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    1. MacThule

      Hangar Bay Bug?

      So I built a big (~500K block) cylindrical hangar bay for safely building & boarding-disembarking small ships. It's closed on all sides except one, which is sealed with a giant plex door. There seems to be problem. If I spawn a core inside the bay, then fly it out the open door a ways (yes in...
    2. MacThule

      WARNING: arctic gaming admins corrupt

      My account is encrypted, and I play on a few different servers. Arctic was one of the main ones until about 15 minutes ago an admin god-moded his friend's ship out of being trapped in the hull of my protected home station then unprotected my station so his non-admin friend could blow it up...
    3. MacThule

      926/reactor

      So I just made a power grid with 317 modules that yields 293,580 power. That's 926 per reactor. Is that pretty average for a good power grid? scratch that - i'm getting 1,199 per reactor now :)
    4. MacThule

      Proposal: Streamline Inventory Control

      SUMMARY The current system for player inventory control is tedious, difficult to organize, arbitrary-seeming, and sometimes exasperating; filtering, sorting, dumping, juggling stacking, un-stacking, transferring... This could be vastly improved with a change that employs mostly existing...
    5. MacThule

      Pulse - Unacheived Potential

      My weapons testing & research on Damage Pulse has left me deciding that as-is it's not a good option except as a slave system. Pulse has so much creative war-fighting potential, and so far it's relegated to a mod for other weapons... it might as well be an effect unit. If it had an even...
    6. MacThule

      New GUI Issues

      The new GUI is awesome - thank you for all the good work! Display Modules When I edit a display module in the new GUI, the default text stays visible over anything else I type. Not a big problem, but if it's like that for everyone it's something in need of eventual patching. Shop Modules I...