turret

    1. S

      Switch between docked entities using build mode ("command mode")

      I am certainly not the only one who gets tired of trying to switch to one particular turret on a ship, or docked ship on a station, therefore I suggest a "switch to docked entity" button in advanced build mode that functions like so: Go into build mode. Target (using target reticle and...
    2. D

      Unconstrained three axis control of turrets

      The way that turret chaining currently works, you can only get two axis control of a turret. While that does enable you to aim at any point in three dimensions, it doesn't allow you to turn in any direction from any position. With the following setup I should theoretically be able to turn...
    3. Crimson-Artist

      Kappa-Turret 1.0

      Kappa Class AMS Turret (T) Indicates the total stat including docked entities Role: Anti-Missile Turret Generation: V (T)Mass: 4.1 (T)L/H/W: 6m/3m/3m (T)Power Regen: 140.8 e/sec Thrust: 0 (T)Shields: 220 Regen: 11 s/sec Arsenal: 2 Shredder Arrays (20 DPS) (T)Hit Points: Armor: 1,475 Structure...
    4. Crimson-Artist

      Artemis-Turret 1.0

      Artemis Class G-Turret (T) Indicates the total stat including docked entities Role: Gyroscopic Turret, Missile Turret Generation: V (T)Mass: 29.2 (T)L/H/W: 9m/15m/9m (T)Power Regen: 281.6 e/sec Thrust: 0 (T)Shields: 648 Regen: 22 s/sec Arsenal: 1 Target-Lock Missile (Lock on-12,800...
    5. Darkkon

      Cannon Turret Visual Enhancement

      Alright, so this is my first time actually posting a suggestion and I apologize if this has been suggested before. I'm heading to work soon so I really don't have time to search the forums. So I've been watching a lot of 'From the Depths' lets-plays and I noticed that the cannons in that game...
    6. Rixxan

      Planned Turret Direction Reset Via Logic

      Hey all, Rixxan here again with another random thought I thought. In movies, when weapons systems are activated, the turrets are brought to bear on a ship from a uniform direction, and it looks badass (It's not swearing if you're talking about a donkey). You see the turrets all lined up...
    7. FlyingDebris

      Holy Cheese-its, Batman! Deb wrote a suggestion!

      So basically, I've got this suggestion. Read it and bask in the glory of its simplicity and utter usefulness. or else. Long story short, I was on a server and selecting stuff at some dude's HB because I uh... liked ...his things. You know, like how a gold digger likes you for your personality...
    8. W

      Some more Intership Communications

      So i've been playing around in starmade for a while now and just started getting to get the hang of things. but as i was playing i thought of some things that i wish i had to make my life just a little bit easier. 1. Catapult/Acceleration Rails. I'm sure you all know exactly what i mean here...
    9. Captainredfox

      Mining Turret 1

      A very minor project, just a small turret for mining asteroids.
    10. Captainredfox

      Type-70 Heavy Fighter 1.2

      The Type-70 heavy fighter is a fighter with 10000 shields and 1000 regen as well as explosive cannons. It also has an anti missile turret on the top and two missiles below. V1.2 also has an anti missile distraction system consisting of two Missile-Missile groups on a logic clock to keep anti...
    11. Criss

      Light Missile Launchers: All Variants 2.0

      Today I am releasing the Light Missile Launcher for my small sized ships. In keeping with the consistency between EVE and Starmade, these should be used with frigates and destroyers. In the future there will be a few ships that release with these modules. Here is the video release. You can...
    12. Wilavid7

      USS Perseverance Mk 1.4

      ~1.4 Updated with a Transporter, slabs, automatic doors on the interior, improved logic with the Hangar door~ ~1.3 Updated with Rail Docking, Rail Turrets, and Improved Docked Power Reactor~ As the first capital ship of the United Sectors Shipyards, the Battle-Cruiser-Class USS Perseverance...
    13. Crimson-Artist

      Module-Prometheus MK-II

      Prometheus Class Module (T) Indicates the total stat including docked entities Stats and Pictures are of Version MARK-II Asterisks(*) indicate changes in latest version Completely remodeled using new Rail Tech and Gen V Building techniques Radar Dish now spins when docked Class changed to...
    14. Crimson-Artist

      Orthrus-Turret MK-II

      Orthrus Class Turret (T) Indicates the total stat including docked entities Stats/Pictures are of Version MK-II Asterisks(*) indicate changes in latest version *Completely redesigned for the Rails. Role: Beam Turret Generation: V* (T)Mass: 17.1* (T)L/H/W: 9m*/5m/7m Power Regen: 878* e/sec...
    15. Crimson-Artist

      Arbiter-Autocannon Mark-II

      Arbiter Class Autocannon Stats/Pictures are of Version Mark-II Asterisks(*) indicate changes in latest version Completely Redesigned for rails Boosted the power of the Shredder Arrays Added Atlas Cannons Role: Autocannon, Single Axis Turret*,Supplementary firepower, Flak filler Generation...
    16. Crimson-Artist

      Fury-Turret Mark-II

      Fury Class Turret (T) Indicates the total stat including docked entities Stats/Pictures are of Version MARK-II Asterisks(*) indicate changes in latest version Completely redesigned for rails Added Photon Beams Role: Missile pod, Anti-fighter Generation: V* (T)Mass: 39.4* (T)L/H/W...
    17. Crimson-Artist

      Cockatrice-Turret Mark-II

      Cockatrice Class Turret (T) Indicates the total stat including docked entities Stats/Pictures are of Version MK-II Asterisks(*) indicate changes in latest version Completely redesigned for rails Boosted the power of its Petro-Beams to stop larger ships Added Atlas cannons Role: Stop ships...
    18. Crimson-Artist

      Goliath-Turret MK-II

      Goliath Class Turret (T) Indicates the total stat including docked entities Stats/Pictures are of Version MK-II Asterisks(*) indicate changes in latest version Completely redesigned for Rails Replaced the Durga Cannons with Adonis Smart Cannons Added Small Shredder arrays Added Photon Beams...
    19. Crimson-Artist

      Argus-Turret Mark-II

      Argus Class Turret (T) Indicates the total stat including docked entities Stats/Pictures are of Version MK-II Asterisks(*) indicate changes in latest version Completely redesigned for Rails Added more cannons to dramatically increase the power of its pull strength Added Atlas Cannons Role...
    20. Crimson-Artist

      Basilisk Turret MK-III

      Basilisk Class Turret (T) Indicates the total stat including docked entities Stats/Pictures are of Version MK-III Asterisks(*) indicate changes in latest version Completely redesigned for Rails Increased the Power of the Atlas Cannon Reformatted the Shredder arrays Added Hyper Photon Beams...