power

    1. Amadeus

      Revised Power Proposal

      After watching both the stream and the highlight reel concerning the power update, I have a couple notes that I think would help address some of the concerns of the community: Concerns over gigantism and complexity: The new system seems to favor larger ships for more power; there isn't any...
    2. Master_chief_150

      Power Efficiency for Dummies

      This forum will help explain the basics of how the current starmade power system works out. (Please note as the power update is coming, this information may become outdated.) Firstly, lets know what each block is, and what it does. 1. The Power Reactor This block is the most basic block you...
    3. MacThule

      Variable Power Consumption from Jammers

      Any idea why a core, line of generators, and radar jammer with absolutely no other blocks draws a constantly fluctuating amount of power when jamming?
    4. MacThule

      Suggestion Shipyard Sub-forums for Engineering

      I feel like it would be helpful to create some engineering sub-forums under Shipyard, so that informative and interesting exchanges about specific techniques or issues in Starmade engineering are more easily accessible in one place. Particularly with the new power system on its way. Turrets...
    5. Napther

      Power Aux internal explosion armour matrix 1.0

      Since power aux will be in decline I might as well post this. Ive never managed to get to use this except in tests and such, but some of you who get shot at a lot may make use of it. the way it works is by abusing the ray-trace nature of explosions. A random aux is chosen to detonate, and it...
    6. Haalon

      Alternative Power Suggestion 2.0

      Months ago, I made my own proposal after the first official one - at that time I was really worried about lots of restrictive rules the official one had. And now we've got a new one. It's surely better, I liked many of its ideas, but I see some flaws in it - one of them is that the new proposal...
    7. T

      Rejected Piping your ships - connect everything using pipes

      I propose to make a power pipe to send power to everything in a ship. Power grids I think it is safe to imagine pipes from the minecraft mod IndustrialCraft2, or BuildCraft pipes. They are made to take power to where it is needed. They have low block health and a slight amount of reactor...
    8. MacThule

      Systems 2.0

      Just opening the floor to community meta discussion of the Systems 2.0 overhaul proposal where we arent directly addressing the developers team but they can dig in if they feel the need. A lot of people balked at "Tech Points," personally I find it uncompelling but not really bad. I'm more...
    9. Arcaner

      Power Overhaul Solution [?]

      I agree the power system right now is....not complete. I would like to suggest a subtle but important change in the heat box concept- Apart putting down the power reactor blocks [whatever they might be...], players also have to put down what are called as heat(sink) blocks. These can be put in...
    10. wizardoftrash

      Heat box/Interferance box solution, now with images!!!

      Update 4/27/17: Added a reply below with images illustrating the concept hidden in spoilers One of the criticisms of the Power Overhaul proposal was figuring out where the heat boxes were actually going to go, and managing a heat box on a non-rectangular craft. I recognize that HEAT might not...
    11. Jake_Lancia

      A Potential Minimal-Grind Fuel Mechanic.

      This suggestion is co-written by me, crazyf22raptor , therimmer96 , and Nauvran . WARNING: Wall of text inbound. Large ships need a maintenance cost of sorts for combat to be properly viable and to create a better economy and additional gameplay opportunities. Our suggestion is simple...
    12. Dr. Whammy

      Simple power system overhaul counter-proposal

      I've been doing some brainstorming about power recently. After trying to build hybrid ships to accommodate the current power setup and any reactors that Schine comes up with, I came to the conclusion that most of the issues that led to the idea of an over haul stem from the simple fact that...
    13. Star-Boy

      The Mighty Megazord 1.0

      This! This is what the Megazord is supposed to look like Hollywood! I dedicate this build to everyone who wasted their time and money on that terrible new Power Rangers movie. Enough ranting... here it is, The Mighty Megazord! That's right, 5 separate ships that transform and dock together...
    14. Star-Boy

      Tyrannosaurus 1.0

      The red ranger's tyrannosaurus dinozord from Mighty Morphin Power Rangers. This is the main ship of the fleet and is meant to be piloted by a player although it can be AI controlled. It contains all the docking and logic used to form the Megazord as well as things like the scanner, jump...
    15. Star-Boy

      Sabertooth Tiger 1.0

      The yellow ranger's sabertooth tiger dinozord from Mighty Morphin Power Rangers. Like the triceratops it's a medium sized ship with fewer moving parts making it a good well rounded ship. You can enter the command core either via transporter or the airlock located on the left shoulder...
    16. Star-Boy

      Triceratops 1.0

      The blue ranger's triceratops dinozord from Mighty Morphin Power Rangers. Like the sabertooth tiger this one is medium sized with fewer moving parts making it a strong well rounded ship. You can enter the command core via transporter or enter the airlock on the right shoulder and transport to...
    17. Star-Boy

      Pterodactyl 1.0

      The pink ranger's Pterodactyl Dinozord from Mighty Morphin Power Rangers. This is the smallest of the bunch and lacks in defense but makes up for it with better speed and maneuverability. It fires a large number of relatively weak missiles making it well suited for intercepting enemy fighters...
    18. Star-Boy

      Mastodon 1.0

      The black ranger's mastodon dinozord from Mighty Morphin Power Rangers. You'll need to inherit docked thrust in order to fly it. It has a pair of lock on missiles and a good amount of shields making it the tank of the bunch. db75d11139aa4af4b98b3df274ee51ff Mastodon by Starboy on Sketchfab...
    19. Markus_McCloud

      About the Proposed "Fix" to the Power System...

      Schine, I have just one thing to say about your new power system... I don't care if you do implement it. Go right ahead and add it. I'm sure others would enjoy it. However... DON'T YOU FUCKING DARE REMOVE OR BRICK THE CURRENT POWER SYSTEM. I know I'm gonna get backlash for this, but I had to...
    20. R

      Power overhaul ideas, suggestions and discussion.

      This is just a post I made to talk about the new overhaul system and see what people think about it, because personally, I am very excited for this update and the future of Starmade. I would like to say that the current proposed overhaul doesn't seem to me like it's going to work and I would...