fleets

    1. MrFuz

      MrFuz_FleetSubmission_1 2016-06-21

      What ships are most common, randomly patrolling and logically existing in this harsh FRONTIER CHECK IT OUT, 2 months poured onto five ships, A police speeder with unique design, An exploration asteroid surveyer, unmanned A landing craft military and civilian on hostile worlds surveying and...
    2. Raiben

      Raiben_fleet_submission_2 RC1

      The SMC fleet submission by Raiben(ME!) and Napther(NOT ME!) Bit of interior:
    3. Napther

      Napther_Fleet_Submission_1 1.2

      They are here! After 2 months of work and during the Exam season (Grumble) Ive finished these ships off, with a crash speedbuild of a replacement Bomber as the CC Frigate's weapons were severely not up to scratch. (30FoV FTW) Lets start with the smallest vessel, the KDI "Havoc II" Fighter...
    4. Bladeriker

      Working on Automated Sensors

      I am working on making an automated sensor so that with the click of a button I have a sensor sweep every so many seconds. I found out last night that only one sensor computer can be attached to a single entity, so this is going to make it a bit more complicated, but that is half the...
    5. RabidBat

      Neutral fleets?

      Any one know if I make a neutral fleet/wave if it will spawn in game like the trade guild and pirates do using Universe Simulation? Using just the ai can use blueprints options in the catalog I've never seen a neutral fleet spawn in game using it where as pirates and tradies do so thought...
    6. MacThule

      Read by Council The Cost of Power

      Anyone play PDX's new release of Stellaris yet? The way they use "Energy Points" makes a fantastic example of successfully doing what several players here have been suggesting for a while to do with currently near-useless "Faction Points." That is; re-name them something like Resource Points...
    7. Anthros1984

      Issue with fleets, just me?

      Whenever my fleet leaves the sector and becomes unloaded. They never reload (Even when I am in the sector they are meant to be in) or follow any further orders. They just do nothing. However when I restart the client the fleet seem to have followed the commands previously given and now act as...
    8. Benevolent27

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      The Problems 1. Right now there are some major problems with recalling a fleet. They fly full speed and barrel into the mothership, bounce off, spin in circles, and are really horrible at moving into position to be close enough to the pick-up point. To fix this, they need to be able to dock...
    9. N

      Drone swarm cleanup.

      An idea to set a fleet comand option for ships to "self distruct" by overheating. The overheat time would be about twice as long, so boarders could cancel the overheat or you could go out and salvage all your drones to replace them. Works extremely well with Slavage beam vein mining..
    10. Benevolent27

      Recognized by Council Logic controlled Fleet Command Block

      This idea is to have a new block called a "Fleet Command Block." You place the block onto the mothership of a fleet, press "R" on it to configure it, and then use an ON pulse from logic to send the command it's configured for to the fleet. For commands that require coordinates, it will use the...
    11. Bladeriker

      BLaderikers_Fleet_Submission_3 2016-05-11

      This is my Third Fleet Submission Includes 1: Fighter Destroyer 1: Drone Carrier 1: Shuttle (Docked in Destroyer) 1: Drones (Docked to Carrier) They are only know as the White Fleet. They hunt Pirates.
    12. jontyfreack

      jontyfreack fleet submission 2016-05-02

      need I say anymore?
    13. Bladeriker

      BLaderikers_Fleet_Submission_2 2016-04-29

      So I felt I could add a few more onto my first designs. Includes 1: Heavy Fighter 1: Dedicated Transport/Trade ship/ Landing Ship
    14. Zekester81

      Pickup area control for fleets

      I was reading some other threads about fleets and carriers and thought of something that would be quite useful. I propose the ability to connect a pickup area on a designated carrier to a docker rail manually (c+v keys or marker beam) in astronaut mode to set designated fleet pickup points. It...
    15. TheWurm

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      Was going to do my usual thing and write a thesis-sized essay pontificating on this subject, but since it is finals season in several parts of the world, I decided to not. Instead, here are some options I'd like to see for AI targeting that take advantage of the fleet system and a feature that I...
    16. Jake_Lancia

      Trident Foundries - Fleet Submission 3 Small Craft

      The premier pack of Trident Foundries small craft. Built by me (Jake_Lancia) and crazyf22raptor , these vessels represent the best fighters and corvettes the Trident Foundries has to offer. In addition, three of these vessels have never before been released outside of the Trinova Tech faction...
    17. Jake_Lancia

      Trident Foundries - Fleet Submission 2 Drones

      The premier pack of Trident Foundries droneships. Built by me (Jake_Lancia) and crazyf22raptor , these vessels represent the best four droneships the Trident Foundries has to offer. The pack includes (from left to right): Zipper-class Small Drone - This tiny, short-range drone has a single...
    18. Jake_Lancia

      Trident Foundries - Fleet Submission 1 Main.1

      The premier pack of Trident Foundries vessels. Built by me (Jake_Lancia) and crazyf22raptor , these vessels represent the best the Trident Foundries have to offer. The pack includes (left to right): Phantom-class Escort (Heavy Fighter) - A fast, manueverable and fairly powerful single-man...
    19. N

      Read by Schine Have Bobby AI Modules Take a Logic Input That Overrides the AI

      The idea is to allow fleet commands to be overridden by a high logic input and another command be input instead. For instance, if the signal is high, you could program in "on high signal, return to carrier." Something like this would be really useful for mining drones, you could have the...
    20. U

      Problem with the new rails and the call back order

      I have a problem and I dont know what to do. I try to build a little mining carrier. It has 3 drones to send out for mining. But the new rails seem not to work properly. Just like the call back order. My first try was 3 rails straight down out of the hangar. But the rail logic bugged so much...