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    1. MacThule

      Marketing Post Galaxy

      We have been given to understand that Schine has (deliberately) never yet used any of the free advertising and marketing options long available to them through Steam. I think that once a stable Galaxy reboot has been pushed to release and patched, it might be a good time to tap the least of...
    2. MacThule

      Ongoing Dev Build Changes

      So... any thoughts on the new target lead reticle, by the way? Super handy, IMO. Works pretty well for landing cannon shots on moving targets at range. Also, I like that stars now get a hot red GUI marker showing their distance and a warning now when you get close. That's a long-overdue...
    3. MacThule

      Save Blueprint dropdown carry value

      It might be a nice bit of streamlining if, in the Blueprint window, when we go to save the entity we are in the dropdown selector that lets us categorize the entity as MINER, SCOUT, DEFENSE, STATION, etc would retain the last value used so that when you are working on a ship and want to save a...
    4. MacThule

      Fun with Dev 201.043

      So, this probably won't last long, but if you want to have some hilarious fun in Dev build 201.043: -Admin warp to an asteroid field. -Build a tiny, fighter reactor with lots and lots of engines. -Add a big (5K modules base) Cannon-missile particle disruptor weapon to your tiny ship - power is...
    5. MacThule

      AI vs Weapons 3.0

      Couple of questions about how Bobby AI seems to be handling the new weapons: Has anyone been able to actually achieve effective Point Defense yet under 2.0? (I have not - it tracks and fires but missile destruction rates even with two PDTs on each plane, is so low as to be in the range of...
    6. MacThule

      Anchor CTRL-Z to Undo, CTRL-C Copy, CTRL-V Paste

      (Edit: CTRL-Z undo is now IMPLEMENTED!) In advanced build mode, these keys have no use currently, but in every other program that uses functions for Undo, Copy, and Paste frequently these (CTRL-Z, CTRL-C, CTRL-V I believe) are the standard keyboard anchors. Can we please have standard keyboard...
    7. MacThule

      Suggestion Community Content Categories for 2.0

      So when you look at ships right now, there are subcategories for "PvP, Roleplay, Shells." Considering the changes, could we get some kind of categories for "Power 1.0, Power 2.0" or some other way to search only for ships functional under new power?
    8. MacThule

      Station Priority Poll

      It was suggested that I run a poll regarding community opinion on prioritizing Station/Planetary Facility functionality before the Galaxy 2.0 push once weapons are released from the dev build. Without any reference to particular solutions - because I firmly believe there probably a dozen or more...
    9. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      If Schine releases the new Galaxy 2.0 before doing work on stations, they could be ensuring that they spend the next 6 months chasing down gameplay issues that seem to be related to the galaxy but are actually rooted in problems with stations. This is because stations (including actual stations...
    10. MacThule

      Active Chambers Add RHP

      Are active chambers meant to add HP to your RHP total, or is this a bug? In v0.201.026 I (repeatedly) blow out 100% of the reactor in a ship with tons of chambers, it tells me it still has 70% RHP and refuses to overheat. If I pop the chambers it overheats. I built new dummies from scratch to...
    11. MacThule

      Starmade thinks my laptop needs driver updates, Intel says there are none

      I've tried to get Starmade running on this laptop numerous times and always give up because it works fine on my desktop... but I rarely have the ability to use my desktop most weeks and I would have far more access to the game if I could get it to run (at any level of performance) here on...
    12. MacThule

      Systems 2.0 Wiki Pages

      I've started dumping some brief header stubs into the official wiki covering core Systems 2.0 concepts, starting from Reactors. Please feel free to jump in, it hasn't been updated for a long while and needs a lot of help. I am focusing on giving succinct, meaningful overviews of systems right...
    13. MacThule

      Station Fleets

      Suggestion: option to 'fleet' any station as a one-entity fleet, and order that fleet to patrol a specified radius with specified numbers of selected ship types. Patrol action would take the form of the 'fleet' spawning ships per user specifications, drawing resources from on-site storage...
    14. MacThule

      Trade Fleets

      I am considering a suggestion regarding trade UI and gameplay activity. Does anyone else think that it would make a lot sense to make all trade network exchanges use an actual, iterated (not necessarily spawned, obv) trade fleet every single time an exchange occurs - including requiring...
    15. MacThule

      Armor system function & goal

      We are all seemingly in agreement that armor needs to be strengthened, and there is some extensive discussion about 'how,' I wonder if we aren't putting the cart before the horse. We can't wisely propose means of improving armor unless we have in mind a clear function for armor. Is the goal for...
    16. MacThule

      Chamber UI Improvement: Better Lines

      Some skills in the chamber tree take more than one chamber of the same type. Currently the only interface indication is a blue vs white line, which is not clear or easy to remember. SUGGESTION: Add an icon to the lines to more clearly distinguish between relationship types (Edit: an image of...
    17. MacThule

      Add Banking to Shop Module Function

      No new blocks, no big new dynamics, very easy to code & use solution to banking & finance in game. SUGGESTION: Add a new "Bank" tab to shops, and remove the deposit/withdraw functions currently existing in shops. Bank functions would be accessible to whomever the Shop Owner allowed to use the...
    18. MacThule

      Variable Integrity & Boosters

      So integrity seems to be a big new dynamic. Are we eventually going to see variable integrity for different materials? Will some components (e.g. girders) be able to improve the integrity of surrounded or adjacent systems? It looks like they could get mad complex with that dynamic.
    19. MacThule

      Is 2.0 power optimization actually meta?

      Has anyone conducted any real combat tests of finished ships (ie having viable thrust, shields, armor, weapons) built in 2.0? A long tube gets max per-block power efficiency from reactors, but it makes "coring" the stabilizer and reactor core pretty easy since you always know where they are. It...
    20. MacThule

      Thoughts on Crafting Changes

      Any thoughts or interesting observations on the crafting changes we've been seeing? I'm definitely enjoying the adjustable factories. It makes a big difference in building factories. Are manufacturing materials like capsules and raw ore taking up less space? I don't remember what they were...