display module

    1. davedumas0

      invisible display module

      i suggest that we add a NEW display module that works just like the normal one except it is invisible and can only be placed/interacted with in build mode that would "kinda" be like a holographic display
    2. Lone_Puppy

      Transmitting Display module content between entities

      Today I was thinking about an Elevator project I've been working on for ages that has a wireless destinatio selector. I know people avoid using Wireless because of connection issues that occur, but logically this is the best way to go when dealing with entities on rails that you want to have...
    3. klawxx

      Bug What am I doing Wrong? Display Module Inconsistences [partially SOLVED]

      I believe the Image bellow is self explanatory... HELP! schema Lancake Also, some chars we used to get less characters per blank space are not working anymore... I get the default ASCII square when using bigger blankspaces: Whitespace character - Wikipedia
    4. Arcaner

      Display module variables should get copied over as text

      Display module variables are really fun to use, but without there being a way to actually compare, alter or read the values they display, they remain tiny numbers on a display, and nothing more. There is a whole treasure trove of logic devices that can use these values to do amazing things...
    5. Klauss Santana

      Display Module and [docked] variable

      I was doing some work with these display modules, building a cockpit, when I stumbled on the [docked] variable. The thing is that this variable shows if the ship is docked or undocked. It is nice tough, but it would be better if the variable was called "isdocked" instead. Also, it would be...
    6. J

      Linux - Fonts issues

      While working on display modules I have found a big problem that accured when I moved my project from Windows 10 to Linux (game have been crashing windows every 5 minutes, but this seems to be windows problem). All text on display modules are scaled differently on linux, all characters are...
    7. GaeasSon

      Display Module as Logical I/O

      1. Proposed: That the display module act as a linkable conditional switch based on the evaluation of a Boolean expression. Examples: eval: [structureHpPercent] < 20 :: true while [structureHpPercent] is less than 20. eval: [docked] = "docked" :: true while the structure is...
    8. Sgtwisky

      Command Console Mk1

      I have been building a display block based computer to control various things in my WIP space station. Thought I would make a video showing off all the fancy stuff it can do so far. Let me know what you guys think. If anyone has questions I would be more then happy to answer them. Would...
    9. Wilavid7

      Air Strike - Logic Arcade Game Mk 1.1

      ~1.1 Updated with improved controls and uses power 2.0~ Following up on our last release, Space Transportation Research-Labs is proud to present the next in their line of Arcade Games, Air Strike. With added gameplay and difficulty, Air Strike is far beyond our last game with added features...
    10. Sgtwisky

      Multi Entity Display Modules

      I had been working on my station recently and ran into a bit of an issue. I had used a rail rotator to rotate a small ship with display modules on it. This allowed me to me to make my displays diagonally (shown in first image). Latter I added a "Command Console" using display blocks. One...
    11. Fellow Starmadian

      RegEx compilation thread

      Since it doesn't seem like anyone else has done this yet, I'm going to start a thread to document all the practical uses in starmade for regEx that I've discovered. Hopefully this will allow people to use the the new features of display blocks without: A: Learning regEx. B: Depending on a...
    12. Tunk

      Display module colour linking

      Came up in chat just now, Basically would be nice if linking a display module to a weapon or other colourable block/device that it takes on the colour specified on the display module. I'd suggest a color tag using RGB hex values. For example, linking a module with \[color=#FF0000\] gives you...
    13. Space Shaman

      Display Module Formating and Number Crunching

      Display blocks have some severe limitations: Creating images is a chore born of character width The newer ship variables you can now display can't be modified in many ways one would want and in fact expect. List of solutions: Formatting: Add a monospaced option. This should take the form of a...
    14. Snapems

      Display Module - [PARSE]

      Hi, I would like to suggest adding [PARSE] to the "Advanced Codes" in the display module. For reference please look at the table: Display Module - StarMade Wiki Much like [ADD], [REPLACEALL] it "must be in the very front". Here's what it does: You put "[PARSE]My Favorite Sector: [sector]" in...
    15. Bench

      Display Module Commands 1.0

      A new group of templates to allow you to control logic by issuing commands via a display module.
    16. rariisan

      Logic needed for skippable Display Module pages (w/ Screenshots) 1.0

      Example of application Features - Logic needed to connect to a Display Module with a Button that will skip pages. How to use If you want to expand its capabilities, keep reading! - If you have screens that keep changing (with sensors for example), there's a way to make pages update live if...
    17. Wrathserker

      Display Modules interaction, Methods Ideas Suggestions

      Now we have the technology to jump through space but no way to digitally manage our ship. Logic takes up soo much space, while im against removing it as block to block system this Idea could be a great addition. 1. Display Module This Block is sorely lacking function. A Display Module should...
    18. Jojomo

      Display module variables: distance from core

      I know there are lots of suggestions re. display module variables, but I wanted to throw some specific new ones into the pool: distance of te display module from core on each of the three axes. When combined with some basic maths equation parsing (which is apparently going to happen?) it will...
    19. Atas-Pelangi

      Display module linking to cameras and also each other. more display module options and types.

      Display module linking to cameras and also each other. more display module options and types. Display module linking to cameras for view screens. Naming cameras Display Slabs for TV style setups (also might be fun) Display Wedge. More Orientation (24) (like rails). for non traditional ship...
    20. ToasterBorst

      TT Demo Platform - Display Demo 2, Holography & Holograffiti M1

      ----- TOASTTECH NOTICE: FOR IMMEDIATE RELEASE ----- ----- As always, we invite you to observe the live daily grind of ToastTech engineers at twitch.tv/toasterborst and leave us your feedback by way of the StarMade Dock or EvilToaster.net; thank you for choosing Trans Orbital Aero Space Telluric...