build mode

    1. Tolnorus

      Block Shape Wireframe reticle?

      How about a wireframe reticle of the block shape in build mode? Placing cubes is simple enough, but if I try to place a non-cubic shape, even something as simple as a wedge, of a dark color (like black), then the faded ghost that I see when trying to place it is so dim that I often cannot tell...
    2. Tolnorus

      Pink Crystal Armor cannot be placed?

      So, I have discovered that I cannot place Pink Crystal Armor. I can place all other blocks (though I have not exhaustively tried to place them all), but I can't place this one. Anywhere. I can't place it singularly or with a larger brush. I can place other types of crystal armor, but not...
    3. jayman38

      Improve advanced build mode tools

      Repeating the typical request for the game's strongest suite: Improve advanced build mode tools to improve build flow. For this suggestion, I am focused on the selection, removal, and pasting of parts/clipboards/templates. 1. The dimension-based advanced removal process (normally right-click)...
    4. Valck

      Add sector_chmod "build" and "salvage" options

      There have been quite a few suggestions on how to enhance the sector_chmod command, but so far I haven't seen a request to restrict/allow building and salvaging. This could help server admins to protect critical zones like the spawn sector, as well as be a valuable aid for quest builders...
    5. Coyote27

      Warn/confirm dialog for deleting build blocks and cargo

      The Build Mode UI needs, very much, a pop up a warning or confirmation dialog before removing: (a) Build block that the player is currently inside (b) Cargo storage that has cargo in it This wouldn't ordinarily be a huge concern, except that the area delete tool is flawed and the bounding box...
    6. Mutleyx

      Improved block rotation controls

      I find the existing controls for CTRL-mouse-wheel block rotation painfully slow and with a fast mouse wheel it's very easy to overshoot, back and forth, and spend ages trying to find the right rotation, only to place it, move to the next block you want to place and have to do it all over...
    7. Durendal5150

      Advanced Paste

      Pasting things can be an enormous hassle because of how they're saved. Everyone knows this. Sometimes you want it like it is, but oftentimes getting a template into the position you want is a fiasco. Simple solution: Next to paste, we add advanced paste. Once you click with this, the template...
    8. Exozen

      Build Mode Camera Entity

      Build Blocks and Ship Cores should have an entity for the Build Mode camera to add Immersion to the game and more importantly, a way to counter Spying. These Cams would have a limited health pool, appear on Nav, be targetable by Turrets, and pass through friendly objects (but not enemy or...
    9. Dalmont

      Restricted Build Mode

      We all know that build mode is arguably one of the best features in StarMade; but what if we could turn it off completely? I propose a server configuration option that will enable admins to turn off build-mode on a per-player, per-sector, or per-server basis. Ideally it could also be restricted...
    10. JRL101

      Recognized by Council Building & Logic Editing

      When i've compacted my logic into a ship, and this problem comes with most smaller ships, when i have to spread the logic through the gaps i can find. I find editing the logic, after i have installed it, to be quite confusing and hard to manage. Now here's my suggestion: An Advanced Build...
    11. B

      Build Mode Region Intangibility & Logic Stuff

      I have a few problems building a CPU in starmade. The first problem is that it's a CPU in starmade and is going to take forever to make (again, since I accidentally blew up most of the original design). One of the main problems is that I can't simply look at a logic block in a crowded...
    12. Silenc3e3e

      Recognized Move block in build mode

      Think logic Think "I have this huge logic piece which connects to A B C logic pieces. But it's in the wrong place" To move it (currently) "Copy logic piece. paste logic piece in correct place. Reconnect logic piece to A B C logic pieces" That's slow. Idea: select area in advanced build mode use...
    13. Captain Tankman

      Read by Council Build Mode: Wireframe

      I guess we all know the struggle when you're building your ship and you can't proper see what you're doing. Enabling the lighten-mode makes it most of the time even worse. Something relative simple to help us all out would be a 'Wireframe'-mode in addition to the lighten-mode. We already have a...
    14. Benevolent27

      Read by Schine Inverse remove/replace filter

      Basically you could set the filter to remove ALL block types, except 1. So a player might choose NOT to remove rail turret axis, but to remove all other block types. Or perhaps it could be expanded further, and allow players to select multiple block types not to remove, ie, all rail types...
    15. Benevolent27

      Read by Schine Build Helper + Copy/Paste = Custom Build Helper (and more)

      Hello there! So this concept is to create new functionality for the build helper, utilizing the concepts of copy/pasting. Players would be able to create their own custom build helper, either by selecting an area OR by selecting a center block of an entity (basically the reverse of placing...
    16. Asypha

      Recognized Paint mode for hulls in creative mode.

      I am aware of the current method of using the replace tool to adjust the color of a build. But it has shortcomings related to block angle as well as needing to select each type of block individually to replace. But it would be awesome to be able to simply select a new color and have anything...
    17. Benevolent27

      Read by Council Break up Build Operations into Smaller Chunks

      Hi. So this is kind of simple. The purpose would be to reduce lag and prevent people from getting kicked off a server when performing a large operation. Here's the problem. Right now when I try to place a larger section of blocks, maybe a 50x50x50 block, my game freezes for a long time and...
    18. L

      Multi-type selection/ignore for Build-Mode

      I know the title's a smidge confusing, and I'll change it when a better statement appears. Basically, as I'd said HERE in response to the difficulties the OP was having with rail-docking: PART THE FIRST!! : We need a way to select more than one block-type when we're doing the Advanced Build...
    19. Nomanoclass

      Build Option : remove linked only

      Hello, I would like to propose an option, that would be useful when suppression of slave module (for example) next to master module, to avoid of any deleted. Thank you for reading this suggestion.
    20. QuantumAnomaly

      Recognized by Council Build Mode Odd Sym by Plane

      I try my best (without knowing the full-on code of starmade) to make suggestions that (at least appear) to be easy to implement, but could have some real significant changes to how the game is played, or offer good quality-of-life enhancements. Below I post a picture of my suggestion, and will...