power

    1. KuramaFox

      Suggested Fuel Reactors (does NOT replace current reactors)

      Disclaimer: if actually added, "Fusion Reactor" would be a better name for the suggested blocks. I called it Fuel Reactor to only to convey as much about the suggestion as I could in two words. As the title says, this is not a replacement for the current reactors. The current reactor blocks...
    2. Rectorian

      StarMade cannons

      So I've been building ships and one of the many things I need is how much power the cannons use. This would be useful for making efficient ships. Plz Help!
    3. Drakkart

      tiny PSU 7x7x14 ~40k e/s 2016-07-05

      I did tinker with the idea of making a 7x7x unknown length power supply unit which had it's 9 main groups all cover the entire dimensions of the entity. a little backstory i shared on reddit: it activates when docked and deactivates when undocked... the thing with this psu is i just build it...
    4. Paullus

      Nuclear Power structures

      Now I know many have suggested some sort of nuclear power generically as a source but I do believe I have a new suggestion on how to implement it (please correct me if it's not). My Idea is to make it like a shipyard. The Blocks are representational of course, but it would take this shape...
    5. mrsinister

      Read by Council Suggestion: Provide option to have 2 additional CUSTOM power blocks

      Greetings all again, Hello and thank you for taking the time to view this thread, if you are a server owner like myself and you like to customize the game like I do, wouldn't it be nice to have the option to add at least 2 other forms of power? ;) whether it be for a RP server or regular...
    6. Benevolent27

      Read by Council A Bold Idea - Remove almost all advantages of docked entities and replace their functions

      Alright, so I am going to make a bold suggestion here. Allow servers to be configured to take away the incentives to have docked entities and replace those options with better ones. I'm not referring to carrier ships or turrets. By this, I mean.. 1. Allow a server to change the configuration...
    7. Master_Artificer

      Destroyer Sized Expandable Power Framework 2016-05-05

      Prebuilt powerlines delivering over 2.1 million energy per second, that is compact and easily expandable to suit your power needs! This version is specially modified to supply power to your average sized destroyers that you should totally make to follow you around in fleets, this game is awesome...
    8. Master_Artificer

      Frigate Sized Expandable Power Framework 2016-05-05

      Prebuilt powerlines delivering over 1 million energy per second, that is compact and easily expandable to suit your power needs! This version is specially modified to supply power to your average sized frigates that you should totally make to follow you around in fleets, this game is awesome...
    9. Master_Artificer

      757 Expandable Powerline Framework Tool 2016-05-05

      Prebuilt powerlines delivering 757,000 energy per second, that is compact and easily expandable to suit your power needs! Expandable Power Frameworks allow you to Lengthen one axis and shorten another axis to keep power consistent while changing the overall shape dramatically! Default...
    10. gregolegomonkey

      Generator Pack Final

      THIS IS NO LONGER BEING UPDATED DUE TO UPDATE v0.199.214 A bunch of generators in various sizes; 50k, 100k, 250k, 500k, 1000k, and 2000k. Download includes sments of each generator, plus the big thing holding them all together. Since I couldn't find anything decent on the dock or on...
    11. downedpilot

      New game mechanics that would diversify combat

      As we all know, combat in StarMade is very bland and seems to repeat the same formula, fire all your weapons as fast as you can and if your shields go down, give up, but I believe with the addition of some new features as well as the upcoming crewsystem will allow combat in StarMade to become...
    12. Reilly Reese

      Recognized by Council Lights effected by power.

      Lights should disable when there are no more power rechargers on the entity. I'm not saying they draw power just a simple check on whether there is any power.
    13. JumpSuit

      Recognized Different way of having Power

      Now think about this, instead of the block power modules and capacitors we all know and love,why not power cables and power reactors. Something similar to that of Space Engineers type of deal eh?One slot for what the Reactor will use to burn to produce power and rest of slots for power outputs.
    14. MacThule

      Infrastructure vulnerability in Starmade

      Infrastructure vulnerability in Starmade Fuel is a generic concept for a system that gives ships upkeep and maintenance relative to their potential agency. Since the best marker of potential agency is power, fuel must be the price of power. How jealously do nations with aspirations of military...
    15. Sgtwisky

      Self Powered Turrets or Not?

      Was tweeking some turrets from SkylordLuke (Resources from SkylordLuke) to be self powered, and changing a few other minor things. I started wondering, what other people prefer most of the time when it comes to powering those turrets. I can see some benefits to each type myself, but prefer to...
    16. Andem

      Read by Council An extension to a certain post about lights.

      Recognized - No Power/No Lights is the original thread, and here is a seperate thread specifically for the purpose of logic. If power is at zero or the core is overheating, logic will cease functioning until power is restored or the ship is repaired, e.g, elevator is going to floor three, power...
    17. Tunk

      Logic tool - State probe

      It would be useful to have a logic element that probes the state of another block. Rotatable like computers, it probes the state of the block in front of it when the probe receives a high signal. If the block in front of it is active it will emit a high signal. If the block in front of it is...
    18. MossyStone48

      Autolinking wireless and swaping/upgrading weapons.

      Closely related to a previous post made : https://starmadedock.net/threads/wireless-logic-to-display-and-hotbar-interaction.21854/ A wireless autolink: Link a wireless logic block to a single rail dock. The wireless would then be linked to an internal remote. When an entity docks to that...
    19. S

      Quick placement of turrets

      I often spend hours building massive ships my only let down is the amount of time it takes to place turrets, this then causes me to build larger turret destroying the looks of the ship (I do know that you can teleport into a ships core using tab f8). The way I see it there are two ways to solve...
    20. Krejzifik

      More Power Types

      I think that will be a great option to choose a power type for your station/ship like nuclear, oxygen or something else. Any type of power have other danger: Oxygen - with drop some of oxygen have big problems like implode of your ship; Nuclear - If Nuclear reactor is over heating is chance to...