logic

    1. ScorpionInc

      8-Bit Addressed Multiplexer/Demultiplexer v.2.0

      One of the most tedious parts of any RAM design is wiring the multiplexer/demultiplexer. Expecially when there is no Shift+C like there is a Shift+V in Starmade. For a more indepth understanding of what a multiplexer and demultiplexer is and what they do I recommend checking out the additional...
    2. Anubis Evo

      Type-25 "Spirit" Dropship Release

      Spirit Type-25 Ever wanted to fly around the iconic tuning-fork design of the Covenant Spirit from the Halo franchise? Now you can! Complete with functional Troop bays, the glowy blue energy between the prongs, and the capability to carry two ghosts or 1 medium size vehicle. More pictures...
    3. Anubis Evo

      Type-57 "Phantom" Dropship Release

      Been on this kick of late where I have wanted to make lots of Covenant ships from the Halo Universe; it's been a ton of fun. Yes, I know this ship isn't Covenant, it's Sangheili. Either way, the alien design of their ships are challenging and rewarding to create, and I hope that anyone who...
    4. Reilly Reese

      Allow Area Trigger Controllers to function without physical contact.

      Currently ATCs only function when physically touching the modules they are meant to activate despite being able to be connected to blocks they aren't physically touching. Is this an oversight maybe?
    5. SchnellBier

      SBS Shreya [QF] 2019-06-25

      WARNING: THIS SHIP ONLY WORKS WITH THE QUICKFIRE CONFIG. IF YOU WANT TO KNOW MORE CLICK THIS LINK. Introducing: The SBS Shreya [QF] Special Features: - Landing Gear - Cockpit - 3.0 Thrust/Mass ratio (476 m/s max Speed) - Multi-Charge Jumpdrive Additional Pictures: Base Stats: Mass...
    6. ScorpionInc

      8-Bit Barrel Shifter 1.0

      A Barrel Shifter is much like the standard shift operations found in most ALU designs. However they have the distinct benefit of being able to do in one operation what might otherwise take several much like using adders repeatedly or using a multiplication circuit. Shift/Rotation operations have...
    7. ScorpionInc

      8BitAddress-8Wide RAM Block 1.0

      RAM Block memory module stores up to 256 unique addressed 8-wide bytes using NAND based SR-Latches Configured as D-Latches uses wireless connections and rails for each sub-memory module. My newer design uses about 3000 blocks fewer by eliminating unneeded de/muxers, merging each memory...
    8. ScorpionInc

      4-Bit Address Space 8-Bit RAM Block 2.0

      --DEPRECIATED-- For the most up-to-date information please see the updates tab. This is left "as is" for historic record. --DEPRECIATED-- Old Title: 4Bit AddressSpace RAM Block Old Tag line: Wirelessly linked and docked one bit memory modules forming a 4-bit 8wide Ram Block Old Game version...
    9. DeepspaceMechanic

      The elevator of your dreams? (Now in two sizes!) v1.2

      Do you wish you had an elevator with 20 times as many totally-unnecessary-but-very-cool features as essential ones? Do you desire a deeply immersive elevator experience that would make you forget that you're in StarMade? Do you share the opinion that flat-platform-only elevators are the past...
    10. MacThule

      Controlling blinky-light circuits

      For blinky-light circuits, I typically use a very small Activator->Not->(X)Delay->Original Activator. This tiny circuit works great for the most part, because either they're turned on and flashing, or I mash the activator a couple of times until they cease and desist. Anyway; trying to build a...
    11. Captain Fortius

      SSV Normandy SR1 2019-02-07

      Systems alliance Space Vehicle, Normandy Stealth- Reconnaisance One. This legend of Sci-Fi gaming comes from Bioware's 2007 title, Mass Effect, And is likely as familiar to most of you as the room you're sitting in while reading this. I'm certainly not the first to recreate it in Starmade, and...
    12. Zekester81

      Docking Arm Mock-up 1.2

      Mockup of extendable docking arm and wireless/auto extend/retract control setup. The logic is not compacted, left open so all connections could be seen. Display modules tell where to connect wireless. This has a door, docking arm, and small ship docked. When arm is fully extended, pickup rail...
    13. Crashmaster

      Support tool; handheld wireless remote

      A new support tool item that you can link to a wireless block and control it from astronaut mode would be nice. Being able to name them would be nice if you wished to have more than one.
    14. PromisedPossum

      Toggle logic using inner remote 3-way switch possible?

      I would like to be able to toggle a rail in 3 variations/directions via 1 inner remote button on the hotbar is this possible? I have been able to do multiples of 2 using the flip-flops but odd numbers elude me*. I thought I'd seen this done in a thread but cannot find it. To be clear I'm not...
    15. Crashmaster

      Kyphosis 2019-01-07

      Ship made with starting items and credits. Logic wings, hatches, cargo deck. Much activator, very push. https://starmadedock.net/threads/juniper-rocket-appliances.25409/page-2#post-375207
    16. Lone_Puppy

      Transmitting Display module content between entities

      Today I was thinking about an Elevator project I've been working on for ages that has a wireless destinatio selector. I know people avoid using Wireless because of connection issues that occur, but logically this is the best way to go when dealing with entities on rails that you want to have...
    17. A

      detectable weapon fire for cosmetic reasons

      There needs to be a way to use the Starmade logic system to check to see if a weapon is 'charging'. This would allow you to make cool effects with lights and the rail system. For example, having a mini gun type weapon 'spin' while it fires. (Without having it spin all the time) or having a...
    18. klawxx

      Bug What am I doing Wrong? Display Module Inconsistences [partially SOLVED]

      I believe the Image bellow is self explanatory... HELP! schema Lancake Also, some chars we used to get less characters per blank space are not working anymore... I get the default ASCII square when using bigger blankspaces: Whitespace character - Wikipedia
    19. eddard_stark

      USF Clarendon 1.0

      The Union Space Forces Cargo Hauler "Clarendon" The USF Clarendon is the next step in advanced cargo and logistics operations from Intergalactic United Fleetworks. The mighty vessel features enough shields and thrusters to provide defence against raiders and pirates, whilst also providing...
    20. jayman38

      Reverse Connection Block

      I haven't heard anything about multi-C-selection being implemented, so in case that is too hard to implement, I wanted to recommend a new logic block that implements an alternative way to connect multiple masters to a single slave block with less effort. You slave this connection-reversal block...