Joined
    Mar 10, 2016
    Messages
    561
    Reaction score
    1,670
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Altered the barrel and logic design, and released the thing. Opted for a bit less realism, for the sake of simpler circuitry and higher fire rate.

    Check out the shooting test GIF at the download page: Model-129 space revolver


    Here's what's different compared to the previous design (on previous page):

    Design #1 featured a tight-fit barrel, so the bullets would've rubbed against its inner surfaces, which necessitated invisible shootout rails to guide the bullets all the way out of the barrel. This meant that any cylinder movement should've been disallowed after firing and until the bullet went through the full lenght of its long shootout rail (because the rail is fixed to the cylinder, so it would try to move together with the cylinder, but the not-ghost-like bullet on it would collide with the barrel's inner wall). Design #2 has an unrealistically spacious barrel, while the shootout rails end right outside the chamber openings, so they can be rotated right after firing.


    Finalized logic:

    In real revolvers, drawing back the hammer, or just pulling the trigger (which also cocks the hammer in double-action designs) results in the cylinder spinning one step. Only after this rotation does firing occur. This was accurate but messy in design #1, inverted in #2, but then reverted in #3, because I found a good, simple solution. Now the rail/logic setup autorotates the cylinder one second before firing.


    Design3.png
     
    Last edited:
    Joined
    Mar 10, 2016
    Messages
    561
    Reaction score
    1,670
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Tried to make a quick demo of my recently published "DMINT" prefab interior module pack.
    It's neither a good summary of the pack, nor is it quality entertainment, but better than nothing.

    To get an idea how rapidly and smoothly you can build with this template pack, here's a video of the construction of a seven-storey housing complex with 168 apartments. It took a mere one hour (sped up 4x here). Fast-forwarding the music I listened to while building made it sound *very* embarrassing, but left it in anyway (actually awesome songs by WASP, ZZ Top and Motorhead):

     
    Last edited:
    Joined
    Mar 10, 2016
    Messages
    561
    Reaction score
    1,670
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    One of the engine roomS of a fighter I'm working on...



    Just kidding... Finally finished my factory ship mega-project: MIC-583 mobile industrial complex

    More precisely, I finally added living and working areas (very elaborate ones) inside the hull.

    The interior compartments above the main body of the ship (factory buildings, core room, bridge) were completed almost two years ago, except one thing: the end point of the production chain was left dead-ended, now its connected to a hangar.

    The few things that still remain to be finalized are all below the main body: the four large and four small hangars, plus the central shipyard.

    The new interior has a bit of a narrative with discoverable secrets - FIND ALL FIVE HIDING ROBOTS!



    1721743068940.png
     
    Last edited:
    Joined
    Mar 10, 2016
    Messages
    561
    Reaction score
    1,670
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    When in doubt whether to have a dedicated core room or just place it in the bridge... have a fake core in your RETRACTABLE BRIDGE that leads to the real core room! ;)

    The airlock's inner door (port-side button) gives access to the bridge, while its outer door (starboard button) let's you in the rest of the interior by lowering the bridge.

    Reload page if GIFs don't appear.
    starmade-screenshot-0000.png
     
    Last edited:
    Joined
    Mar 10, 2016
    Messages
    561
    Reaction score
    1,670
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Saved a blueprint of the new retractable bridge+core room for future reuse, then started my first attempt of building a hull around it.

    Experimenting with some diagonal cylinders / octagonal prisms on its underside. Those aren't docked entities, they're built on the main ship's grid. I used the Build Helper to get a 45-degree-offset circle, then worked it out from there...


    1.png 2.png 3.png
     
    Joined
    Mar 10, 2016
    Messages
    561
    Reaction score
    1,670
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Built the rear, closed the hull.

    Open the small pictures, check out how retracting the bridge increases the top turret's field of fire:
    (or maybe it doesn't, the nose tip still blocks certain angles... at least it prevents the shooting of pilots by either enemy or own weapons, lol)


    5.png 6.png 7.png 8.png 9.png

    4.png
     
    Last edited:
    • Like
    Reactions: docpenguindoc
    Joined
    Mar 10, 2016
    Messages
    561
    Reaction score
    1,670
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    I really like the thruster layout.

    Thanks, glad you find it appealing :)

    I tend to reuse templates of my previous nozzles designs, which makes it easier to work out such layouts. If you look at the pictures below, all thrusters on this new ship came from that 2020 battlecruiser... compared to which it's nothing, of course, cause more elaborate designs need more space and parts.


    1728769546739.png 1728769558407.png
     
    • Like
    Reactions: docpenguindoc