colonel lacu

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    For a long time, I was meaning to build something terrestrial, olden and massive, like a castle or Victorian manor. Then I watched a vintage classic about Michelangelo, The Agony and the Ecstasy, and the grandeur of it all decided that it should be a cathedral instead.

    Despite it being something different, the construction process isn't quite as fun or fluid as I imagined, but you know, I'm not exactly doing what the old master did... Redecorating a ceiling for four years straight, painting while lying supine on a scaffold, with paint dripping into his eyes and all... The perseverance!
    Man that makes me wanna build over the top gothic stuff in starmade again. Haven't really got to build that stuff since like 3 years ago when I made a massive mansion in Minecraft

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    The gravity magnifier warpgate
    Now, that's something! Realistic, elaborate exterior, and an atmospheric interior...
    Isn't it, though?

    Can't help but wonder how this might be made to "work" in "real" life; ie. how "realistic" could this be written in say, a sci fi novel...
    To begin with, both asteroids would probably have to orbit a common barycenter. But then, one asteroid is teleported... elsewhere? And to counteract the sudden change in momentum, energy needs to be... extracted? Or in other words, can be harvested? And what happens on the "other side" - obviously somehow energy "over there" needs to get transferred to the smaller asteroid and transported "over here", but what are the consequences? Red shift/blue shift? Tidal "freezing" of entire star sysyems? Interstellar fracking – it boggles the mind.

    Wouldn't be surprised in the least to see all manners of cosmic conflicts arising from such an inconsiderate, if not outright imperialistic use of technology ; )
     
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    Can't help but wonder how this might be made to "work" in "real" life; ie. how "realistic" could this be written in say, a sci fi novel...
    Can't say I'm even close to being well-versed enough in the subject to speculate on the details of how this would play out in reality... But the lore explanation I've given at the download page, well, that's like 10% sci, 70% fi, and 20% BS :D


    To begin with, both asteroids would probably have to orbit a common barycenter.
    Right, they do seem similar enough in mass that the larger one would at least wobble a lot, if not outright revolve around a point outside of its surface.


    But then, one asteroid is teleported... elsewhere?
    The way I imagined it is that the orbiting asteroid passes through the ring in the gate's inactive state, so the roid itself wouldn't be teleported. It just provides a moving gravity field, which is "captured then amplified."


    And to counteract the sudden change in momentum, energy needs to be... extracted? Or in other words, can be harvested?
    I'd be curious about an elaboration of this :)


    And what happens on the "other side" - obviously somehow energy "over there" needs to get transferred to the smaller asteroid and transported "over here", but what are the consequences? Red shift/blue shift? Tidal "freezing" of entire star systems? Interstellar fracking – it boggles the mind.
    The way I understand relativistic wormholes is that they simply bridge vastly separated coordinates, until they collapse (smoothening space's curvature back to normal, similar to how its reverted after black holes evaporate). Going through them is essentially simple translational motion, so matter-energy doesn't instantaneously disappear and reappear between their two ends, it just moves a shortened distance. But do tell if I'm missing something here.
     
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    Blueprint: SKULL TURRET

    Took about six Iron Maiden albums to get from the SMedit model to the finished turret:

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    It also took about six years between getting the 3D models for the skull and the full skeleton below, and starting any work on them. The original plan was to build an animatronic skeleton guitarist, but all I got so far is shoulder articulation, you can move each arm as one piece (turret axes).

    Maybe a Gibson Les Paul model would give the motivation to continue this...

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    smh, you're one month early, spooky scary skeletons are for next month

    Good that you mentioned it... I guess the appropriate course of action would be to prepare for that Christian holiday by turning that 700m tall skeleton into a proper headbanging guitar god player.
     
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    No build progress to show right now, just thought some of you might like a little IRL ship I found recently.

    It's called SSCV Sleipnir, and I find it to be the best real-world match for my MIC-583 mobile industrial complex.

    Sleipnir is ridiculously big, but it's still only 220m long, compared to Mick's 583 meters.

    Their similarity would be more apparent if you could see the middle opening on Mick's bottom half (onboard shipyard). More screenshots at the download page linked above.


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    guitar for a skeleton?
    Just as required :D I'll post more screenshots when the entire instrument is finished.


    looks like a windlass to raise an anchor.
    You are back?! :)

    They do indeed remind of windlasses with chains around them... But they're actually tuning posts with guitar strings. It should look something like this:

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    I'm new to StarMade, is this how you start a ship build? ;)

    This project began with the (old) idea of making a template set of system units. If you choose to enclose all your reactor blocks in a single, nuclear-looking machine, you'll have a predefined limit on the total amount of power-consuming systems. And if you want to divide those in a reasonably balanced way, also in dedicated machinery, then the size of the consuming system units will also be predetermined.

    I used MrGrey1's updated balancing formulas to calculate the required blockcounts for a ship with 10,000 cubic meters of available internal volume, then adjusted things in a spreadsheet to round the numbers (and alter shield recharger-to-capacitor ratio) while maintaining the total around 10,000. Results:
    • one 1500-sized reactor (with eight 75-block chambers)
    • one 1500-sized stabilizer unit
    • one 1000-sized shield generator
    • two 1000-sized shield capacitor units
    • two 1500-sized fuel tanks (filled with thruters)
    • power left to drive around 700 weapon blocks

    Now obviously, if a ship has only 10K of available volume (either before or after its interior is built), you better not waste any of it on good-looking packaging for the systems. But I went the opposite direction: place a measured amount of a system in a symmetric shape, wrap it up in armor, template it, then see what ship(s) can be built by combining the templates.

    Clearly won't be a minmaxed ship, will underperform for its size, but it's a fun new way to build... The aim is a more lifelike aesthetic under the hood. What you see below represents all the systems it will have (except weapons), and is already shielded, jumpdrive-upgraded and a fast flyer.


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    colonel lacu

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    Found a use for one
    I could do with a 20-23m tall skeleton wielding anything from a trumpet to a halberd.
    I've not been successful in making one look good at that scale yet, and I would have a really nice use for it.
     
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