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    1. MacThule

      Thank you for including us

      Super fast - I wanted to say that I like and appreciate Schine, et al (schema, Lancake, DukeofRealms, Criss, etc) soliciting direct feedback from us forum dwellers. A lot of members here are committed to seeing the game improved, and the sharing of the recent proposal shows that the development...
    2. MacThule

      Fleet GUI Expansion

      According to the Roadmap, GUI improvement round is coming in the not-so-distant future, so I thought it might be a good time to look at what ideas are out there regarding fleet interface. Obviously, a big one is that we need to be able to hotbar specific commands for specific fleets (so drag...
    3. MacThule

      Strategy Treatment: Disposable Defense

      I wanted to title this treatment "The Best Defense" because it is based on what really works, not what should work from a perspective of min-maxing trying to plan for every eventuality. I went to a more technical description to prevent pointless bickering over semantics about whether...
    4. MacThule

      Fleet Improvements

      So with the NPC update, there were also fleet improvements. Some have already mentioned that fleet mining is much improved. Has anyone else noticed that fighters seem to perform CARRIER RECALL more quickly and intelligently as well, or am I imagining it? Any other specific performance...
    5. MacThule

      Fleet: IDLE stops asteroids dead

      Try it. Not sure if it works unless you have a fleet around, but if you have a fleet moving around in a sector and an asteroid is spinning or drifting, ordering your fleet to idle stops the 'roid as if it had thrusters. Guess even the rocks want to be in our fleets!
    6. MacThule

      How Drone Mining Works

      I have been drone mining (using fleets, of course) more and more lately. After extensive fine tuning of my drones, my carryall, and my technique I'm really loving it now. As a family man who works from home and often needs to be AFK unexpectedly while playing SM, I've found that mining drones go...
    7. MacThule

      Question: Fleet Mining

      Curious - does anyone know if there's a particular technical reason why the fleet mine command is MINE THIS SECTOR rather than MINE (as in, "mine everything loaded within sight of the command ship"), or is this more likely some form of control to prevent too much AFK mining (ie to limit it to...
    8. MacThule

      Marketplace: Ship Sales

      Add a tab to the new marketplace/trade network feature allowing expedient sales of ships (all ship entites; including turrets). Owned ships currently docked to the entity the shop is on could appear in a list, similar to selecting new fleet members. Once selected, the shop owner could set their...
    9. MacThule

      Server Options for Fleets

      Soliciting ideas for server config options relating to fleets To start I think we could use: a limit to how many fleets a player can own at once (3-5 default) a limit to how many entities each fleet may contain, to include all docking (100-200 default) a limit to total mass per fleet (perhaps...
    10. MacThule

      BP pointers for Ships & Stations

      Suggestion: Every entity spawned from a blueprint or saved to a blueprint, sets in its code a single, semi-static pointer referring to that BP (either the one it was spawned from, or the most recent BP it was saved as). Purpose: Streamlined repairs in shipyards by allowing a damaged ship to be...
    11. MacThule

      Shipyards: tie to logic & fleets

      Give us the ability to automate shipyards so that when certain conditions occur (i.e. material levels reached, enemy detected, or fleet or station taking damage) shipyard begins producing and completed ships automatically join a set fleet (i.e. give shipyards ability to have a set "rally point,"...
    12. MacThule

      Why we don't share

      Doing a little survey here to help with station design... Everyone needs an invulnerable station (currently). Typically no more than 2-3 players are willing to share a single station though. For some of us it's about size (either not enough, or so much that it lags some people), lack of...
    13. MacThule

      Fix NPC Shops = Fix The Economy

      I love the recent market upgrades, fixes and improvements to shops & trade!! :D The entire trade system is massively improved. I've now got a busy MP trade hub operational (on Brieries) that fills multiple bulk market orders every day as well as providing profitable work and shipbuilding...
    14. MacThule

      Aux Pwr on Stations

      Is it just me, or does this finally allow stations to tip the balance against ships? With docked power finally terminated on most servers, ships now have to accept larger mass gains to safely exceed the power softcap using auxiliary power (mass of aux power + mass of advanced bulkheads around...
    15. MacThule

      Run unloaded factories in 1 calculation.

      I'm fine with the current crafting system, but it can be improved. Schine can make factories in unloaded sectors continue production with a simple 3-4 step calculation that will cause NO additional lag. Factories already remember their active/inactive state on load in. They just need to set a...
    16. MacThule

      Entities remember HB-docked status

      Is there a way we can fast track having entities remember their status of being docked to a HB on loading into a sector, if their last status was docked to a HB before they unloaded? I like C32, and the new upgrade has improved load speed - it's an awesome improvement - but... sometimes...
    17. MacThule

      NPC Mercenary Contracts

      With NPC factions coming, it would add to station viability if some or all of them could be approached for protection contracts. Your faction pays a certain amount of money, specifies a sector in their own territory, and for x days if any faction enemies appear in that sector or anyone attacks...
    18. MacThule

      Fix M>m before Crew

      As I realized reading through a thread in the general forums just now, the Mm weapon combo (AKA "swarmers" AKA "heat seekers") attacks friendly targets even inside the ship of the player who fires it. As soon as crew is implemented, every halfway decent ship will have multiple friendly targets...
    19. MacThule

      Technology Progression

      I suggest that we discuss technology progression. How viable would that be? What could be gained in terms of playability? What would we like that to look like in Starmade as it is (including within planned, near-future upgrades)? I feel like any functional form of technology progression would...
    20. MacThule

      Faction Merge

      A button in the Faction Menu (H) that brings up a field where a faction founder can type in the name of another faction. A confirmation dialog appears when a valid faction is entered, disclaiming that all faction members and assets will become members or assets of the other faction, Are you...