weapon

    1. Captain Tankman

      Blockbased cosmetic weapons

      Another often requested feature is customizable weaponary. After Crimson-Artist did amazing gifs in blender with a custom weapon I thought on how this could work ingame. We would need a new block, let's call it Amory Block. It acts as central element in creating weapons When you hit 'R' on...
    2. Gmodism

      GI_Weapon Lab - Ballistics test target 2.0

      Gmodism Industries Weapon Laboratories Ballistic Test Target. This is the perfect target to test how good your weapons are, it has many features to test different types of weapons, penetration depth and blast radius. Testing Cubes described below is listed, the shield module is a independent...
    3. N

      Boarding drill

      I admit this is rather unthoughtout, but the idea is a weapon system that has a very short range(like 20 meters at most) but can slowly drill through a ship. Part of the boarding system, this would be a version of a ship mounted torch. More damage than the torch however. And a ~3 by 3 hole...
    4. Napther

      Small Condensed Weapon blocks for Interior Turrets

      Title pretty much says it all, at the moment, an Astronaut pistol pretty much out DPS's the 7 blocks required on making a functional anti-personnel turret inside a ship (5 if you drop 1x cannon and 1x cannon barrel for a 10 damage per second/shell turret). Most interiors are rather cramped, or...
    5. nightrune

      Recognized by Council Entity Structure Suggestion

      Based on what you have selected with C, you should see an information block in the UI for the current system you are adding to. Take for example, wanting to build a specific ratio of beam, beam, punch. Maybe I want beam/50%/10%. So X number of beam blocks, then slaved 50% * X, and then 10% * x...
    6. JNC

      Read by Council Below Hull Turret Parts

      I propose allowing weapon blocks attached to the first turret part (horizontal axis) to impart their strengths / effects into the barrel portion of the turret (vertical axis). This way, a vertical column of weapon blocks will rotate with the base, within the mothership, and the barrel portion of...
    7. O

      Read by Council Japanese Anime Type Weapons

      Hello, everyone! I would like to make a suggestion about a new kind of weapon. Existing Cannons fire a lot of small bullets. I feel this tendency is somewhat inherited from Hollywood movies including STAR WARS. Existing Beams fire instantly vanishing light rays. I think this can be more showy...
    8. MossyStone48

      Autolinking wireless and swaping/upgrading weapons.

      Closely related to a previous post made : https://starmadedock.net/threads/wireless-logic-to-display-and-hotbar-interaction.21854/ A wireless autolink: Link a wireless logic block to a single rail dock. The wireless would then be linked to an internal remote. When an entity docks to that...
    9. HolyCookie

      astronaut gear, logic beamer

      a simple laser beam weapon that activates logic blocks. a combination of the ship core beam and the sniper. nice for puzzles and quick activation of logic (say you have some entities docked to each other and you need to activate logic on 1 of them) also great for making a shooting range with...
    10. A

      Electricity Weapon/Tool.

      Here's an idea. What if there was a system the would shoot a beam of electricity? It could be able to electrify certain blocks, (i.e. meshes, composites and anything else that would make sense) making them do damage on contact with a player. If it was used against a ship, it would do damage to...
    11. CactusPungente

      Plasma Blades - Melee Weapons for ships

      I think a melee weapon for ships (other than disintegrators that are one hit weapons) shall be added to the game. The first thing that came up on my mind was plasma blades or something like that. How would they work? There will be a computer connected to N modules. One (minimum) or more of them...
    12. Jay_do

      Read by Council Salvage as an effect

      I realize I have mentioned this a few other times on other threads but I think I need to make a whole thread about it. I believe that we should removed Salvage beams and add a salvage effect to the game. So that if you wanted a salvage beam you could link salvage modules to your beam cannon...
    13. Darkkon

      Cannon Turret Visual Enhancement

      Alright, so this is my first time actually posting a suggestion and I apologize if this has been suggested before. I'm heading to work soon so I really don't have time to search the forums. So I've been watching a lot of 'From the Depths' lets-plays and I noticed that the cannons in that game...
    14. Winterhome

      EMP, Alpha Damage vs. DPS, and Negative Power

      So, Lancake and I were discussing this in the chat room after the subject of Push Pulse and Skoomdrones came up. I really miss the ability to lock down ships, but skoomdrones were OP as shit, aye? EMP kinda should fill that vacuum. The damage numbers are just about perfect as they are right...
    15. Cheapskate

      Implemented Weapon, Shield, and Effect config server-side

      One of the things I know I'd be most interested to see [just below AI fleet controls] is server-side config to manipulate weapons, ships, and effect modules. I've noticed that there's been a lot of tweaking going on within StarMade. Cannons nerfed, cannons un-nerfed, weapon effects...
    16. Criss

      Light Missile Launchers: All Variants 2.0

      Today I am releasing the Light Missile Launcher for my small sized ships. In keeping with the consistency between EVE and Starmade, these should be used with frigates and destroyers. In the future there will be a few ships that release with these modules. Here is the video release. You can...
    17. JNC

      Read by Council Activation Sequence Logic

      I would like to propose the addition of a logic block that when assigned to a computer, or some other control block, allows the player to adjust the sequence in which the assigned groups are activated, and the time between activations. So for example, if one of these blocks were attached to a...