Force Field Block

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    Two new blocks tied to the logic system.

    All together, it works much like the Plex Doors do when remotely controlled. However, Force Fields drain power when used. The blocks are semi-transparent and give off light. They damage or slow the movement of creatures that touch them while they are on, and absorb energy weapons but not missiles or explosives or ballistic weapons.

    First the Force Field Generator. This is the computer block that controls the field and turns them on or off. Each generator creates Force Field Blocks in a single direction according to it's orientation. If this block is destroyed all the Force Field blocks tied to it are also destroyed. Additionally, when the generator is destroyed it and all the force field blocks tied to it explode and damage the blocks surrounding it. This means that the shields protect, but are also potential bombs. Because they only emit force fields in a single direction, they always have a vulnerable side.

    Second the Force Field Block. This is the semi-transparent block that acts like a glowing Plex Door. However it has only a single state. It damages creatures that touch it or slows their movement when they walk through it. It absorbs energy and laser projectiles but not explosives or missiles. It is not placeable by hand, but is instead created when a Force Field Generator is turned on.

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    Coding the generator may require a 'Force Field Generator Enhancer'. The generator, when turned ON, checks the block in front of it according to its orientation. If that location is empty it creates a Force Field block and checks the block at location +1. This repeats until it finds a location that is filled or it reaches the limits of it's range. For visual effect, they should turn off much faster than they turn on and not be instantaneous like a Plex Door.
     
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    a force field block would be good with it you could make a second shield
     

    NeonSturm

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    I like the idea, but all these exceptions for missiles... they are the only tracking weapon and would need a huge rebalance.

    I also like how it encourages bombers. Large ships at huge distances shouldn't be able to hit the force-field block every time.

    Only downside: it looks like a lag-introducer and something that creates doom-box shields.
     
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    I'm having trouble visualizing the doom-cube. If Force Field's are created only in a straight line away from the Generator, then you would never be able to fully contain the generators. Even if the generators were side to side and oriented in different directions, a few would still need to be protected by hull.

    This is why I suggested the 'explodes when destroyed' idea. Even if someone tried to make a doom-cube sealed inside hull, then one well-place missile creates a chain of explosions. Set off one generator and you probably set off it's neighbors too. It's also why I mentioned that certain weapons should be able to pass through it. Or, alternatively, it would make power beams much more useful. Drain the power to shut them off temporarily, or power them up until they overcharge and explode.
     

    NeonSturm

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    These force fields suck damage before the regular shield?
    Just make a small hull mushroom over the projectors -> >95% of shots will miss.

    Then you can make a field-projector which projects shields AWAY from your ship, so that there is only a small tunnel through which you can hit the main projectors.

    Fear missiles? Normal shields will block them.
    Fear dis-integrators / ramming ships? Use A LOT of turrets and hide just their cores, not the weapon output behind projected shields (like a bunker). As AI always targets the core, they will get very few hits.

    Normal shields don't block missiles? peoples will not like it + the mushroom made of hull would be a tiny target.



    I really like the idea, but needs to be fleshed out more.
     
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    Maybe for every generator block you place, a 4x4 wall of force field blocks spawn in front of it.