This update is again full of bugfixes. I'm trying to get some testers soon for another big test. When that test is successfull and the game runs (almost) crash free, I'm going to begin with the next big feature implementations, which will be AI, colonization and the reactivation of an open world.

    [GRAPHICS][BUG] fixed unlikely situation, where racing condition would not notify drawer of free resources, which causes a stop of updating block segments
    [GENERAL][BUG] when removing an element from a ship, the inventory modification was not send to the server correctly, leading to the possibility, that elements could be lost. This probably caused other bugs, too.
    [GENERAL][BALANCE] Thrusters effects now stack a lot slower
    [GENERAL][BUG] modifying groups of elements could lead to a calculation error in their effects (when a group was split into 2 groups by removing elements in the middle)
    [GENERAL][BUG] enabled ability to board missile and harvest controllers
    [GENERAL][BUG] fixed bug that prevented the player from placing an element on a ship right after the shop panel was closed
    This update is all about Bugfixes.
    Special thanks to Boldninja from www.binarychaos.net who helped me test!


    • [GENERAL][UI] added connection dialog so the game terminated, when the connect hangs (so it won't keep running in background)

    • [GENERAL][BUG] Fixed bug that would cause freeze, because a weapon fired, which isn't present on all clients yet

    • [NETWORK][BUG] fixed lag causing bug: the client became out of synch with a ping > 100. This is now prevented by periodically checking the synchronization

    • [GRAPHICS][BUG] fixed bug that would cause the graphics to stop updating cube segments after a while. This was caused because in some cases, segments didn't give back their currently reservated resources to the drawer

    • [GENERAL][UI] added drop down for server selection in client startup dialog that saves the last entered entries
    Some critical bugfixes.

    Also there will be a StarMade game night by www.binarychaos.net @ 03/25/2012 7:30 PDT

    + [GENERAL][BUG] Fixed bug: Players, that disconnected were not removed from the game

    + [NETWORK][PERFORMANCE] Better Lag compensation

    + [GENERAL][BUG] Fixed bug that caused Harvesting beams to be disabled

    + [GENERAL][BUG] Fixed bug that crashed an entity when Missile Controller was removed
    newInventory.png
    This is a pretty big update.


    • First of all, missiles are now implemented and functional. At this time, only "dumb missiles" (which only fly straight) are available, but the architecture for any other kind of missile is already there. Missiles are controlled by the server, so hits will be absolutely fair, and cheating is out of the question.

    • The second big update about this Version is a completely new look and feel of the in game panels. Special Thanks to Andrewian from http://www.binarychaos.net for giving me the idea and inspiration for the new look. It took me some time to get the hang the design stuff, but I'm quite happy with the result. All Menus are now reachable within one panel via tabs.

    • I also greatly improved the weapon assignment dialog, which now shows all data of the selected weapon (damage, reload time, etc.).

    • Furthermore, I added a new Navigation panel, which shows an overview over every object in range and how far it currently is from the player. You can also select your target in this panel.

    Full Changelog from Version 0.025 to Version 0.026

    • [INTERNAL][EXTENSIBILITY] refined element managing structure for easier management of usable elements like weapons, beams, thrusters and missiles

    • [NETWORK][STABILITY] The deadlock bug from 0.025 was still not fixed (just transported to another location) but should now be fixed. Clients will now only request segments in a secure environment

    • [GENERAL][FEATURE] Implemented Missiles and Missile Controllers (works just like weapons)

    • [GENERAL][FEATURE] Implemented splash damage. (e.g. when a missile hits, a radius of damage will be done to the structure)

    • [GENERAL][FEATURE] New Admin Command: "jump" will take you to the object you are looking at

    • [GENERAL][BUG] Fixed bug...
    This update fixes some crucial bugs, which caused the game to crash and freeze in some occasions. This version comes with an all new and improved Texture Loader that decreases the time the game needs to start up significantly.

    Current work in progress: Missile Modules and Controllers: There will be a lot of different types of missiles that vary in their type of damage and flight behavior ranging from dumb fly-straight missiles to heat seeking to destructive fire and forget types. Hopefully the System will be up till the next update, which will probably be tomorrow.

    + [GENERAL] implemented new texture loader, which reduces the load time for textures to about 10%. The game starts much faster now

    + [SOUND] fixed bug that caused the game to crash on some machines

    + [NETWORK] fixed bug that would eventually cause a deadlock and freeze the when adding a ship (or network entities in general). Caused by running condition of NT-Mutex and state Mutex