fleets

    1. TheDerpGamerX

      BetterFleets 1.3.3

      A mod aimed at improving vanilla fleet mechanics and expanding upon their functionality. You can order fleets around through the galaxy map by left clicking on their icons (hold LSHIFT to select multiple) and then right clicking to select an order. Also adds 3 new fleet commands: Artillery...
    2. OfficialCoding

      Fleet Update Brainstorming

      These are the features I want to see added in the Fleet Update. 1) Give fleets the ability to scan systems. This would work like this. A ship in the fleet would need a long range scanner. You would give the fleet the order "Scan systems to sector whatever" and then it would move the fleet and...
    3. MacThule

      Fleet Miners

      It's nice to have fleet miners back to working at least somewhat decently again. Very glad of it - much carpal tunnel syndrome shall be avoided. Couple items for thought and discussion along with suggestions: Aim & Fire They still love to aim at single blocks on the edge of the asteroid and...
    4. MacThule

      Emergent Fleet Design

      "An emergent behavior or emergent property can appear when a number of simple entities (agents) operate in an environment, forming more complex behaviors as a collective." -Wikipedia I want to talk about what functional Astrotech repair implies for design theory in this game. Functional...
    5. MacThule

      Station Fleets

      Suggestion: option to 'fleet' any station as a one-entity fleet, and order that fleet to patrol a specified radius with specified numbers of selected ship types. Patrol action would take the form of the 'fleet' spawning ships per user specifications, drawing resources from on-site storage...
    6. MacThule

      Trade Fleets

      I am considering a suggestion regarding trade UI and gameplay activity. Does anyone else think that it would make a lot sense to make all trade network exchanges use an actual, iterated (not necessarily spawned, obv) trade fleet every single time an exchange occurs - including requiring...
    7. TheJaffaWolf...

      The Galactic United Front Military Fleet

      Greetings Travelers and Tradespeoples. Have you ever wondered what it is like to be separate from Earth and The Colilition Of Planets? Now is your Chance to discover the Glory of War against the Fachist Reigeme of The Coliltion! Join The Galactic United Front and find your Destiny among Our...
    8. MacThule

      Rally Fleets

      Everyone familiar with RTS is familiar with a tool called "Rally Points." That is the specific focus of this suggestion. Rally points tell new made units where to go and what to do and which group to join automatically to reduce micromanagement. It would be very helpful if every station and...
    9. MacThule

      Inter Ship Remote

      Suggestion: Inter-Ship Remote logic block. The current "Inner Ship Remote" is an Intra Ship Remote and is fantastic, but I think we really need an "Outer Ship Remote" for sending Inter-Ship commands (ie commands between docked entities and nearby ships you control). Especially now with fleets...
    10. Falcon_One

      Factioned ships in multiple fleets

      This is a fairly straightforward suggestion; the idea is to allow factioned ships to be in multiple fleets at the same time. This would allow carriers to designate different tasks to different fighter wings, yet all wings still share the same mothership (the carrier). In order to avoid the...
    11. MacThule

      Fleet GUI Expansion

      According to the Roadmap, GUI improvement round is coming in the not-so-distant future, so I thought it might be a good time to look at what ideas are out there regarding fleet interface. Obviously, a big one is that we need to be able to hotbar specific commands for specific fleets (so drag...
    12. Wolverines527

      Squadrons

      Hey guys this is a thought i had while i was playing starmade on a local server What squadrons would do is basically what fleets do but be bits of a fleet 4 members per squadron It would have more options other then Attack Defend Form up Mine Carrier recall It would allow you to have the...
    13. Benevolent27

      Allow Fleets to Reveal Fog of War by traveling through a System

      The title says it all. I think this would be good because it would add an element of gameplay of delegating exploration tasks out to fleets, thus making them a more integral part of gameplay. A player could still pilot a ship to reveal sectors faster. As always, constructive thoughts are...
    14. MacThule

      Fleet Improvements

      So with the NPC update, there were also fleet improvements. Some have already mentioned that fleet mining is much improved. Has anyone else noticed that fighters seem to perform CARRIER RECALL more quickly and intelligently as well, or am I imagining it? Any other specific performance...
    15. MacThule

      How Drone Mining Works

      I have been drone mining (using fleets, of course) more and more lately. After extensive fine tuning of my drones, my carryall, and my technique I'm really loving it now. As a family man who works from home and often needs to be AFK unexpectedly while playing SM, I've found that mining drones go...
    16. MacThule

      Server Options for Fleets

      Soliciting ideas for server config options relating to fleets To start I think we could use: a limit to how many fleets a player can own at once (3-5 default) a limit to how many entities each fleet may contain, to include all docking (100-200 default) a limit to total mass per fleet (perhaps...
    17. MacThule

      Shipyards: tie to logic & fleets

      Give us the ability to automate shipyards so that when certain conditions occur (i.e. material levels reached, enemy detected, or fleet or station taking damage) shipyard begins producing and completed ships automatically join a set fleet (i.e. give shipyards ability to have a set "rally point,"...
    18. Stripes

      Fleet Combat Idea

      So I had a few Ideas that could added to make fleet combat more interesting. Tell me what you think. RTS Map So the first one I think would be cool is a mode that gives you a view of the sector you are in as a 3d map, kind of like Homeworld. Then from there you could give commands to your ships...
    19. Napther

      So I was testing the new Dev Build...

      ...And discovered this as a faction home Lets just say, I think the NPC fleet faction build quality has slipped significantly xD
    20. Bladeriker

      Working on Hull Detail

      I have been working on improving my Hull detail level. I'm posting before and after on my current project though it could use some more work, Suggestions are welcome. I also plan to a complete turret refit. I have one other build hull detail style I want to try.