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      Power System Overhaul - Questions (with graphics)

      1) I want to make sure I understood everything in the original post correctly. 2) I want to draw up some mock ship templates and see what the proposed system would function like 3) I want to attempt to min-max and break the system to see whether Doom-Cubes will persist (they were specifically...
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      Read by Council Another Titan/Fighter Balance Thread

      Here is another idea for big/little ship balance. What if electronic modules (computers, weapons, thrusters, and effect modules) exploded when destroyed? Think about how you design your ships. Game mechanics encourage larger clusters of connected modules. Now imagine that one of the modules is...
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      Read by Council Ship Movement Modules for advanced piloting

      Piloting ships is not as much fun as it could be, and dog fights and chases aren't exciting. In my experience, ships usually just face each other and slowly strafe while shooting. Unless they have turrets, then they mostly just sit there because they are big enough to have turrets. I'm not just...
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      Thanks and Compliments for the Devs

      I'm only going to tag schema in this because I'm not sure if it's against rules to tag everyone in the development staff (that seems like something that would be a no-no) Hey Devs! I just wanted to take the time to articulate how much I appreciate what you are doing. I really enjoy Starmade...
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      Message Block for Logic Systems

      I was fleshing out ideas for a cargo bay using the new rail systems (which I'm really enjoying) and I decided to use a system that doesn't utilize plex/blast doors. Instead, I want to use hulls and rails to have animated docking bay doors. I then decided that I don't want these doors to open...
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      Separate Software for Dedicated Server

      Hey Devs, I really appreciate all the work you've done. I really enjoy the rail update, so much so that I've invited some of my friends to play the game. We had a problem where public dedicated servers are too scaled-up for us, we just wanted to play together in a new universe and experiment...
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      Multiple Texture Packs (Simultaneously)

      I was just looking through the texture-pack mod section and came across several that were really promising. Though I have no complaints about the current texture pack, the thought occurred to me that having different textures for different factions/NPC groups could really add to the style of the...
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      New Logic Block: Logic Control Computer

      Activation Modules can be activated in build mode and in astronaut mode. They cannot be activated in flight mode. I propose a logic block that works like an activation module but that appears in the 'weapons' section of the ship so that it can be activated from the quick-bar. This may already...
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      Easier Save/Export/Import of Stations

      It's easy to save a ship blueprint at a shop and download it from the server on which you play to your computer. Why isn't there a similar mechanic for stations? With the station contest that ended in August I started thinking about the different bases I had built on public servers. They were...
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      Ship Class and Pirate Wave Difficulty

      Though there is a difficulty setting for the AI's aim, there doesn't seem to be a way of limiting how many of a single ship spawn in a wave. It may be 4 one-man fighters (an easy encounter), but it may be 4 star destroyers (completely impossible). I propose a way of classifying blueprints so...
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      Sector Biomes

      Imagine asteroid fields, ship graveyards, forgotten minefields, solar flares, high energy nebulae, comets, and black holes. Perhaps for performance reasons, right now space in Star-Made is mostly empty. Flying in a straight line from point A to B is easy unless there is a Star or a fleet of...
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      Star Chart

      A Navigation Computer block that can be activated from the quickbar. When activated it brings up a navigation window. It can store locations of interest, such as Faction Bases, planets, or the location of some valuable asteroid. These locations may have a name and short description. No more...
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      Force Field Block

      Two new blocks tied to the logic system. All together, it works much like the Plex Doors do when remotely controlled. However, Force Fields drain power when used. The blocks are semi-transparent and give off light. They damage or slow the movement of creatures that touch them while they are on...
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      Moving Blocks

      Add to the logic system 2 blocks to get moving parts. Watch gates close and elevators move, make factory machines look alive, and build ships with with hidden weapons or compartments. First a new type of ship core for building a piece of a space station or ship (such as a hangar door that will...
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      Multiple AI Factions

      Take the Pirate AI, rename it 'Harbingers of the Purge', give it access to a select set of ships, and change it's relations to be hostile to Pirates but no one else. What have you got? Nothing new. But do that 5 more times and what might you get? 7 factions with different flag ships and...