shipyard

    1. AnthonyAnderson

      Read by Council Hull Regeneration Module

      I read through DISCUSS! Hull Repair/Regeneration and liked the idea, but want to suggest something totally different, and I think many players may like it. The aforementioned thread (which I'll leave for y'all to read) has the same idea of a Hull Regen computer and module, but instead pulls...
    2. N

      Convert ship core to anchor makes ships/asteroids into station-like objects

      This allows for an alternate (and more realistic in terms of RP) method to create a station. We could use the existing (but unused) death star core for the anchor for this, so no need to add a new block to the game. When a ship core is placed on an asteroid, or a ship, when converted through...
    3. astronouth7303

      NASA IMP 1.1

      A recreation of the NASA Industrial Manufacturing Platform (IMP) from old Terra, this station provides basic industrial facilities for new players on the cheap: less than 750,000! It's cheaper than two Isanths! Comes equipped with a USD-compatible dock and some room to expand. Some basic...
    4. kiddan

      Dagram Industries

      Welcome to Dagram Industries! Insert deceptive, uplifting slogan here. Content Feel free to give feedback on content right on this thread. All finished content will be added to that main post. Updates on WIP stuff might be here in the form of new posts in this thread.
    5. nightrune

      Resource Reports

      I have what I hope is an easy to add, but extremely useful feature. I'm not in the same boat as some of the more established players so I don't have mounds of resources that they might. I've gotta go out mine and build in my shipyard, but that requires now shuttling large amounts of resources to...
    6. G

      Shipyard HSH in the works

      Decide to work on a new shipyard. I still have a good ways to go this is what I came up with today. The big issue with new stations and shipyards is obviously storage. In this case the 2 large orange tanks above and below the control room are cargo storage 745,000 volume each. There are 6...
    7. MacThule

      Starter Station 2015-12-07

      A Purpose-Built Starter Station With cargo and other changes, getting the basics is more complicated than ever for new players. My goal in this station was something quick and affordable to build, but with full features to make growth easy. It's a good station for new players to learn on and...
    8. skunkiferous

      Turret & Teleporter & Weapon Hotbar config lost using shipyard

      I have a biggish ship. I just built a shipyard, and forgot I could create a ship design from a blueprint, so instead I disconstructed the ship to a design, and then reconstructed it. Now, all turrets, teleporters and the weapon hotbar configuration is lost, and I have to reconfigure everything...
    9. ASM

      Synoro Technologies [REBOOTING]

      Synoro Technologies REBOOTED Originally created as an exclusive research and development laboratory by ASM and Tecdude88. Now has been rebooted into Synoro Technologies led by my self ASM and Synoro Engineering Shipyard as our independent engineering branch led by Deserea who originally was...
    10. solarapple

      Solar's average shipyard! (SCIENCE IN PROGRESS)

      _________________________________________________ I've decided I'll be putting some words in the title to indicate what I'm doing: (Away) (New ship in the works) (Working on templates) (Taking a break) <--- Usually means building small ships, turrets, drones, experimenting, or just doing stuff...
    11. WhiteFaulken

      Tronjheim Shipyard 1.0

      ERIDIAN FRIGATE SHIPYARD TRONJHEIM 1.0 Owned by the Eridian Federation, the last free world fighting against the oppression of the Corporations. Tronjheim is their key frigate shipyard with the sole purpose of building their advanced frigate class ships and below replenishing any losses of...
    12. Jimmy_Changa

      Stuck Outside The Ship

      Well this is going to be really awkward, but I was building a ship in a shipyard and I closed the interior off so there was no exit or entrance to the ship. I didn't think it would be a problem, but I accidentally pressed "r" which threw me not only out of the ship core but out of the ship...
    13. uberadiant

      Star Trek TOS Shipyard

      Hey guys! I've been working on some Star Trek ships pretty much since I got into Starmade. The entire TOS fleet, actually. I've been working on these for a while and decided it was time I needed a shipyard. I've just completed it and thought I would see what you guys think. It's based off of...
    14. GalactusX

      Factory Outpost 2015-11-28

      Good to everyone, this is my small contribution to the community. How many times have we wanted to build a factory that while efficient, is also elegant to the eye (yes, I mean we always do these buildings putting together thousands of blocks without any reason). In this season I wanted to put...
    15. jontyfreack

      RED EAGLES shipyard services (RESS)

      The RED EAGLES are proud to announce their first shipyard. The RED EAGLE shipyard services, also known as RESS. Each ship will have its own classification to keep things simple, and so they can be sorted into different categories. The classifications are: MC- 1-100* (medical class) These are...
    16. wolfboyft

      Shipyards on ships allowed if the first docked entity is a station

      Shipyards on ships allowed if the first docked entity is a station. The blocks could be placed on any ship, it's just that to place orders, you'd be forced to have your ship docked to a station. That's literally it (except for the fact that it would no longer work when undocked. No blocks...
    17. Kanlor

      The Babylon Project - Babylon 5 themed builds.

      Hi All, Been playing Starmade a couple of weeks now and I'm a bit of a Babylon 5 fan so I thought I'd start a shipyard thread and share some of the stuff I've been working on. Would love to see what you all think, comments, critiques, criticisms, etc., all welcome. Ultimately plan to make to...
    18. Mycoloth

      Shipyard Turret Issues

      So I began designing a modest sized ship in the shipyard. The shipyard was more than capable of handling the craft. After about an hour, I managed to finish off the hull and all her components. Sitting back, I admired my handiwork as I pressed "Print" and watched my ship come to life. Satisfied...
    19. Jake_Lancia

      Trident Foundries shipyard (Now 110% independent)

      Welcome to Trident Foundries, the home of the Quantum-class Corvettes and many other high-quality vessels. We are a shipbuilding division with a focus on creating fast, powerful, detailed, and most of all, affordable, vessels for the multiverse. We also operate fleets of these ships in our quest...
    20. IronDusk33

      Improved Shipyard Build "Animation"

      The current ship yard building animation is simply blocks are added seemingly at random until the ship is complete, which doesn't look that great, especially with larger ships. So, I think it could be improved massively by having the different kinds of blocks come in at different intervals...