turret

    1. Col_Kurtz

      KM AMS 3x3 Turret (inlaid) 2015-12-21

      When looking for a low profile turret, I was looking for something that had a full 360 arc. With this in mind I built the 3x3 AMS ball. Because of the design the turret will (almost) never have collision issues and can track any missile. You can force collision by manually moving the turret to...
    2. U

      Cygon-X 1.0

      My first Titan. Took me almost a year due to limited time because of my studies. But I am very proud of it. Mass: 108'000 Length: 311m Width: 119m Height: 88m Thrust: 48'000 Shields: 3 '300'000 (281'000/s) Power: 176'000'000 (7'500'000/s) elevators with automated doors rotating turbines...
    3. B

      turret 3rd axis support

      I looked for all the turret related threads and didn't anything regarding the number of supported axis on turrets. If I still missed a related thread please point me to it :). My suggestion is to add controls for a third axis on a turret. I've just tried a concept with a turret in a Z shape...
    4. solarapple

      5709 Harassing me! -Heavy pulse fighter- 2015-12-05

      So after the ugly mess that was my pickaxe, I decided to go for something with a bit more quality. This ship is based on a combination of Dalmont's designs and some PA stuff. I'm bad at making generic cheesy "ooo its gonna cause the enemy lots of trouble," so here are some stats instead. Mass...
    5. solarapple

      Do I need faction blocks for turrets?

      I've noticed that when you dock anything without a faction block to a faction-blocked entity, it becomes faction property. Does that mean that I can build my AMS and defense turrets without faction blocks? Will they shoot at eachother without faction blocks? And will the AMS shoot down friendly...
    6. Broomsage

      BroomCorp Caliban AM-2 Transport 2015-12-02

      The BC AM-2 Caliban is BroomCorp's second gen anti missile battery. Successor to the now vastly outdated AM-1 This is for transporting the turret not for battle I hate setting up turrets so this will make your life considerably easier as you can bring six turrets where you need them easily...
    7. solarapple

      Easier way to dock rails (maybe creative mode only?)

      The idea is that you select a rail using C, admin load the blueprint you want to be docked, and it spawns docked to whatever rail you selected.
    8. SkylordLuke

      Maelstrom Bow Heavy Turret Version 2.0

      MAELSTROM BOW HEAVY TURRET SKY CORPORATION™ DETAILS: PROTOTYPE HEAVY BOW TURRET DESIGNED TO PLEASE THE EVER INCREASING DEMAND FOR CLASS 3 TURRETS WITH AESTHETICALLY PLEASING EXTERIOR LOOK. (200° Y AXIS REACH , 90° X AXIS REACH ) CLASSIFICATION: HEAVY BOW TURRET MANUFACTURER: SKY CORPORATION™...
    9. solarapple

      Plasma scatter turret 2015-11-19

      This is a simple turret I've made for my new ship and many to come. It's a Cannon Cannon Explosive turret that does around 900 DPS. Also, it actually has a color scheme this time. And the name doesn't have the word apple in it.
    10. Jeffenuva

      JLYS Anti-Missile Turret 2

      This is a 9 projectile cannon-cannon anti-missile array, made from a 2-layer 3x3 checkerboard. It spawns with an extra power and thruster block to get it to where you want to dock it. The AI module is in the back.
    11. Jeffenuva

      JLYS Heavy Anti-Personnel Turret 2015-11-15

      This is a relatively attractive 120dps cannon-cannon turret that I use for anti-personnel purposes. It is pretty amusing to see an enemy faction's ship hanging over your base without a pilot because they decided to get out and nose around... It is about 10 blocks in total length. It spawns...
    12. solarapple

      (WILL BE UPDATED) Apple lobber -MBE- vertical launch turret 2015-11-11

      So when I get this working i'll update this thread. But as of now, this vertical launch missile turret just won't work. It appears that the turret is probably launching into the floor. I thought it was launching into the base but Nuclear Fun's big missile vertical launch turrets have covered...
    13. Ciaranhappy!

      my missile turrets are being weird

      so i made a missile turret, it had 2 axis, but only 1 axis works and thats the axis normally done first (not sure about actual name) is this intended?
    14. W

      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      Chairs can be wirelessly linked to remote ship cores and cameras, so that players and crew can control turrets and drones from within the ship. One chair can be linked to multiple cores for grouped targeting; say you have battleship main guns that you intend for broadsides or grouped AA firing...
    15. Crimson-Artist

      Atomy-Turret 1.0

      Atomy Class AMS Turret (T) Indicates the total stat including docked entities Role: Anti-Missile Pod Generation: V (T)Mass: 9.7 (T)L/H/W: 5m/ 4m/5m (T)Power Regen: 704.2 e/sec Thrust: 0 (T)Shields: 647 (T)Regen: 11 s/sec Arsenal: 2 Shredder Arrays (20 DPS) (T)Hit Points: Armor: 3,875...
    16. Mork2

      Low Profile Advanced AMS turret 1.0

      Another Advanced AMS turret. The usual features with my AMS turrets. Cannon/cannon everyone's standard AMS weapon. Cannon/Beam for extra range to rotate around while missile is out of cannon/cannon range and to open fire with the cannon/cannon while the missile in cannon/beam range...
    17. B

      A small PD turret

      Hi, so it's been a very long time since I've played Starmade. Last time I played it, the old turret docking system was still in place with the limited size and all. Now, I'm very excited about the rail system, shipyards, and these great new features so I started playing again. However, I built...
    18. Tunk

      Startrek Phaser Demo 0.1

      A demonstration of federation style phaser arrays. Sment file contains: A lower saucer style section. 2 turrets designed to traverse that section independently, if targeting the same ship they should converge in most cases (mimicking the classic whole saucer charge shot style phaser attack)...
    19. deathsoul097

      Weapon/Fleet/Ship Subsystems AI and Random Ideas

      Hi, ive been playing a lot of From the Depths recently, and i think a lot of good ideas could be inspired from the game, and would fit very well with Starmade. Multiblock AI: Essentially, i think that we should have multiple AI parts that we can connect together and have interact similarly to...
    20. Mycoloth

      Shipyard Turret Issues

      So I began designing a modest sized ship in the shipyard. The shipyard was more than capable of handling the craft. After about an hour, I managed to finish off the hull and all her components. Sitting back, I admired my handiwork as I pressed "Print" and watched my ship come to life. Satisfied...