what version of the game does the Chocolate Factory server run? Last time i logged into the game, it only showed the Cake Build Server on my list.
    Chololate factory hasnt been updated to the new version yet. Otherwise you can usually find me there, or Cakebuild, but rarley.
    You know, i had way too much of a good time in this game, to just let it go.
     

    Dr. Whammy

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    i had way too much of a good time in this game, to just let it go.
    This is basically my stance on the game.

    Quitting this game is like coming off of a drug. Last time I took a break from Starmade I had literal withdrawal symptoms.
     
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    Never played it as much as you guys (I always had 2-3 games that I switched often), but for me it was before the "new" textures, when planets were still oreos. There was a healthy community and the game was easy for the kid I was.
    I'm not saying the game's worse now, in fact it's way better, but it lacks the active community it once had :(
     
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    illusive server at 0.09, god knows when that even was, i'm too lazy to check
    that and the genxnova era before the poopoo reactor update that killed my motivation for several years, which is still going
     
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    Ah Redshift... I was known as Graveborn and was in the blackknights back then....I miss this game... I play every so often...somewhere around 7k hours lol was admin on servers and basically lived on here.... wish this game would get picked up and make a come back...