BetterFleets

    BetterFleets 1.3.8

    Game version
    0.203.113
    A mod aimed at improving vanilla fleet mechanics and expanding upon their functionality. You can order fleets around through the galaxy map by left clicking on their icons (hold LSHIFT to select multiple) and then right clicking to select an order. Also adds 3 new fleet commands:
    • Artillery Mode: Fleet will engage targets from as far away as possible while still being within the max range of it's guns.
    • Intercept Mode: Fleet will engage enemy targets at close range, attempting to intercept attacks on allied ships by drawing away the attention of nearby enemies.
    • Support Mode: Fleet will use support beams on nearby friendly targets while attempting to stay away from enemies. [CURRENTLY UNFINISHED]
    It also adds a new system block called a Repair Paste Fabricator that automatically generates repair paste which can be used to repair ships with astrotech beams instead of raw blocks or resources.

    Note that there is currently an issue with fleets commanded to move to a sector not fully stopping once reaching said sector if ordered through the galaxy map, I am trying to find the solution to this.


    Author
    TheDerpGamerX
    Downloads
    1,541
    Views
    2,432
    First release
    Last update
    Rating
    4.50 star(s) 2 ratings

    More resources from TheDerpGamerX

    Latest updates

    1. Version 1.3.8 Release

      Bug Fixes: Fixed repair paste system not working.
    2. Version 1.3.7 Release

      Bug Fixes: Fixed issue with shop icons on tactical map. Fixed tactical map icon display issue...
    3. Version 1.3.6 Release

      Changelog: You can now order individual ships around in the tactical map. As of right now, you...

    Latest reviews

    Hey, Fantastic Mod. Enjoyed it so much I built a new ship based around the repair mechanic, the very definition of a function that should be in the base game, the Astrotech system is practically useless without it.

    Weirdly I can no longer get this mod to work, even when any and all other mods are disabled. Not sure what I am doing wrong, but it worked fine before?
    TheDerpGamerX
    TheDerpGamerX
    This mod is quite old and hasn't been updated in a while.
    The repair paste functionality can now be found working in my BetterChambers mod.
    As for this one, I'll update it eventually.
    Nice work! I think it would be better if you would split up the repair Tool and the fleet order changes though.

    They are basically independent from each other and some people may not want have both mods at the same time.
    TheDerpGamerX
    TheDerpGamerX
    Thanks for the review!

    As for your suggestion, I did actually heavily consider this option, however I decided to put them together due to the following two issues:
    1) Both require overwriting a few of StarMade's classes (fleets and fleet states in particular), and if I split them up both would be replacing some of the same classes, which would cause whichever one to load last to take priority and overwrite the other.
    2) I wanted to add the support command so AI could actually use astrotech beams to repair, and given that the repair paste feature makes astrotech actually viable and not just a waste of resources any support command would be pointless without it. Granted, I could add cross mod functionality and make both compatible with the other, but that wouldn't solve issue 1).

    I may still split them up if I can find a solution to the aforementioned issues, as I do agree that they feel somewhat separate especially as the support command is currently unfinished as of right now.