power

    1. Comradecolonel

      New proposal commentary and possible solution

      This post is the result of all the brainstorming and discussions that I've had since the power proposal dropped. I've slowly mulled over ideas and feelings on the possible new system. I put this together to prompt discussion and provide my own personal version of a new power system. I'll start...
    2. Haalon

      Flexible Power System Overhaul Proposal (updated)

      Edit: put most important ideas and examples from the next posts into this one Since editing original post on page 37 out of 40+ pages of Power System Overhaul Proposal makes no sense, I decided to put it here. I have read most of pages there, and was surprised by how many people disagree...
    3. El_Poulpy

      power and coolingsystem proposal

      sorry for the missing space in the title Tldr : have the power system divided in 3 parts : batteries that store power, generators that create power, distributor that determine power output by second. generator and distributor produce produce heat so there is a cooling system to compensate. Npc...
    4. Kimiro

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Abstract and Context – What This Is and Why It May Be A Good Idea Power systems, the soft cap, reactors specifics and how they work are probably one of the oldest debates in all of Starmade. There have been numerous incremental tweaks to how they work, as well as the recently proposed system...
    5. schema

      Power System Overhaul Proposal

      Thread has been closed now. This is a proposal; we're looking for feedback on this system so that we can develop the best power system with assistance from the community. We realise that we may have overlooked some aspects of gameplay, this is why we're sharing our idea. Let's work together...
    6. Jojomo

      Required power for block/system types

      Is there a location somewhere that someone can point me at that has all the the power requirements/draw for all block types and/or system types? The info is a bit haphazard at the moment - some wiki pages have it some don't. Some numbers I've been able to find in threads here, some I haven't...
    7. snata04

      Power Generator needed!

      So, i've reached a point where my power generation is 2,200,000.0 and for some reason placing down power blocks is still in-efficient compared to putting blocks in 1x1 format on the x, y, and z axis's. The problem is, that i still dont have enough power to maintain 100% power while accelerating...
    8. Jojomo

      Using multiple reactors to achieve power redundancy

      Can anyone think of a good way (something practical, that will work/can be used in the middle of a battle) to have a "spare" reactor for a system? For example say my ship's shields, "S", need 1 million e/s, and my ship has two reactor entities available to power the shields: "A" and "B", each...
    9. Paullus

      Physically based Jump?

      There has been a lot of talk about jump drives, suggestions going this way and that, attempts to optimize surging on youtube, etc. I am pretty sure that the devs would eventually like to close the chain drive loophole. I had some musings the other day, and today just ran with it on wolfram...
    10. jijiji

      (A) solution for docked power

      Hello! This thread is not only for one suggestion. Players can still avoid power softcap. Here is a lot of suggestions how to fix it: Kill docked power entirely Continue power softcap on docked entities Use power of head carrier only Use power of most powerful entity only Shadow2Lead's...
    11. Jojomo

      Power flow though docks...

      I thought I understood the basics of power flow between entities, but I was wrong - turns out I'm clueless... I have entity S ("Ship" for example) and entity T ("Turret" for example): - S has a rail or turret docking point on it, and a large amount of power generation. - T has a docker, no...
    12. 3

      Unified power draw

      After experimenting with using auxiliary power to augment the stealth capabilities of ships (i.e. increasing the overall amount of other system blocks that can be stealthed by cloak/jam) it became increasingly obvious that not all power sinks (things that use power) use power the same way. My...
    13. skaterboy118

      Power Changes

      Just from browsing the forum a lil I see a lot of people complaining about the depth/complexity of power and such and decided to throw forward an idea I had that I haven't seen yet but I don't know for certain. Pick it to pieces if you want it's just a thought I had. This change will not break...
    14. Tomatart_B

      Designated Power

      My idea is that you can designate certain amounts of power in a ship/station to various systems. Example: If you set 50% power to weapons, weapons would only use 50% of total power and that 50% is always reserved for weapon use. You could also have an "Open power" setting where that power is...
    15. Raisinbat

      My Stupid Power Mechanics Thesis

      Starmade's power system is shit, and the auxilliary system hasn't done anything to fix it. Splitting ships into multiple entities provides an enormous power bonus, and the new auxilliary system has zero depth to it's design; it's just another blob. Part of the problem writing suggestions for...
    16. spaceEngineer

      Aux power logic enabled

      Here is a very simple suggestion. aux power should be logic accessible. When the sensor update came out recently my first idea was to go set aux power to turn on below 75% power. Everthing worked beautifully besides activating the aux blocks themselves. One could argue that balance could be a...
    17. NeonSturm

      Shop/General/Basics/… shipcore, power, thrust, shield(both), salvage, powercaps, scafolds

      Shop/General/Basics/ shipcore, power, thrust, shield - capacitors/rechargers ––– faction module salvage computer/module powercaps light that's what you should always have with you – 2x5 items. And please fix shields being sorted into Shop/Ships/Shields. You can place them on stations too!
    18. kikaha

      Power usage

      Hello ! One more thread about power ! But this one different i believe. Basically what i suggest is we change nothing about power output and sofcaping. What we change is the way power is used. As it stands now, you put down a power reactor block and it gives power to the entire structure...
    19. Drakkart

      185eps/block Docked Power Generator / Power Supply Unit 1.0

      So i was asked if i could do a tutorial on docked power generators So i did and there is the generator delivering 1,4 million energy per second with an efficiency factor of 185 energy per second per block.
    20. Phoenix7991

      Power Overhaul Ideas

      There is no doubt that A new power system is needed, but how do we go about it. well here is my idea The Idea! Keep the old power system for fighters/small to medium ships, But use new better more efficient power blocks for bigger ships. How? we use the current power blocks but bring the...