bobby ai

    1. Dr. Whammy

      AI Turrets stop firing at selected target

      Hi Everyone, I've been experimenting with a few offensive turrets and I've noticed that the turrets seem to 'lose interest' in their target and stop firing. Here is the sequence of events I've been observing. 1) I build turret and set AI to "Turret" and "selected target". Remote control is...
    2. D

      Bobby AI and the current system

      I am confused about bobby AI in the current build of starmade 1. If a ship is in a fleet, do its turrets still require bobby AIs to function? 2. How do you ensure bobby ai stays active when you mess with its settings?
    3. MacThule

      AI vs Weapons 3.0

      Couple of questions about how Bobby AI seems to be handling the new weapons: Has anyone been able to actually achieve effective Point Defense yet under 2.0? (I have not - it tracks and fires but missile destruction rates even with two PDTs on each plane, is so low as to be in the range of...
    4. jaytime104

      Turret not working only shots ai main pirates

      Turret not working only shots ai main pirates it will aim at players that are enimy and will shot but the shots are flying off to a fixed point in space even though the turret is aimed at the player. When i spawn in a pirate ship in the pirate faction it works fine but if i spawn in a costom...
    5. petlahk

      Feedback & Suggestions for Armor effects, AI chambers, and Update Streamlining - Dev Build 0.200.223

      Feedback/Minor Bugs Chambers are being shutdown and the reactor is saying that RC is above 100% when RC is at exactly 100% The "Ship Class" graph that shows a ship's mobility, defensive, offensive, mining, and support ranking does not currently work with the chamber system. It needs to be...
    6. NaStral

      AI Morale and its Role in Regulating Gameplay

      From working with the NPC factions iv'e found the current behavior of AI fleets to be not only disappointing from a game-play perspective but also depending on the situation annoying and even damaging from the perspective of a server admin. In it's current form AI vessels just plunk away until...
    7. Master_chief_150

      Manual Control of Turrets

      In case the title doesn't give it away, i'll explain it here. I would like to suggest the ability to take manual control of a turret docked to the main entity. This could help with. Manual Point Defence. Not all AI can aim right Focused Fire/Manual Operation. This allows players the ability to...
    8. A

      Bobby AI turrets keep missing

      Iam trying to develop turrets for my ships/stations that will have a bobby ai to shoot at reds. But every turret I make can't seem to hit their target...is there special considerations? do the weapon output and bobby ai have to line up? I'm just trying to get small (10-30 block) turrets working...
    9. Drybreeze

      SCOUT - Flit Class Twin Pulsar 2017-03-11

      A small unique design of scout drone that is jump capable (36 second charge) with dual continuously firing forward-facing pulsar beams. Equipped with a radar jammer, you can continuously fire the pulsar for 25 seconds with jammer engaged before power fails. Will slowly charge batteries with...
    10. Omega563

      Add fire type options to Bobby Ai

      Additional options for Bobby AI: 1. Divide Fire - Turrets with this option divide fire among-st targets equally. 2. Priority - Turrets prioritize targets of set range or with stat (Close, Medium, Far, Shields, Armor, No Shield, No Armor, High Mass, Medium Mass, Low Mass, Ship, Station) chosen by...
    11. JNC

      BOBBY AI unfocused

      Can we get the option to allow AI modules controlling weapons to fire unfocused? Doesnt seem right to me when a Bobby has a large weapon/salvage bank and they always fire it focused onto one block. Could be a check box or something?
    12. P

      Problems with turrets

      I recently added some turrets to a ship of mine, and I noticed they weren't working, so I went to the AI module and it was set to ship for some reason. so I set them all to turrets and went back, and they still weren't firing, so I went back to the ai module and it was set to ship again, so I...
    13. JinM

      How to toggle a turret on or off via remote - my solution

      Okay I just found out that you can prevent a turret from moving with a door. So if you have the door closed it is basically "deactivated", and if the door is open the turret is "activated". Even though it still fires if there are targets in its sight angle. Not totally reliable and might get...
    14. Benevolent27

      Turret Standby Mode and Turret Switching with CTRL + Down/Up

      Ok, so these ideas are to make human pilot-able turrets more feasible. Because it's fun to pilot a turret, but there are some issues with it that discourage the practice. I'd like to see more of it though. 1. Turret Standby Mode This idea is to make bobby AI modules go into a "standby" mode...
    15. Spinbom

      Bobby AI settings

      Can somebody explain to me to the full extend how the option "Any" effects the turret? On the wiki it said that it only attacks "red" enemies. (Enemies/hostile or whatever) Does that mean neutrals and my factions members will not be attacked by my turret?
    16. TheWurm

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      Was going to do my usual thing and write a thesis-sized essay pontificating on this subject, but since it is finals season in several parts of the world, I decided to not. Instead, here are some options I'd like to see for AI targeting that take advantage of the fleet system and a feature that I...
    17. kingreaper1234

      In Developement bobby AI mining drones

      i was thinking maby AI drones could be made to go out and mine a sector, possibly picked by the player. also i saw that other factions were being added so maby enemy factions can take over territory and will target AI drones
    18. Smoke

      Point Defense Turrets For Warheads

      I think that the Bobby AI, should be able to target Warheads. This setting would be done exactly the same as: Any, Missile, Selected. Warhead would be in that list. I also believe that this will necessarily need to function like the Missile setting, so that it fires at un-factioned/friendly...
    19. T

      Turn on bobby AI systens

      Hey, I am playing this game for a little time now, and i simple HATE that every time i spawn a blueprint, i have to spend an hour in EVA going from turret to turret to activate then. There is a better way? I just found out today, in the Entity Structure the turret docking System collective and...
    20. S

      Bobby AI suggested behavior changes

      I would like to recommend some changes to bobby behavior. The current behavior of bobbys when entering the core of their barrel is to switch them off. If you are in a large battle in a very large ship defense turrets are needed. To take manual control of a turret you can easily switch from...