turret

    1. Benevolent27

      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      Ok, so these ideas are to make human pilot-able turrets more feasible. Because it's fun to pilot a turret, but there are some issues with it that discourage the practice. I'd like to see more of it though. 1. Turret Standby Mode This idea is to make bobby AI modules go into a "standby" mode...
    2. Sgtwisky

      Laser Turret mk1

      I decided I needed a good turret for a station I have been working on. This is what I ended up with.
    3. JNC

      Read by Council Below Hull Turret Parts

      I propose allowing weapon blocks attached to the first turret part (horizontal axis) to impart their strengths / effects into the barrel portion of the turret (vertical axis). This way, a vertical column of weapon blocks will rotate with the base, within the mothership, and the barrel portion of...
    4. skunkiferous

      Problem with Bobbie after newest hotfix

      I just downloaded the newest hotfix (v0.198.131/v0.198.133), and logged into my favorite server. I wanted to add a new turret to my ship today. Unfortunately, every time I set the Bobbie to "Turret", it gets reset to "Ship", unless I do NOT activate it, in which case I have a Turret, but it...
    5. Col_Kurtz

      Large Deck Gun: 2 Barrels 2016-05-10

      While working on turrets I wanted something a bit larger that could death with small to medium craft. The gun is best used in groups but is NOT meant as a main armament, rather a complementary component. NOTE: Turret is meant to be a ship defense system for dealing with small to medium craft...
    6. Col_Kurtz

      Point Defense: Medium 2016-05-03

      Here is a medium sized point defense system using cannons. While it's not super powerful, anything is better than nothing. To put it into perspective, this turret is meant for a cruiser sized ship looking to fend off drones and some fighters. As always, I've left some room in the design for...
    7. Col_Kurtz

      Air to Air Missile Turret 2016-05-03

      Here is my attempt at making a medium sized missile turret. I have it set to swarm fire but obviously you can change it. There is some room still not used in the turret but it mainly draws power/shields from the ship. Feel free to voice questions, comments, or concerns. NOTE: Turret is meant to...
    8. Drakkart

      Discreet Shipyards Inc. Type-BD Predator Battle Drone 198485

      Since the drone wars competition is over i could not resist and show you what i would have sent into battle. The Predator Yep it features a fold-out ams turret. Enjoy!
    9. Markus_McCloud

      Miniature Sentries

      Hey guys! Markus_McCloud again. Hey look, I'm no engineer. But I can still solve problems. Well, not problems like "What is beauty?", because that would fall within the purview of your conundrums of philosophy. No; I solve practical problems. For instance, how am I going to stop some big...
    10. Lukwan

      Eye-Ball turret V-3

      Versatile turret with multiple weapon systems. -Very good field of fire. -Support beams to transfer shields and power to mother ship. Cool Disco-laser light show. I will be redesigning this in the future. -Some on-board power and shields. -Transporter pad. -Logic for wireless remote control at...
    11. Edymnion

      Example Low Profile PDT 2016-03-23

      A very simple example of a low profile PDT (Point Defense Turret, aka an Anti-Missile Turret). Full range of motion and field of fire that is small enough to be disguised as hull decoration for ships that you don't want to be bristling in obvious weapons. Thrown together quickly for a request...
    12. Crimson-Artist

      Einherjar-Catapult 1.0

      Einherjar Class Astronaut Catapult (T) Indicates the total stat including docked entities Role: Boarding Turret Generation: V (T)Mass: 198.8 (T)L/H/W: 1021m/12m/15m (T)Power Regen: 26,948.9 e/sec (T)Thrust: 24.3 (T)Shields: 20,748 (T)Regen: 297 s/sec Arsenal: 2 Reverse-Kinetic Shredder...
    13. Lukwan

      Turret for Y-Wing V-1

      Turret for Y-Wing ( 10-1 scale) Base has some power & shields. Filled and ready to mount.
    14. Lukwan

      PD-3D 'Petey' V-1

      Petey, designation:__________PD-droid-turret. Petey has a bit of a flutter but he will help out whenever he can. - 10:1 scale (approx) -Dome tracks target. -AI setting for Anti-Missile. -Plans for Death-Star not included.
    15. Lukwan

      BS Turret 2016-02-16

      Commissioned for a Player-Pirate Battle-Cruiser on NobleWatchmen. -Simple design focused more on style than effectiveness. -A good, all-around rapid fire canon with pretty good arc of fire. -Makes decent AM AF Point-Defense or a shield-nibbler. -Has some on-board power and shields. -Red accent...
    16. MeRobo

      Remote fired turret with recoil effect 1.0

      So this is basicaly just what it says in the title. Because this is no longer a prototype I changed the title and the description a bit. It no longer looks super ugly. Please note that this is something pretty ineffective by design and supposed to be used as a sort of decoration. I also...
    17. NeonSturm

      Read by Council Callibrate your guns (aiming angles)

      If turrets hit the mother-ship, they shouldn't fire in the first place. When leaving the shipyard, you should be able to "calibrate" your guns. Each square on the bounding box then has info about which turrets can aim at it without hitting the mother-ship. Then you would just have to cast a...
    18. U

      Little Anti-Missile Turret 1.0

      Heres the Prototype of my anti missile turret I've made for my Cygon-X using only 14 blocks. So you only need little space and turret docking block if you want to use it. Thanks to simple (non shielded, vulnerable) docking modules this turret can aim in every direction (360°). The 1on1...
    19. SchnellBier

      SBS Caleri 2016-01-11

      Introducing: The SBS Caleri This Fighter was build for Dalmonts "Next Generation Fighter" Competition. It is designed as a short range fighter without any other purpose than fighting. Maybe I´ll upload a version of this without the mass restriction set by the competition. Additional...
    20. S

      Quick placement of turrets

      I often spend hours building massive ships my only let down is the amount of time it takes to place turrets, this then causes me to build larger turret destroying the looks of the ship (I do know that you can teleport into a ships core using tab f8). The way I see it there are two ways to solve...