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    1. K10wN

      Bug Every new Blueprint saved is set enemy usable.

      Since the 0.19318 (+ hotfixes) update, every new blueprint that has been saved or uploaded to the server has automatically been set to enemy usable. This is a major issue that crashes the server when huge ships decide to spawn in waves for the pirates. We have no choice but to disable the...
    2. K10wN

      More Variation in Mining Bonus Settings.

      A larger split in the settings for the mining bonus would be beneficial for both players and those running the servers. Currently the options are: From the FactionConfig.xml: <FactionSystemOwnerBonus> <BasicValues> <MiningBonusOwner>12</MiningBonusOwner>...
    3. K10wN

      Replenish the Asteroids in a System

      How do you replenish the asteroid belts in star systems? They do respawn after the sector unloads, then loads again, but they are often malformed or worse, just 1 or 2 blocks asteroids not worth even salvaging. I know I had read something, somewhere, about being able to buy them with faction...
    4. K10wN

      Build blocking planets

      It seems that build blocking planets is broken! Players are able to get the shards and ores when they use a build block instead of needing to mine the planet with a salvager (player or ship). I have noticed that many planets I visit are being mined with this method. I tested that it was...
    5. K10wN

      Save Station Bug

      When a station has a shop module, and this station is saved, all settings for the shop, including the stock levels and owner are being saved with the station. I noticed this when looking around the ones for the station building contest. Some still have the shop set to unlimited, shop owner...
    6. K10wN

      Problems with the new Multi-Slots

      I've had many cases where I've had blocks vanish without a trace, or had more blocks than I previously had appear. This seems to happen when moving blocks between inventory and a plex storage, or between inventory and your player shop (put item). I just right clicked on a stack of ~16 million...
    7. K10wN

      Storage Sort Bug

      Not sure if this is a bug, or I've done something wrong with the setup. I have my ship salvagers set to dump all that is salvaged into a single plex storage. This then sorts it from there into serveral (24) plex storages. It all work perfectly until I log off the game. When the game is...
    8. K10wN

      Light Rods and Logic failure

      When you connect a Light Rod up to a logic circuit to turn it on/off, the Light Rod will rotate when it's turned off. It this meant to happen or a little bug?
    9. K10wN

      Javaw.exe continues to run after Starmade is closed

      Since the 0.17 update, I have not been able to close Starmade. The game itself will close, but it leaves javaw.exe running which must be forced closed with the windows task manager before anything else java can run. Other programs that use Java are not leaving the javaw.exe running after they...
    10. K10wN

      MikeLand Aussie StarMade Server

      Looking for the best StarMade server in Australia? You've come to the right place! We have an auto-restart feature - if the server crashes for any reason, it'll automatically restart within 60 seconds :) We offer the purchase of 50 Million in game credits for a small fee of $5 AUD You also...
    11. K10wN

      Bug AI ships (pirate ships and drones) Using secondary weapon computer to shoot.

      I noticed this today. The pirate ships (and AI drones) will shoot off 6 shots from the main computer, then a shot from the support computer. On an AI drone I fitted with missiles (D1000+Damage Beam), it will fire off it's missiles, then shoot beams from the rear of the ship where the secondary...
    12. K10wN

      Bug Power Calculating Wrong (Or Thrusters)

      It's my understanding that the arrangement of power generator blocks and thruster blocks require the same arrangements. This however is not true as can be seen in these two screen captures. The same 21 blocks are used each time, 1 core, 10 thrusters, 10 power gens. As you can see, the...
    13. K10wN

      Salvage Cannons now Focus

      Since the fix to the Salvage Cannons in v0.153, the groupings of cannons now focus to a single block when the crosshair turns green. Is this meant to happen? 1200 beams aiming at 1 block is a bit pointless. They work normally (straight forward beams) when there is no block behind the crosshair.
    14. K10wN

      Salvage Beams very slow with v0.15

      I'm not sure if the Salvage Beams were made this slow on purpose or if there is some sort of bug. Previous to the v0.15 update, my Salvager ship had 0.03 Salvage beams (about 1200 groups). These were great, and I could zoom around the galaxy and suck up asteroids without even needing to come...
    15. K10wN

      Starmade remote admin tool broken

      Another new bug for 0.1401. When you start up the remote admin tool it brings up the following error: Illegal StateException: Keyboard must be created before you can query key state The remote admin tool then closes. This is a clean install of 0.1401 on both client and server (online and...
    16. K10wN

      Saving bug on exit

      I've noticed a small bug since the update to 0.1401. Sometimes on exiting the game, or unloading the sector by flying away from the homebase planet for a length of time, the lock boxes, factories and shops are not saving their contained items, but, the block edits made in the same session on...
    17. K10wN

      Turrets at homebases not protected.

      There is a bug where ships which have turrets on them, that are docked on your protected homebase, the turrets (chain docked turrets) are not protected by being on the 'homebase'. The homebase turrets (docked directly to the homebase) are making a big mess of the docked ships turrets (totally...
    18. K10wN

      Spinning core

      Since this new update (0.094), when ever I spawn just a core and get into it to fly just the core it will spin out of control on the vertical axis. The camera just looks like it's shaking when you're in the core, but when you exit the core it's sitting on the spot spinning like a top. The more...